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Custom Abilities!
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Darih
10/26/12 09:29 pmFilter - Reply #40

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QUOTE: TwilightDusk
Isn't Mercy Rule a tiny bit OP? :P Also, if super effective moves deal 3x, does a move that'd normally deal 4x deal 9x? Becuse that would be way overpowered as well.
It isnt, if its only one time, and one stage each, I think. As for Super-Effective, I think he meant 2x damaging :P

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Coronation
10/27/12 01:03 amFilter - Reply #41

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It can very easily be overpowered. Sure, it wouldn't be too bad if you had to get lucky and survive a hit, but you can easily use Substitute to bring your HP down if you're fast enough. Additionally, having the Pokemon hold a Petaya berry gives you a Special Attack boost, so you'd be fast and powerful enough to pull off a late-game sweep. Imagine it on a Fire or strong Water type. The defense boost can even give you a chance to survive a hit if you're lucky, even if it probably won't happen. Sure, you can counter it with priority, but it has a serious potential to be devastating.

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Clicky
10/28/12 08:49 pmFilter - Reply #42

Pyco Artist


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QUOTE: Darih
QUOTE: TwilightDusk
Isn't Mercy Rule a tiny bit OP? :P Also, if super effective moves deal 3x, does a move that'd normally deal 4x deal 9x? Becuse that would be way overpowered as well.
It isnt, if its only one time, and one stage each, I think. As for Super-Effective, I think he meant 2x damaging :P
Mercy Rule is, in fact, only a one time and one stage thing. It's not overpowered actually, think about AncientPower. As for Gamble, I have no clue where you got 9x damage from. If anything, it would be 6x damage.

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Coronation
10/28/12 11:29 pmFilter - Reply #43

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AncientPower is luck-based, so it only has a 10% chance to activate. I can force Mercy Rule to activate by using Substitute until I hit 25% HP. Holding an item that boosts a Pokemon's attack stat like a Petaya Berry for Special Attack or Salac for Speed makes this ability very easy to abuse. The reason AncientPower isn't broken is because you have to use a sucky 60 Power move and pray that it activates before you get beat up too much. Mercy Rule is made to be abused, because I can safely weaken myself until it activates.
Clicky
10/29/12 08:49 pmFilter - Reply #44

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Will Power - The user's moves can not be disabled. (Even via Torment, Taunt, etc.)
Darih
01/28/13 11:33 pmFilter - Reply #45

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New Ability added: ORGANIC! ;) Aaand UP! :p
mechasnap-is-awesome
01/29/13 04:12 am - Last edited 01/29/13 10:56 am by mechasnap-is-awesomeFilter - Reply #46

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Spiked Floor (mechasnap and lolzie) deals 1/8 of opponents health when they switch in Fortune Teller (vatick, oculet, voyant) During wild pokemon battles you can see what nature the pokemon has in trainer battles you can see one of your oppoenents pokemon i dont know about fortune teller if youve got a better idea im happy for you to change it Deep Freeze when oppoenent is frozen the pokemon will stay frozen for longer than usual Survival Instinct (darusk, deadron) every turn that this pokemon is on 1/4 or less HP one of its stats is boosted by one stage Infectious Bite (morbido) the pokemon has a 30% chance to poison the target when the pokemon uses either a draining attack or a biting attack

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Image Image My Achievments Got Mechasnap ...thats pretty much it...
Razoof
01/29/13 07:14 am - Last edited 01/29/13 07:16 am by RazoofFilter - Reply #47

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Hardy-When the pokemon's HP is 20% or less they receive 1/4 the damage but accuracy is lowered by 10. Alert-When the pokemon's HP is 20% or less they receive 1/4 extra damage but accuracy is increased by 10. Magic Coin-In the begining a number of coins will drop from they sky equal users level and will be added to the total of coins received after battle. Heavy Scent- Increases accuracy by 2, if hp is 50% or less accuracy is increased by 5 instead. Hidden-The foe's accuracy is lowered by 15, but the user does 1/2 damage. Purity- The user is stronger against Dark type and takes 1/2 normal damage, but is extra weak to ghost type and takes 2x damage. Iron Hide- The user takes 1/2 damage but speed and attack is 1/2 normal. Might think of more.

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Darih
01/29/13 03:16 pmFilter - Reply #48

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Just added all those you both submitted! :) Keep them coming! :D And just take a look at that beautiful list! We have so many, right now! I'm quite proud of what we have here! :D Thank you for participating so much! :D
mechasnap-is-awesome
01/29/13 11:28 pm - Last edited 02/05/13 08:32 am by mechasnap-is-awesomeFilter - Reply #49

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Slow-Mo Eyes - pretty terrible name couldnt think of anything better (Fluzzer) Priority moves that the opponent makes are decreased to -1 priority instead Acid Rain (downcast) when it is raining the rain is changed to acid rain and acid rain deals 1/16 damage to all non water and poison types and heals 1/16 HP to water and poison typez
Razoof
01/30/13 12:06 am - Last edited 01/30/13 12:07 am by RazoofFilter - Reply #50

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Sparked-When hit with an electric attack this pokemon's SP.Attack and speed go up by 20 but accuracy is lowered by 10. Sensitive Mind-When this Pokemon's HP is 5% or less all Psychic moves Power increased by 50. Apocalyptic- This Pokemon does 2x damage but Receives 2x damage Superior-If the opposing pokemon is the same type this pokemon's speed and defense is increased by 15. Linked- If this pokemon is killed by a KO attack the opposing pokemon suffers the same fate. Heavy-This pokemon cannot stay afloat and can be hit by ground moves, but defense is increased by 10. Hypnotized -If the opposing pokemon is inflicted with a status effect the amount of time last 2x as long as normal.
Coronation
01/30/13 04:02 amFilter - Reply #51

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QUOTE: Razoof
Sparked-When hit with an electric attack this pokemon's SP.Attack and speed go up by 20 but accuracy is lowered by 10. Sensitive Mind-When this Pokemon's HP is 5% or less all Psychic moves Power increased by 50. Apocalyptic- This Pokemon does 2x damage but Receives 2x damage Superior-If the opposing pokemon is the same type this pokemon's speed and defense is increased by 15. Linked- If this pokemon is killed by a KO attack the opposing pokemon suffers the same fate. Heavy-This pokemon cannot stay afloat and can be hit by ground moves, but defense is increased by 10. Hypnotized -If the opposing pokemon is inflicted with a status effect the amount of time last 2x as long as normal.
What do those numbers mean exactly? Is it like +10%, or is the base power of the attack increasing?
Darih
01/30/13 01:45 pmFilter - Reply #52

Group: Member
probably percentages, cuz there's no way it could increase stats by such giant amounts. Also, it KINDA makes sense, if it is by percentage... like Sensitive Mind, for example, HP is 5% or less, Psychic moves double power... :) Kinda OP and easily abused, but still, makes sense.
Razoof
01/30/13 03:09 pm - Last edited 01/30/13 03:10 pm by RazoofFilter - Reply #53

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Lets go with %, <_< .... >_> .... <_< LOL Involving-This pokemon likes to involve all pokemon in battle, if one pokemon is inflicted with a status effect all pokemon are on both teams. Also I'd rather base power of moves be increased by 50 instead of double, mostly because adding 50 wouldn't be double power for a lot of attacks but would still give an advantage.
Darih
01/30/13 05:54 pmFilter - Reply #54

Group: Member
QUOTE: Razoof
Lets go with %, <_< .... >_> .... <_< LOL Involving-This pokemon likes to involve all pokemon in battle, if one pokemon is inflicted with a status effect all pokemon are on both teams. Also I'd rather base power of moves be increased by 50 instead of double, mostly because adding 50 wouldn't be double power for a lot of attacks but would still give an advantage.
You mean 50 Power, right? As in the values of the Moves. Because when something adds on Pokemon it usually is Stats Points... Not Power within the Moves, cuz that will make it quite an abuse. Lets check an example: If you were to add 50 to Heat Wave (140 Power), it would be 190... Quite the OP move, cuz it is already a Powerfull Move. Even without SATB... :/ I mean, double damage would be bad as well, since it would have like 280, without SATB as well, so... I guess it is better if it added some sort of Stat improvement, instead of just piling up power within the Moves. :/ cuz that would make it easily abused.
Razoof
01/31/13 01:43 amFilter - Reply #55

Group: Member
True but stat boosting is so mainstream. Cracked-This pokemons attack is increased 10% but has a chance of being confused every turn. I would still like it even if it was lowered to 30, but really it seems OP cause you never seen the idea before. Your also thinking of these abilities like natures like any pokemon can have it, but really only one or two pokemon could have such an ability and if their stats are bad then even increasing the power of a move would be usless.
Coronation
01/31/13 04:37 amFilter - Reply #56

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The base power of attacks can be increased by a percentage too - take Rivalry for instance. if both Pokemon are the same gender, the base power of its attacks is increased by 25%. so Strength would go from 80 to 100 base power for instance. It doesn't always have to boost the stat itself, so it's good to take that into consideration.
Darih
01/31/13 01:55 pmFilter - Reply #57

Group: Member
QUOTE: Razoof
True but stat boosting is so mainstream. Cracked-This pokemons attack is increased 10% but has a chance of being confused every turn. I would still like it even if it was lowered to 30, but really it seems OP cause you never seen the idea before. Your also thinking of these abilities like natures like any pokemon can have it, but really only one or two pokemon could have such an ability and if their stats are bad then even increasing the power of a move would be usless.
30% would be quite the bit less OP :) Also, @Coronation, I didn't know that about rivalry :p Thanks for letting me know :p eheh
Razoof
02/02/13 01:22 amFilter - Reply #58

Group: Member
Well I really don't know I was actually trying to do something out of the normal that would make it different. UnderRated- When this pokemons HP is at 100% its stats are -5% at 75% Hp its stats are -2% at 50% Hp its +2% at 25% HP or lower its stats are at +5%. Convincing - When this Pokemon is hit it has a 5% chance of immobilizing that pokemon with love no matter the Gender even Non-Gendered Pokemon. I also have updated my art and added a few sprites of a large group, I also agree that the dark bird wasn't quite done yet and will redo it later.
ICEBURG
02/05/13 07:38 am - Last edited 02/05/13 07:45 am by ICEBURGFilter - Reply #59

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Wondered why everyone always made an evolution to Weezing and named him Hakking or Choking, why not a split evo for Koffing, which is where my Breething came from, Breething, and these are two abilities I though of for it. Name: Purify Effect: In-Battle: Upon entering battle, Fog is lifted from the field. In addition, all poisoned pokemon on the field are healed. Out of Battle: No Effect Thought for: Breething, Audino, Blissey, Roserade, Mayflower, Mythos, Wizzend Name: Pollution Effect: In-Battle: Poisonous cloud of gas is released onto the battle field, damaging non-poison type pokemon each turn. Removed from field by weather related moves (sunny day, rain dance, defog, etc.) and surf. Out-of-Battle: Wild pokemon are more likely to be repelled if ability user is first in party Thought for: Breething, Downcast, Mog, Marog, Squnge Also, in regards to Mechasnap's ability Acid Rain, I think you should have that for Downcast, not Nimbillow, since Downcast is the Poison/Water type one,

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