Darih | 09/04/12 12:31 am - Last edited 01/28/13 11:26 pm by Darih | Filter |
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Dualer
Awards:
Group: Member Posts: 226
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THE CUSTOM MOVES THREAD!
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Hey! So, when I started this, I could never immagine people would submit so many attacks, so, I decided to organise the Thread!
So, it will be organised by Type, and then, within the Type Box, it will be sorted By Category.
First, here's a quick guide to add your own moves.
Keep in mind that keeping this thread well organised takes some work, so, please try to follow the given guidelines here:
GUIDE FOR ADDING A MOVE TO THE LIST:
(NAME IN CAPs & BOLD)
TYPE:
CATEGORY:
PP:
POWER:
ACC:
DESCRIPTION:
Extra Info:[/b]
--------------------------
For TYPE, it would be any official PokémonTwilight TYPE. (Including LIGHT-Type)
For CATEGORY, it would be Physical, Sp.Attack or Support/Other
For PP, it would be any value within the reasonable (I think never more than 45)
For POWER, it would be any value within the reasonable (from 5 to 250, I think, please put a hyphen (-) when the value is Variable)
For ACC, it would be any value from 0 to 100, also, hyphen if the value varies, if it is a self-inducing support attack or if it never misses.
For DESCRIPTION, it would be the DEX description of the move, or, what would appear in the game as a description of the Move.
And finally, for Extra Info, you could give an extended version of the description, telling every effect, and every downside of the attack.
LIST OF CUSTOM MOVES
WARM UP
TYPE: Fire
CATEGORY: Other/Support
PP: 45
POWER: -
ACC: -
DESCRIPTION: The user warms up its body with its inner fire, raising Sp.Attack and Sp.Defense.
CREDIT: Darih
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SKILL BURN
TYPE: Fire
CATEGORY: Other/Support
PP: 20
POWER: -
ACC: -
DESCRIPTION: Slight boost for the user's two highest Stats. (+1 boost for the two highest Stats)
CREDIT: Coronation
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SCORCH
TYPE: Fire
CATEGORY: Other/Support
PP: 25
POWER: --
ACC: --
DESCRIPTION: The user shoots a white hot ball of fire into the air that explodes and scorches the surrounding area, leaving both pokemon burned. Ineffective on Fire pokemon.
CREDIT: Charizard2993
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SCORCHING FLAME
TYPE: Fire
CATEGORY: Sp.Attack
PP: ?
POWER: 10
ACC: -
DESCRIPTION: Clears the field by softly burning hindrances. Unusable when close to water.
Extra Info: The passive effects of moves like leech seed, spikes or ingrain are nullified. Does not work for status changes or weather changes. 20% chance to burn the enemy, but will have no effect when on water or
underwater.
CREDIT: Kayren
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MUDDY PUNCH
TYPE: Water
CATEGORY: Physical Attack
PP: 15
POWER: 75
ACC: 100
DESCRIPTION: A Mud-filled punch that lowers accuracy.
CREDIT: Darih
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BREAKER SPIT
TYPE: Water
CATEGORY: Physical Attack
PP: 20
POWER: 60
ACC: 95
DESCRIPTION: The user spits up a sniper shot of water. This move does double damage when used in-between 2nd stage moves. (Dig, Fly, Focus Punch, etc.)
CREDIT: Darih
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FOREST WHISPER
TYPE: Grass
CATEGORY: Other /Support
PP: 5
POWER: --
ACC: 80
DESCRIPTION: The user controls the environment in his advantage. All of his stats increase slightly and all his foe's stats decrease equaly. During night time, it will instead deal 40 damage to the foe.
Extra Info: The user whispers a song and the trees, water, ground and clouds nearby come to his side, aiding him in battle.
CREDIT: pokemontwilight_fan
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HERBAL PUNCH
TYPE: Grass
CATEGORY: Physical Attack
PP: 15
POWER: 75
ACC: 100
DESCRIPTION: The use punches the foe with herb-infused knuckles that may poison, paralyze or make it fall asleep. (10% chance, each)
CREDIT: Darih
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FRUIT BOMB
TYPE: Grass
CATEGORY: Physical Attack
PP: 10
POWER: 100
ACC: 80
DESCRIPTION: The user launches exploding fruit at the foe. It may lower speed. (60% chance)
CREDIT: Darih
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LUMBER SHOT
TYPE: Grass
CATEGORY: Physical Attack
PP: 15
POWER: 80
ACC: 90
DESCRIPTION: The user shoots a heavy piece of chopped wood against the foe.
CREDIT: Darih
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SUB ZERO
TYPE: Ice
CATEGORY: Support/Other
PP: 15
ACC: 75
POWER: -
Description: The user drops the tempurature to below-zero, freezing water pokemon and inflicting 15 damage for five turns on all pokemon except ice type.
CREDIT: Charizard2993
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FROSTBITE
TYPE: Ice
CATEGORY: Sp.Attack
PP: 10
POWER: 60
ACC: 100
DESCRIPTION: Attacks the foe with sheer cold. Allways leaves the foe with a burn.
CREDIT: Darih
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HEAVY DROP
TYPE: Fighting
CATEGORY: Physical Attack
PP: 10
POWER: 100
ACC: 85
DESCRIPTION: The user drops its own body weight on the foe. Critical-hits might occur if the user outweights the foe.
CREDIT: Darih
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FLURRY SWARM
TYPE: Bug
CATEGORY: Physical Attack
PP: 15
POWER: 35
ACC: 90
DESCRIPTION: The pokemon momentary swarms around the opposing pokemon.
Extra Info: Attacks opposing pokemon with 2 hits
CREDIT: Razoof
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COLD SWEAT
TYPE: Psychic
CATEGORY: Sp.Attack
PP: 15
POWER: 100
ACC: 95
DESCRIPTION: The foe shivers in cold sweat. May cause Paralysis. (10% Chance of Flinch, if Paralysis fails)
CREDIT: Darih
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BARRIER TACKLE
TYPE: Psychic
CATEGORY: Physical Attack
PP: 25
POWER: 35
ACC: 95
DESCRIPTION: A Physical Psychic move that sharply raises Defense.
CREDIT: Coronation
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PREMONITION
Type: Psychic
Category: Physical Attack
PP: 5
Power: --
ACC: 30
Description: The user foretells an impending attack upon the foe. One turn later, the foe is struck by a powerful psychic wave making the foe faint upon contact.
CREDIT: Charizard2993
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SPIRAL BLAST
TYPE: Flying
CATEGORY: Sp.Attack
PP: 20
POWER: 25
ACC: --
[b]DESCRIPTION: A low level gust of wind that hits harder while the foe is flying.
Extra Info: Does extra damage (3x Base Damage) to pokemon up in the air (Pokemon using fly).
CREDIT: Razoof
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HEALTH MAGNET
TYPE: Steel
CATEGORY: Support/Other
PP: ?
POWER: 50
ACC: ?
DESCRIPTION: The opponent's life is sapped with a large magnet.
Extra Info: The user regains as much HP as half the damage done to the opponent. If the opponent is steel or electric types, the attack recovers HP equal to damage done to the opponent. The move will fail if used
while Magnet Rise is in effect.
CREDIT: Clicky
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IRON TUSK
TYPE: Steel
CATEGORY: Physical Attack
PP: 15
POWER: 75 (the Steel equivalent to Ice/Fire/Thunder Fang)
ACC: 95
DESCRIPTION: The user hits the opponent with Iron Sharp Tusks. It may lower Sp.Def. (25% chance)
CREDIT: Darih
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BONE BITE
TYPE: Ground
CATEGORY: Physical Attack
PP: 15
POWER: 70
ACC: 100
DESCRIPTION: A vicious bite with a skeleton fang that may Poison the foe.
CREDIT: Darih
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AFTERSHOCK
TYPE: Ground
CATEGORY: Physical Attack
PP: 10
POWER: 10 (+10 Per Turn)
ACC: 85
DESCRIPTION: A powerful ground move that attacks multiple times.
Extra Info: 3 turn attacks, similar to Earthquake and Magnitude this move inflicts extra damage to pokemon underground.
CREDIT: Razoof
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GRAVEL SHOT
TYPE: Rock
CATEGORY: Physical Attack
PP: 30
POWER: 40
ACC: 95
DESCRIPTION: The user shoots 2 to 5 gravel rocks at the foe, also lowers speed.
CREDIT: Darih
--------------------------
STONE BONE
TYPE: Rock
CATEGORY: Physical Attack
PP: 20
POWER: 60
ACC: 100
DESCRIPTION: The user hits the foe with a fossilized bone. Critical Hits land easily.
CREDIT: Darih
--------------------------
SHARP STONE
TYPE: Rock
CATEGORY Physical Attack
PP: 15
POWER: 80
ACC: 80
DESCRIPTION: An ancient technique that uses stones to attack as if they were blades.
CREDIT: Darih
--------------------------
(None added, so far! Feel free to come up with some ELECTRIC-Type Moves!)
ALPHA CURSE
TYPE: Ghost
CATEGORY: Other/Support
PP: 30
POWER: -
ACC: 70
DESCRIPTION: The user casts a curse on the foe that gets him a Random Status condition (PRZ/FRZ/PSN/SLP/BRN).
CREDIT: Darih
--------------------------
OMEGA CURSE
TYPE: Ghost
CATEGORY: Sp.Attack
PP: 20
POWER: 65
ACC: 90
DESCRIPTION: The user casts a curse on the foe that heals its status condition, if it lands a Critical-Hit. It has a High Critical-Hit Ratio.
CREDIT: Darih
--------------------------
SPIRIT SUMMON
TYPE: Ghost
CATEGORY: SpAttack
PP: ?
POWER: 60
ACC: ?
DESCRIPTION: The user summons a spirit to attack the opponent three turns in a row.
CREDIT: Clicky
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FORECAST
TYPE: Normal
CATEGORY: Other/Support
PP: 5
POWER: -
ACC: -
DESCRIPTION: The user lowers its speed to summon random weather effects that last until the end of the battle.
CREDIT: Darih
--------------------------
GOBBLE
TYPE: Normal
CATEGORY: Other/Support
PP: 20
POWER: --
ACC: --
DESCRIPTION: If the user is holding a food item it can consume during battles, it consumes it as well as raising both Defense and Special Defense by one stage but lowering Speed by one stage. (Optional:
Damages the user by 10% of its HP if the user is not holding a consumable food item.)
CREDIT: TwilightDusk
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REBALANCE
TYPE: Normal
CATEGORY: Other/Support
PP: 10
POWER: --
ACC: --
DESCRIPTION: Removes all stat changes from the user (both positive and negative). The user's stats except for HP are summed up and this amount is divided by five. Each stat gets boosts/drops to get as close to
this number as possible.
CREDIT: TwilightDusk
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WEIGHT TACKLE
TYPE: Normal
CATEGORY: Physical Attack
PP: 30
POWER: --
ACC: 90
DESCRIPTION: User's weight determines the power of the move.
CREDIT: MilesPrower118
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POWER SLAP
TYPE: Normal
CATEGORY: Physical Attack
PP: 20
POWER: 40
ACC: 100
DESCRIPTION: The user concentrates all its force in a single slap. Critical-hits land easily.
CREDIT: Darih
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FUSION BEAM
TYPE: Normal
CATEGORY: Sp.Attack
PP: 10
POWER: 70
ACC: 95
DESCRIPTION: A Beam that matches the user's Type, or the Fusion of its Types, without getting Same Type Attack Bonus.
CREDIT: TwilightDusk
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ITEM SNATCHER[b]
[b]TYPE: Dark
CATEGORY: Status
PP: 10
POWER: 40
ACC: --
DESCRIPTION: Snatches the opponent's item and deals damage in the process.
Extra info: Priority: +6. Whenever the opponent trainer decides to use an item and you have commanded this move, the Pokémon will snatch the item and consume it itself, as well as dealing damage to the opponent. It's
pretty much what would allow you to take out Pokémon in the Elite Four with red health that would otherwise get their health back because of Full Restores.
CREDIT: TwilightDusk
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LIGHT UP
TYPE: Light
CATEGORY: Other/Support
PP: 25
POWER: -
ACC: -
DESCRIPTION: The user lights up part of its body, lowering the foe's accuracy and raising its own Sp.Attack.
CREDIT: Darih
--------------------------
LIGHT ABSORB
TYPE: Light
CATEGORY: Other/Support
PP: 10
POWER: --
ACC: --
DESCRIPTION: either the user's Speed or Special Attack stat is increased (depending on what one can get moreboosts before reaching +6 and what one is the lowest) by 1 stage plus another stage for each Light-
type Pokemon on the field excluding the user plus another stage if the weather is sunny
CREDIT: TwilightDusk
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NEGA LIGHT
TYPE: Light
CATEGORY: Other/Support
PP: 5
POWER: --
ACC: 100
DESCRIPTION: The user summons a beam of light that heals all damage taken in the last turn and makes his foe recieve 50% of that damage. If the foe is DARK-Type, it will take 100% of that damage instead.
Extra Info: A light beam comes from the sky and engulfs the battlefield, having beneficial effects in the user and harming its enemies.
CREDIT: pokemontwilight_fan
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HUNTER STRIKE
TYPE: Light
CATEGORY: Physical Attack
PP: 10
POWER: 50
ACC: 100
DESCRIPTION: A Powerfull attack that doubles damage if the foe's switching out.
CREDIT: Darih
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LIGHT SHOT
TYPE: Light
CATEGORY: Sp.Attack
PP: 10
POWER: 95
ACC: 100
DESCRIPTION: The user shoots a beam of concentrated light that may paralyze the foe. (35% chance)
CREDIT: Darih
--------------------------
LIGHT BEAM
TYPE: Light
CATEGORY: Sp.Attack
PP: 10
POWER: 80
ACC: 95
DESCRIPTION: Has a 25% chance of blinding the opponent. However, when used by a non-Light type Pokémon, the user has a 25% chance of being blinded as well.
CREDIT: TwilightDusk
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ATOM SMASH
TYPE: Light
CATEGORY: Sp.Attack
PP: 5
POWER: 150
ACC: 75
DESCRIPTION: The user smashes an Atom causing an explosion that makes the user faint, dealing serious damage to the opponent. Pokemon coming into battle after this move is used are left with a burn.
CREDIT: Charizard2993
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ACID GAS
TYPE: Poison
CATEGORY: Sp.Attack
PP: 25
POWER: 80
ACC: 90
DESCRIPTION: Launches an acid gas that may lower Sp.Attack and Sp.Defense.
CREDIT: Darih
--------------------------
WYRM SHOUT
TYPE: Dragon
CATEGORY: Sp.Attack
PP: 25
POWER: 65
ACC: 100
DESCRIPTION: A Powerful Shout that raises its user's Sp.Attack. It has a High Critical-Hit Ratio.
CREDIT: Darih
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ENERGY DISCHARGE
TYPE: Dragon
CATEGORY: Sp.Attack
PP: 10
POWER: --
ACC: 100
DESCRIPTION: The user unleashes all energy built up inside it. This attack does 10 damage for every positive status change on the user. After the attack, the user loses all stat changes.
CREDIT: Clicky
--------------------------
There are still some Types that have no moves in the list.
They are:
ELECTRIC
Feel free to come up with some amazing moves for all the Types, including these!
All credit is given to the person who comes up with the move.
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[THANK YOU AND ENJOY OUR MOVES]
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Showing Replies by Darih - Return to Full Replies |
Darih | |
Group: Member
| QUOTE: Coronation We deifnitely need a Steel move for piercing. It's silly that we have a bunch of steel moves for bashing, but when it comes to stabbing or slashing, there's pretty much nothing avaliable. I find it silly that Pokemon such as Escavalier have to use Iron Head as their Steel attack, when you'd think it could use those giant lances for something
EDIT: As for new moves, I do have a few such as Inner Fire which is basically a AncientPower clone, but I write them sporadically and it'd take time to make a list.
Please do it, when you have the time... ;)
Thank you and keep them coming!
BTW, I liked that Ghost move, but instead of that effect, it could paralyze, or something... :P |
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Darih | 10/14/12 12:34 pm - Last edited 11/30/12 02:31 pm by Darih | Filter - Reply #2 |
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Group: Member
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CUSTOM MOVES:
HUNTER STRIKE
TYPE: Light
CATEGORY: Physical Attack
PP: 10
POWER: 50
ACC: 100
DESCRIPTION: A Powerfull attack that doubles damage if the foe's switching out.
--------------------------
STONE BONE
TYPE: Rock
CATEGORY: Physical Attack
PP: 20
POWER: 60
ACC: 100
DESCRIPTION: The user hits the foe with a fossilized bone. Critical Hits land easily.
--------------------------
HERBAL PUNCH
TYPE: Grass
CATEGORY: Physical Attack
PP: 15
POWER: 75
ACC: 100
DESCRIPTION: The use punches the foe with herb-infused knuckles that may poison, paralyze or make it fall asleep. (10% chance, each)
--------------------------
FROSTBITE
TYPE: Ice
CATEGORY: Sp.Attack
PP: 10
POWER: 60
ACC: 100
DESCRIPTION: Attacks the foe with sheer cold. Allways leaves the foe with a burn.
--------------------------
MUDDY PUNCH
TYPE: Water
CATEGORY: Physical Attack
PP: 15
POWER: 75
ACC: 100
DESCRIPTION: A Mud-filled punch that lowers accuracy.
--------------------------
FRUIT BOMB
TYPE: Grass
CATEGORY: Physical Attack
PP: 10
POWER: 100
ACC: 80
DESCRIPTION: The user launches exploding fruit at the foe. It may lower speed. (60% chance)
--------------------------
GRAVEL SHOT
TYPE: Rock
CATEGORY: Physical Attack
PP: 30
POWER: 40
ACC: 95
DESCRIPTION: The user shoots 2 to 5 gravel rocks at the foe, also lowers speed.
--------------------------
WARM UP
TYPE: Fire
CATEGORY: Other/Support
PP: 45
POWER: -
ACC: -
DESCRIPTION: The user warms up its body with its inner fire, raising Sp.Attack and Sp.Defense.
--------------------------
ACID GAS
TYPE: Poison
CATEGORY: Sp.Attack
PP: 25
POWER: 80
ACC: 90
DESCRIPTION: Launches an acid gas that may lower Sp.Attack and Sp.Defense.
--------------------------
Light Up
TYPE: Light
CATEGORY: Other/Support
PP: 25
POWER: -
ACC: -
DESCRIPTION: The user lights up part of its body, lowering the foe's accuracy and raising its own Sp.Attack.
--------------------------
LIGHT SHOT
TYPE: Light
CATEGORY: Sp.Attack
PP: 10
POWER: 95
ACC: 100
DESCRIPTION: The user shoots a beam of concentrated light that may paralyze the foe. (35% chance)
--------------------------
HEAVY DROP
TYPE: Fighting
CATEGORY: Physical Attack
PP: 10
POWER: 100
ACC: 85
DESCRIPTION: The user drops its own body weight on the foe. Critical-hits might occur if the user outweights the foe.
--------------------------
POWER SLAP
TYPE: Normal
CATEGORY: Physical Attack
PP: 20
POWER: 40
ACC: 100
DESCRIPTION: The user concentrates all its force in a single slap. Critical-hits land easily.
--------------------------
WYRM SHOUT
TYPE: Dragon
CATEGORY: Sp.Attack
PP: 25
POWER: 65
ACC: 100
DESCRIPTION: A Powerful Shout that raises its user's Sp.Attack. It has a High Critical-Hit Ratio.
--------------------------
COLD SWEAT
TYPE: Psychic
CATEGORY: Sp.Attack
PP: 15
POWER: 100
ACC: 95
DESCRIPTION: The foe shivers in cold sweat. May cause Paralysis. (10% Chance of Flinch, if Paralysis fails)
--------------------------
ALPHA CURSE
TYPE: Ghost
CATEGORY: Other/Support
PP: 30
POWER: -
ACC: 70
DESCRIPTION: The user casts a curse on the foe that gets him a Random Status condition (PRZ/FRZ/PSN/SLP/BRN).
--------------------------
OMEGA CURSE
TYPE: Ghost
CATEGORY: Sp.Attack
PP: 20
POWER: 65
ACC: 90
DESCRIPTION: The user casts a curse on the foe that heals its status condition, if it lands a Critical-Hit. It has a High Critical-Hit Ratio.
--------------------------
FORECAST
TYPE: Normal
CATEGORY: Other/Support
PP: 5
POWER: -
ACC: -
DESCRIPTION: The user lowers its speed to summon random weather effects that last until the end of the battle.
--------------------------
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Darih | |
Group: Member
| QUOTE: MilesPrower118 (WEIGHT TACKLE)
TYPE: NORMAL
CATEGORY: Physical Attack
PP: 30
POWER: --
ACC: 90
DESCRIPTION: Like Tackle, but your pokemon's weight determines the power
of the move. Just seems like a simple and easy move for the bigger pokemon.
Added! ;)
As for the "Frenzy" one, please make sure the move is 100% original and it isnt already in Original games or Pokemon Twilight.
If and when you make sure it is good to go, please tell me, so I can add it to the list as well... :)
Thank you :) |
|
Darih | |
Group: Member
| QUOTE: Clicky Prioritze
TYPE: Psychic
CATEGORY: Status
PP: 5
POWER: --
ACC: --
DESCRIPTION: The next move gains +1 priority.
How does it work? Like, you use it, then use another move and it becomes faster? Kinda like Assist/Helping Hand? :/ |
|
Darih | |
Group: Member
| QUOTE: pokemontwilight_fan LIGHT OF NEGACION
TYPE: Light
CATEGORY: Support
PP: 5
POWER: 0
ACC: 100%
DESCRIPTION: The user summons a beam of light which heals him for the health he had lost last turn and makes his foe recieve 50% of that damage. If the foe is dark type, he will take 100% more damage from this attack.
Extra Info: The yellow beam comes from the sky and hits the entire battlefield, giving beneficial effects to the user and harming the enemy.
Wouldn't it be better (and shorter!) if it was named Negation Light, or Nega Light (Kinda like this one)?
Also, if the foe is Dark type, it would take 100% MORE? Like, 150% Damage? |
|
Darih | |
Group: Member
| QUOTE: pokemontwilight_fan QUOTE: Darih QUOTE: pokemontwilight_fan LIGHT OF NEGACION
TYPE: Light
CATEGORY: Support
PP: 5
POWER: 0
ACC: 100%
DESCRIPTION: The user summons a beam of light which heals him for the health he had lost last turn and makes his foe recieve 50% of that damage. If the foe is dark type, he will take 100% more damage from this attack.
Extra Info: The yellow beam comes from the sky and hits the entire battlefield, giving beneficial effects to the user and harming the enemy.
Wouldn't it be better (and shorter!) if it was named Negation Light, or Nega Light (Kinda like this one)?
Also, if the foe is Dark type, it would take 100% MORE? Like, 150% Damage?
100% more damage= double damage
Also the names u proposed are better
What name is of your preference? :P
And noted (about the double damage). :P |
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Darih | |
Group: Member
| QUOTE: Charizard2993 sub zero
Type: ice
Category: Other
PP: 15
Power: -
ACC: 100
Description: The user drops the temperature to below freezing, thus freezing the opponent. (will inflict 30 damage on water type Pokemon)
Wouldn't it be more fitting if it Inflicted 30 Damage on every Non-Water Type, and FREEZE the Water ones? Since is Water the thing that actually freezes below zero? :p
Also, that would make the move range a bit better... :P
I wouldn't use a move that only does damage to a water type, and only freezes all the others... :P
What do you think? :) |
|
Darih | |
Group: Member
| QUOTE: Charizard2993 sub zero
Type: ice
Category: Other
PP: 15
Power: -
ACC: 75
Description: the user drops the temperature below freezing, freezing all water type and inflicting 15 damage for 5 turns on all other types except ice.
Added... :) |
|
Darih | |
Group: Member
| So, that said, I think it's safe to say that none of this moves shall be added until they are really thought of and changed, so they can make more sense.
Also, I'd thank you if you PLEASE sepparate the Moves, so I can read them propperly :P
I like to see everything organised, sorry :P
LOL
Please refer to the Main Thread to see some guidelines to Move creation.
Thank you |
|
Darih | |
Group: Member
| QUOTE: TwilightDusk LIGHT BEAM
Type: Light
Category: Special
PP: 10
Power: 80
Accuracy: 95
Description: Has a 25% chance of blinding the opponent. However, when used by a non-Light type Pokémon, the user has a 25% chance of being blinded as well.
GOBBLE
Type: Normal
Category: Status
PP: 20
Power: ---
Accuracy: ---
Description: If the user is holding a food item it can consume during battles, it consumes it as well as raising both Defense and Special Defense by one stage but lowering Speed by one stage. (Optional: Damages the user by 10% of its HP if the user is not holding a consumable food item.)
Gobble is added, I haven't added Light Beam because: 1- There is already a move called Light Shot (Kinda the same thing), and 2 - Blindness is not an official status condition yet. But it will be on standby, should GF want to add the status condition, it will be the first move with it, but you might want to rethink its name :P |
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Darih | |
Group: Member
| QUOTE: TwilightDusk I was in fact refering to the new status condition in PT
Is it even an official Stat Condition? :P |
|
Darih | |
Group: Member
| QUOTE: TwilightDusk If I'm right then it was partially added, being able to be inflicted but not having any effect yet.
Well, I didnt know that :P
Thank you for the info, then I'll make another couple Moves as well... And Abilities too... With that status condition :P
HAHA
And Ill add the other move once the name has been changed :P Cuz the name is still too similar, so, It may cause confusion :P |
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Darih | |
Group: Member
| QUOTE: Lody QUOTE: Darih And Ill add the other move once the name has been changed :P Cuz the name is still too similar, so, It may cause confusion :P
Well it's not fair for it to be a first-come first-serve basis.
If you really feel it's gonna cause so much confusion though, then put the username of the one who submitted the move in brackets next to it so people know.
It's unfair for someone to change the name of a move simply because someone else thought of it first.
Its not just because I (Yes, it was me, so It looks like I'm being selfish) thought of it first, it's just because if it is going to have a "Something Beam" and a "Something Shot" and a "Something Charge" and a "Something Lazer", names are just getting lazy, dont you think? :P
I made it in the very FIRST toppic, so it would be first-come first-serve if it was something else, but I actually STARTED the thread with it on the first batch, so I guess it kinda makes sense lol
Also, the move is basicaly the same as mine, only it Blinds instead of Paralyzing.
If you're against the name change I can add it to the list, but yeah, it will probably have half the chances of turning on something official because of that (If any of them ever do). lol
So, yeah, I'll add it, no prob, with that name... :P |
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Darih | |
Group: Member
| QUOTE: TwilightDusk Actually my move has a lower power, lower chance of blinding and a recoil for the user if it isn't a Light type. Also on a side note, Light Shot is slightly overpowered because it has 25% more chance than Thunderbolt of paralyzing and as it's supposed to be one of the elemental beams it is overpowered.
Edit: Here are two more moves
LIGHT ABSORB
Type: Light
Category: Status
PP: 10
Power: ---
Accuracy: ---
Effect: either the user's Speed or Special Attack stat is increased (depending on what one can get moreboosts before reaching +6 and what one is the lowest) by 1 stage plus another stage for each Light-type Pokemon on the field excluding the user plus another stage if the weather is sunny
REBALANCE
Type: Normal
Category: Status
PP: 10
Power: ---
Accuracy: ---
Effect: Removes all stat changes from the user (both positive and negative). The user's stats except for HP are summed up and this amount is divided by five. Each stat gets boosts/drops to get as close to this number as possible.
Added! ;) |
|
Darih | |
Group: Member
| QUOTE: pokemontwilight_fan QUOTE: Darih QUOTE: pokemontwilight_fan QUOTE: Darih QUOTE: pokemontwilight_fan LIGHT OF NEGACION
TYPE: Light
CATEGORY: Support
PP: 5
POWER: 0
ACC: 100%
DESCRIPTION: The user summons a beam of light which heals him for the health he had lost last turn and makes his foe recieve 50% of that damage. If the foe is dark type, he will take 100% more damage from this attack.
Extra Info: The yellow beam comes from the sky and hits the entire battlefield, giving beneficial effects to the user and harming the enemy.
Wouldn't it be better (and shorter!) if it was named Negation Light, or Nega Light (Kinda like this one)?
Also, if the foe is Dark type, it would take 100% MORE? Like, 150% Damage?
100% more damage= double damage
Also the names u proposed are better
What name is of your preference? :P
And noted (about the double damage). :P
Nega Light sounds cool
Done! Added, go check the changes, if you want :D |
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Darih | |
Group: Member
| QUOTE: pokemontwilight_fan Nice! Here comes a new one:
FOREST WHISPER
TYPE: Grass
CATEGORY: Other
PP: 5
POWER: -
ACC: 80
DESCRIPTION: The user controls the enviorment in his advantage. All of his stats increase slightly and all his foe's states decrease slightly. If performed during night, it will instead deal 40 damage to the foe.
Extra Info: The user whispers a song and the trees, water, ground and clouds nearby come to his side, aiding him in battle.
Added! :) |
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Darih | |
Group: Member
| QUOTE: Clicky ENERGY DISCHARGE
Type: Dragon
Category: Special
PP: 10
Power: ---
Accuracy: 100
Description: The user unleashes all energy built up inside it. This attack does 10 damage for every positive status change on the user. After the attack, the user loses all stat changes.
QUOTE: Charizard2993 Scorch
Type:fire
Category:special
PP:25
Power:-
ACC:-
Description: the user shoots a white hot ball of fire into the air that explodes and scorches the surrounding area, leaving both pokemon with a burn. Fire pokemon are immune to Scorches effects
Added both! ;) |
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Darih | |
Group: Member
| QUOTE: Charizard2993 Premonition
Type:psychic
Category: physical
PP:5
Power: one hit KO
ACC: 30
Description: The user foretells an impending attack upon the foe. One turn later, the foe is struck by a powerful psychic wave making the foe faint upon contact.
Added! ;) |
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Darih | |
Group: Member
| QUOTE: TwilightDusk ITEM SNATCHER
Type: Dark
Category: Status
PP: 10
Power: 40
Accuracy: -
Priority: +6
Description: Snatches the opponent's item and deals damage in the process.
Extra info: Whenever the opponent trainer decides to use an item and you have commanded this move, the Pokémon will snatch the item and consume it itself, as well as dealing damage to the opponent. It's pretty much what would allow you to take out Pokémon in the Elite Four with red health that would otherwise get their health back because of Full Restores.
I think Snatch does that... :P |
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