Darih | 10/14/12 01:02 pm - Last edited 01/29/13 03:14 pm by Darih | Filter |
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Dualer
Awards:
Group: Member Posts: 226
| Here's a thread for your custom Abilities, similar to the one for the custom moves but for abilities... :)
Add your Ideias here!
Here They Are:
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HOLY LIGHT - Immunity to status conditions during Daytime. [Light-Types Only] - Darih
UNHOLY DUSK - Immunity to status conditions during Night time. [Dark-Types Only] - Darih
EFFECT PANEL - Restores HP under sunlight. [Grass-Types Only] - Darih
BLACK POWDER - Damages the foe when hit by a FIRE-Type move. (Similar to ROUGH SKIN) [Fire Types Only] - Darih
ON-SWITCH - Raises the Power of ELECTRIC and LIGHT-Type moves in a Pinch. [Only for Electric/Light Types - Created for Libulex. ] - Darih
HYPNOTIST - Sleep-Inducing Moves Never Miss. [Only for Pokemon with the ability to learn Sleep-Inducing Moves] - Darih
MICROSCOPIC - Raises Evasiveness When Entering The Battle. (By One Stage) [I'm supposing that's appropriate for Mesmablob Line.] - TwilightDusk
SABOTAGE/SABOTEUR - Prevents The Foe's Ability/Item From Working. - TwilightDusk
FREEZE FANATIC - Using Any ICE-Type Moves may generate a 3 Turn-Hailstorm. (25% Chance) [I thought of it for Shriller's line] - Darih
HEAT FANATIC - Using Any FIRE-Type Moves may generate a 3 Turn-Sunny Day. (25% Chance) - Darih
MUD FANATIC - Using Any WATER/GROUND-Type Moves, may Generate a 2 Turn Sandstorm or Rain. (10% Chance Each) - Darih
IGNITION - Recovers HP when hit by a FIRE-Type Move. - NIAJABOY
LAMENT - All sound-based attacks known by the Pokemon become either ghost or dark-type. - Radiant17
TREASURE HUNTER - Encounter-Rate of Wild Pokemon holding Items increase when this pokemon is at the head of the party. The user steals the item if the Foe faints. - Radiant17
PREDATOR - Increases attack stat by one when the Pokémon is taller than the enemy, decreases it if smaller. - TwilightDusk
STAT SNATCHER - Everytime the foe increases one of its stats, the user copies the boost. - TwilightDusk
SPLIT PERSONALITIES - Switches stat changes from physical to special and vice-versa. - TwilightDusk
HOMEOSTASIS - The user resets its own stats to the base values within two turns, if they were lowered. - Darih
EXPLOSIVE - Enemy attacks deal 1.25 times the damage but if physical they also deal 1/2 the damage back. - TwilightDusk
STALKER - User's Speed Stat allways matches the foe's Speed +1. This includes Boosts and Items. - TwilightDusk
EAGERNESS - When Attack is boosted, Speed is also boosted by one stage. - Coronation
CONFIDENCE - Raises the user's Speed Stat everytime it makes a Pokémon faint. [Like "Moxie" does for Attack] - Coronation
INGRAIN - Roots body into the ground to absorb nutrients. When hurt, regains 6% of health at the beginning of each turn. Ability inactive in ice, river or sea terrain's. Prevents the use of the move drift. [Thouhgt for: Lileef, Mayflower, Dandyloft, Welion] - ICEBURG
GARDENER - Turns the ground into grass terrain upon entering battle (tall grass when in grass terrain). [Thought for: Lileef, Mayflower, Dandyloft, Welion, Warmy, Worgeddon.] - ICEBURG
WITHDRAWN - Defense and Sp. Defense gaining moves gain +1 more. [Thought for: Boggat, Gambowler, Scrug, Chambrew, Trilobur, Trilotoggle, Petraflow, Fossfian, Rotato, Pillage.] - ICEBURG
BAIT - In-battle: Bait opponent into using attack and attack stat raising moves only. Disables Ability Withdrawn. Outside Battle: Chance of catching a fished Pokemon increases by 0.5x. [Thought for: Vhine, Plooze, Dionius, Hartoom, Chillibre, Peppicore, Lemorang, Tangeromp, Mayzie, Harvesta, Shusk.] - ICEBURG
GRAZE - Grazes grass to heal itself by half of damage taken. 15% chance of activating upon taking damage. [Thought for: Gushallo, Dillidon, Kladron] - ICEBURG
UMBRELLA - Reduces damage done by water attacks and moves that attack more than one Pokemon. Negates the Foe's Ability to change Weather. [Thought for: Cherrus, Nimbillow, Downcast, Springling, Sprangling, Hartoom, Boggat, Gambowler.] - ICEBURG
WIND STORM - Whips up a torrential wind storm upon entering battle. Switches one pokemon out at the end of each turn, last 2-3 turns. [Thought for: Cycloon, Tormental] - ICEBURG
VAMPIRE - The user gets STAB on dark-type moves, attacks that involve biting restore 1/4th the damage dealt. - TwilightDusk
ACID BODY - When the user is hit with a super effective physical attack the foe loses one stage in accuracy. [Thought for: Tangeromp, Anizole, Sagerush, and Chambrew] - Zerobot
DRENCHED - User creates a pool of water upon entering the battle. Each turn all pokemon on the field lose one stage of speed. (Except water, ice, flying types and pokemon with levatate or ingrain.) [Thought For: Gushallo, Manumba, Bhrime, Squnge, and Bayleena.] - Zerobot
IGNITION - When a Pokemon with this ability is burnt, its speed greatly increases. - cruzer323
GAMBLE - Moves that are (2x) Super Effective against the foe do triple damage. However, moves weak against the foe will do no damage at all. - Clicky
MERCY RULE - All Stats increase by one stage when HP bar becomes Red. - Clicky
WILL POWER - Negates all effects that may disable the user's moves. [Negates "Disable", "Taunt", "Encore", "Torment", "Imprision", etc.] - Clicky
ORGANIC - Powers up Bug & Grass Type Moves, if HP is less than 50%. [Though for: Lumbug (Look for UPDATE 11) but can be used for any Bug/Grass Pokemon] - Darih
HARDY - When the pokemon's HP is 20% or less they receive 1/4 the damage but accuracy is lowered by 10. - Razoof
ALERT - When the pokemon's HP is 20% or less they receive 1/4 extra damage but accuracy is increased by 10. - Razoof
MAGIC COIN - In the begining a number of coins will drop from they sky equal users level and will be added to the total of coins received after battle. - Razoof
HEAVY SCENT - Increases accuracy by 2, if hp is 50% or less accuracy is increased by 5 instead. - Razoof
HIDDEN - The foe's accuracy is lowered by 15, but the user does 1/2 damage. - Razoof
PURITY - The user is stronger against Dark type and takes 1/2 normal damage, but is extra weak to ghost type and takes 2x damage. - Razoof
IRON HIDE - The user takes 1/2 damage but speed and attack is 1/2 normal. - Razoof
SPIKED FLOOR - Deals 1/8 of opponents health when they switch in. [Thought for Lolzie and Mechasnap] - mechasnap-is-awesome
FORTUNE TELLER - In wild pokemon battles you can see the foe's nature. In trainer battles you can see one of your opponents pokemon. [Thought for Vatick, Oculet & Voyant] - mechasnap-is-awesome
DEEP FREEZE - When opponent is frozen the pokemon will stay frozen for longer than usual. - mechasnap-is-awesome
SURVIVAL INSTINCT - Every turn that this pokemon is with 1/4 or less HP one of its stats is boosted by one stage. [Thought for Darusk & Deadron] - mechasnap-is-awesome
INFECTIOUS BITE - The pokemon has a 30% chance to poison the target when the pokemon uses either a draining attack or a biting attack. [Thought for Morbido] - mechasnap-is-awesome
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Feel free to add some of your own! ;)
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|
Guild Master
Awards: Group: Member Posts: 1776 Donor: $20.00
| To me, the word "ignition" doesn't sound like a regenerative ability, it sounds more like a stat-boosting one. Like when you ignite something, a reaction happens. I dunno how to explain it but that's what I think of.
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Watching the world burn
Dancing in the flames
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Group: Member Donor: $20.00
| QUOTE: Darih As for "Ignition", it was not submited by me, so, I have no say in the matter...
In that case, can I submit my own version of Ignition? My version greatly increases speed when the Pokemon is burnt. |
Group: Member Donor: $20.00
| So is my version of ignition not being added, or...? |
Group: Member Donor: $20.00
| I said I was submitting my own version, meaning it used the same name but had a different effect.
Ignition: When a Pokemon with this ability is burnt, its speed greatly increases.
I don't know all the proper terminology so I assume what I've said makes sense lol |