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KaBob799
09/12/12 04:46 pm - Last edited 09/13/12 12:55 am by KaBob799Filter

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Hey guys, for development of the PT engine I'd like to compile a complete list of features that a pokemon game needs. I'll get the list started to show what you mean, then you guys can post and help me fill it up. Just keep in mind that PT will not have every single thing from the real games, we wont have triple battles for example. Also, don't just say stuff like "battle engine" you have to split it up into tiny pieces. I'll edit valid suggestions into the list every once in a while. Overworld: Walking Running Biking Can't bike on tall grass Surfing Fishing Grass/Tall grass Weather Day/night trainers/npcs which stand still trainers/npcs which walk around trainers can only see you if they are facing you cuttable tree rock smash rock strength rock slippery ice waterfalls cant use bike in buildings doors ledges signs sign that pops up when changing locations location based music cutscenes Battles: multiple battle intro animations status effects including stuff like attract and confuse stat lowering/raising multi-turn moves like wrap charge moves (solar beam) need-to-rest moves (hyper beam) flinch priority moves variable damage moves (magnitude, grass knot, etc) double battles switching pokemon learning attacks all hold items abilities evs unique moves (so that we dont have to list half the attacks that exist, like transform and pay day) evolving pp catching pokemon Other: breeding pokedex party screen start menu mystery gift npc trades eggs tms hidden items and itemfinder bag rebattling trainers renaming pokemon

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09/12/12 04:57 pm - Last edited 09/12/12 05:01 pm by everydayghostFilter - Reply #1

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You forgot secret bases :) EDIT: One-hit KO's EDIT 2: Possibly safari zone? EDIT 3: I'm not sure if this was continued after gen 3 but i remember the two bike types and how there were certain areas you could only access with each bike. I thought that was pretty cool and meant you needed to change bikes every so often to advance to a new area.

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GoldenGoshawk
09/12/12 05:24 pmFilter - Reply #2

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- relearning/forgetting moves - releasing pokémon - pokémon cries - pokémon friendship - contests maybe?

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Coronation
09/12/12 05:49 pm - Last edited 09/12/12 05:50 pm by CoronationFilter - Reply #3

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For battles, you could make sure that Pokemon like Pillage can't be poisoned by Toxic and have Sleeping moves not give you the ability to wake up on the same turn they're used (unless that was intentional). @GoldenGoshawk: Releasing Pokemon is already fully coded, and friendship is in the game, although it's a bit basic.

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Iasper
09/12/12 05:52 pm - Last edited 09/12/12 05:57 pm by IasperFilter - Reply #4

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You forget the type table for battles (which also prevents Steel Pokémon from being poisoned etc). IVs for Pokémon aren't on the list either, and it'd be nice if you made the doors actually open/close when you enter/leave a house :)

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09/12/12 06:11 pmFilter - Reply #5

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@Coronation, this is a list of what an engine needs, that includes what's already programmed in.
KaBob799
09/12/12 06:56 pm - Last edited 09/12/12 08:07 pm by KaBob799Filter - Reply #6

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Think of it as a pokemon engine checklist.
Clicky
09/12/12 10:39 pmFilter - Reply #7

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Moves that hit multiple times like Pin Missle?

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09/13/12 01:48 amFilter - Reply #8

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If you're referring to multi-turn moves, that's already on the list
Clicky
09/13/12 05:14 amFilter - Reply #9

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QUOTE: cruzer323
If you're referring to multi-turn moves, that's already on the list
I mean moves like fury swipes that hit 2-5 times on a single turn.
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09/13/12 11:39 am - Last edited 09/13/12 11:55 am by LodyFilter - Reply #10
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QUOTE: Clicky
QUOTE: cruzer323
If you're referring to multi-turn moves, that's already on the list
I mean moves like fury swipes that hit 2-5 times on a single turn.
Not that the game really needs those attacks anyway ⌐_⌐

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Iasper
09/13/12 04:42 pmFilter - Reply #11

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Gym Leaders that give out TMs upon defeat, who also have their own music (in battle and when defeated), and it'd also be nice if they popped up when they send in their last Pokémon to say something.
GoldenGoshawk
09/13/12 05:19 pm - Last edited 09/13/12 06:10 pm by GoldenGoshawkFilter - Reply #12

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- Darkness in caves - Buying / selling items - Trainer Card EDIT: - Tutorial for catching pokémon at the beginning of the game - NPCs being able to follow you (as part of the storyline, like escorting someone out of the forest [temporarily wild double battles occur]) - You being able to follow an NPC (as part of the storyline, like when someone shows you the pokécenter and pokémart) - Wild double battles - Running from battles - Missing a move - HP - That move when no pp is left - Pokerus - Options screen (volume etc) - Online features - Tag Battles - Switching moves - Gym leader rematch (with a different and stronger team)
Iasper
09/13/12 05:49 pmFilter - Reply #13

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(Optional) Whirlpools
Coronation
09/13/12 09:47 pmFilter - Reply #14

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QUOTE: cruzer323
@Coronation, this is a list of what an engine needs, that includes what's already programmed in.
Ah, ok I misread the first page so I thought it was only for missing features XD
Clicky
09/15/12 04:44 amFilter - Reply #15

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QUOTE: Lody
QUOTE: Clicky
QUOTE: cruzer323
If you're referring to multi-turn moves, that's already on the list
I mean moves like fury swipes that hit 2-5 times on a single turn.
Not that the game really needs those attacks anyway ⌐_⌐
Yeah, Multi-turn moves.. so useful... Not that the game really needs those attacks anyway ⌐_⌐
Dark Matter
09/15/12 09:34 amFilter - Reply #16

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It'd be very nice if it was actually a checklist — so you told us what parts of that you did or didn't have. Also, some things seem to be very specific... Walking NPCs and standing NPCs should just be: NPCs. You don't need to add "Can't cycle on grass" as a feature... that's simple a line of code or two you can add in if you want. It'd be better to format it like this: Overworld Movement: Walking, Running, Bike, Surfing Fishing Tiles: Grass, Cave, Water, Ice Weather: Mild, Sunny, Windy, Sandstorm Time: Day, Night NPCs Trainers Field Effects: Cut, Rock Smash, Strength Buildings Ledges Visual Effects: Route Signs Cutscenes etc.

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Iasper
09/15/12 01:07 pmFilter - Reply #17

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Genders for Pokemon and also genderless Pokemon.
KaBob799
09/15/12 03:02 pmFilter - Reply #18

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QUOTE:
You don't need to add "Can't cycle on grass" as a feature... that's simple a line of code or two you can add in if you want.
The complexity of the code doesn't matter.
Dark Matter
09/16/12 12:07 pmFilter - Reply #19

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QUOTE: KaBob799
QUOTE:
You don't need to add "Can't cycle on grass" as a feature... that's simple a line of code or two you can add in if you want.
The complexity of the code doesn't matter.
That's not what I was getting at. I mean, you're making very niche things "features". I could say: > Can surf on sea water > Can surf on fresh water > Pokemon appear in tall grass > Pokemon appear on water > Pokemon appear in caves > You can walk up > You can walk down > You can walk left etc. The point is, some features are part of an overlying feature - you don't need to list every detail of it. If we did, the list would span several thousand lines (or more).
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