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Custom Abilities! - Showing Replies by Darih
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Darih
10/14/12 01:02 pm - Last edited 01/29/13 03:14 pm by DarihFilter

Dualer


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Group: Member
Posts: 226
Here's a thread for your custom Abilities, similar to the one for the custom moves but for abilities... :) Add your Ideias here! Here They Are: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- HOLY LIGHT - Immunity to status conditions during Daytime. [Light-Types Only] - Darih UNHOLY DUSK - Immunity to status conditions during Night time. [Dark-Types Only] - Darih EFFECT PANEL - Restores HP under sunlight. [Grass-Types Only] - Darih BLACK POWDER - Damages the foe when hit by a FIRE-Type move. (Similar to ROUGH SKIN) [Fire Types Only] - Darih ON-SWITCH - Raises the Power of ELECTRIC and LIGHT-Type moves in a Pinch. [Only for Electric/Light Types - Created for Libulex. ] - Darih HYPNOTIST - Sleep-Inducing Moves Never Miss. [Only for Pokemon with the ability to learn Sleep-Inducing Moves] - Darih MICROSCOPIC - Raises Evasiveness When Entering The Battle. (By One Stage) [I'm supposing that's appropriate for Mesmablob Line.] - TwilightDusk SABOTAGE/SABOTEUR - Prevents The Foe's Ability/Item From Working. - TwilightDusk FREEZE FANATIC - Using Any ICE-Type Moves may generate a 3 Turn-Hailstorm. (25% Chance) [I thought of it for Shriller's line] - Darih HEAT FANATIC - Using Any FIRE-Type Moves may generate a 3 Turn-Sunny Day. (25% Chance) - Darih MUD FANATIC - Using Any WATER/GROUND-Type Moves, may Generate a 2 Turn Sandstorm or Rain. (10% Chance Each) - Darih IGNITION - Recovers HP when hit by a FIRE-Type Move. - NIAJABOY LAMENT - All sound-based attacks known by the Pokemon become either ghost or dark-type. - Radiant17 TREASURE HUNTER - Encounter-Rate of Wild Pokemon holding Items increase when this pokemon is at the head of the party. The user steals the item if the Foe faints. - Radiant17 PREDATOR - Increases attack stat by one when the Pokémon is taller than the enemy, decreases it if smaller. - TwilightDusk STAT SNATCHER - Everytime the foe increases one of its stats, the user copies the boost. - TwilightDusk SPLIT PERSONALITIES - Switches stat changes from physical to special and vice-versa. - TwilightDusk HOMEOSTASIS - The user resets its own stats to the base values within two turns, if they were lowered. - Darih EXPLOSIVE - Enemy attacks deal 1.25 times the damage but if physical they also deal 1/2 the damage back. - TwilightDusk STALKER - User's Speed Stat allways matches the foe's Speed +1. This includes Boosts and Items. - TwilightDusk EAGERNESS - When Attack is boosted, Speed is also boosted by one stage. - Coronation CONFIDENCE - Raises the user's Speed Stat everytime it makes a Pokémon faint. [Like "Moxie" does for Attack] - Coronation INGRAIN - Roots body into the ground to absorb nutrients. When hurt, regains 6% of health at the beginning of each turn. Ability inactive in ice, river or sea terrain's. Prevents the use of the move drift. [Thouhgt for: Lileef, Mayflower, Dandyloft, Welion] - ICEBURG GARDENER - Turns the ground into grass terrain upon entering battle (tall grass when in grass terrain). [Thought for: Lileef, Mayflower, Dandyloft, Welion, Warmy, Worgeddon.] - ICEBURG WITHDRAWN - Defense and Sp. Defense gaining moves gain +1 more. [Thought for: Boggat, Gambowler, Scrug, Chambrew, Trilobur, Trilotoggle, Petraflow, Fossfian, Rotato, Pillage.] - ICEBURG BAIT - In-battle: Bait opponent into using attack and attack stat raising moves only. Disables Ability Withdrawn. Outside Battle: Chance of catching a fished Pokemon increases by 0.5x. [Thought for: Vhine, Plooze, Dionius, Hartoom, Chillibre, Peppicore, Lemorang, Tangeromp, Mayzie, Harvesta, Shusk.] - ICEBURG GRAZE - Grazes grass to heal itself by half of damage taken. 15% chance of activating upon taking damage. [Thought for: Gushallo, Dillidon, Kladron] - ICEBURG UMBRELLA - Reduces damage done by water attacks and moves that attack more than one Pokemon. Negates the Foe's Ability to change Weather. [Thought for: Cherrus, Nimbillow, Downcast, Springling, Sprangling, Hartoom, Boggat, Gambowler.] - ICEBURG WIND STORM - Whips up a torrential wind storm upon entering battle. Switches one pokemon out at the end of each turn, last 2-3 turns. [Thought for: Cycloon, Tormental] - ICEBURG VAMPIRE - The user gets STAB on dark-type moves, attacks that involve biting restore 1/4th the damage dealt. - TwilightDusk ACID BODY - When the user is hit with a super effective physical attack the foe loses one stage in accuracy. [Thought for: Tangeromp, Anizole, Sagerush, and Chambrew] - Zerobot DRENCHED - User creates a pool of water upon entering the battle. Each turn all pokemon on the field lose one stage of speed. (Except water, ice, flying types and pokemon with levatate or ingrain.) [Thought For: Gushallo, Manumba, Bhrime, Squnge, and Bayleena.] - Zerobot IGNITION - When a Pokemon with this ability is burnt, its speed greatly increases. - cruzer323 GAMBLE - Moves that are (2x) Super Effective against the foe do triple damage. However, moves weak against the foe will do no damage at all. - Clicky MERCY RULE - All Stats increase by one stage when HP bar becomes Red. - Clicky WILL POWER - Negates all effects that may disable the user's moves. [Negates "Disable", "Taunt", "Encore", "Torment", "Imprision", etc.] - Clicky ORGANIC - Powers up Bug & Grass Type Moves, if HP is less than 50%. [Though for: Lumbug (Look for UPDATE 11) but can be used for any Bug/Grass Pokemon] - Darih HARDY - When the pokemon's HP is 20% or less they receive 1/4 the damage but accuracy is lowered by 10. - Razoof ALERT - When the pokemon's HP is 20% or less they receive 1/4 extra damage but accuracy is increased by 10. - Razoof MAGIC COIN - In the begining a number of coins will drop from they sky equal users level and will be added to the total of coins received after battle. - Razoof HEAVY SCENT - Increases accuracy by 2, if hp is 50% or less accuracy is increased by 5 instead. - Razoof HIDDEN - The foe's accuracy is lowered by 15, but the user does 1/2 damage. - Razoof PURITY - The user is stronger against Dark type and takes 1/2 normal damage, but is extra weak to ghost type and takes 2x damage. - Razoof IRON HIDE - The user takes 1/2 damage but speed and attack is 1/2 normal. - Razoof SPIKED FLOOR - Deals 1/8 of opponents health when they switch in. [Thought for Lolzie and Mechasnap] - mechasnap-is-awesome FORTUNE TELLER - In wild pokemon battles you can see the foe's nature. In trainer battles you can see one of your opponents pokemon. [Thought for Vatick, Oculet & Voyant] - mechasnap-is-awesome DEEP FREEZE - When opponent is frozen the pokemon will stay frozen for longer than usual. - mechasnap-is-awesome SURVIVAL INSTINCT - Every turn that this pokemon is with 1/4 or less HP one of its stats is boosted by one stage. [Thought for Darusk & Deadron] - mechasnap-is-awesome INFECTIOUS BITE - The pokemon has a 30% chance to poison the target when the pokemon uses either a draining attack or a biting attack. [Thought for Morbido] - mechasnap-is-awesome -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Feel free to add some of your own! ;)

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::::: My Fakemon Thread! {NEW STUFF ADDED 07/06/2013!!} ::::: My DeviantArt Page ::::: My Custom Moves Thread! ::::: My Custom Abilities Thread! ::::: Image :::::
Showing Replies by Darih - Return to Full Replies
Darih
10/15/12 10:18 amFilter - Reply #1

Group: Member
QUOTE: TwilightDusk
Microscopic: raises evasiveness by one stage when entering the battlefield.
Added! Keep'em Coming! ;)
Darih
10/18/12 04:14 pmFilter - Reply #2

Group: Member
QUOTE: ICEBURG
This is pretty interesting, gonna have to dig through my pics, but I'm sure I've got a few to add, I'll edit this post later, ok
OK, Be sure to do that, so we can update the thread with some new Abilities! :) And I'm glad you find it interesting^^, It thought it would be, too... :P
Darih
10/18/12 06:09 pmFilter - Reply #3

Group: Member
QUOTE: NIAJABOY
Ignition (flame absorb): pokemon recovers health when hit with a fire attack.
I Like Ignition the most, so I'm gonna go with that one, OK? :P Hope you dont mind
Darih
10/18/12 11:21 pm - Last edited 10/18/12 11:25 pm by DarihFilter - Reply #4

Group: Member
QUOTE: Coronation
These abilities are pretty cool - I haven't made any that would suit any particular PT mon, so I can't really suggest anything at the moment. For Freeze Fanatic, the ability isn't bad, but it's a little towards the OP side (but it's not that bad). The hailstorm should probably last shorter than the standard five turns, or at least should rely on a percentage instead of always activating. Because I can think of a couple of ways to abuse it...
Yes, maybe you're right... maybe, a 60% chance of activating? :P Is it too much? :/ lol EDIT: Changed it to 60% chance of a 3 Turn. (So, both of your warnings. lol)
Darih
10/19/12 04:08 pmFilter - Reply #5

Group: Member
As for "Ignition", it was not submited by me, so, I have no say in the matter... As for the "Fanatic" abilities, you might want to help me with that, I wouldn't want it to become OP. But bear in mind that Those are not common abilities, they may be for only one or two species of poke. and they are Rare. So, maybe not that OP. :/ I dont know... Throw me some Ideias and I might change them. lol Radiant submitted two good ones, I'm adding them to the list now^^,
Darih
10/19/12 04:34 pmFilter - Reply #6

Group: Member
QUOTE: Coronation
Treasure Hunter is a good ability, but Compoundeyes does the exact same thing outside of battle. It should be differentiated somehow, like maybe a higher boost or having the Pokemon reveal the item as well or something.
Maybe steal it, if you faint the pokemon, or something... :P And I didn't know that Compoundeyes had that effect... :/ lol
Darih
10/19/12 08:22 pmFilter - Reply #7

Group: Member
QUOTE: TwilightDusk
Well keep in mind PT won't have any existing abilities so I see no need in removing Treasure Hunter personally.
Yes, but I think we can have both effects, don't you? :) Stealing the Item would be like "Pick-up"... And I like that Ability A LOT!! xDD
Darih
10/20/12 01:12 pm - Last edited 10/20/12 02:07 pm by DarihFilter - Reply #8

Group: Member
QUOTE: ICEBURG
Lists look like its coming along nicely, I'd love to see all these abilities in the game
You think? Cool! :) You can add your own, if you think of a Custom Ability of your own, don't hesitate to come here and drop a comment! I'll be more than happy to add it to the list! :) EDIT: Thank you for your Submissions, and for letting me know by PM! It would have passed through me if you haven't :P All your Abilities were added, I tried to shorten some of them, taking out redundant information or re-writing the stuff in a shorter way. :P Hope you don't mind.
Darih
10/21/12 12:53 pmFilter - Reply #9

Group: Member
QUOTE: cruzer323
QUOTE: Darih
As for "Ignition", it was not submited by me, so, I have no say in the matter...
In that case, can I submit my own version of Ignition? My version greatly increases speed when the Pokemon is burnt.
Since Ignition isn't yours either, you cant add it with the same name. What you can do is make your better version of it, give it another name, and I'll upload it with the tag "[Ignition's Alternative]" :) That way, one doesnt get in the way of the other and we all live happy... :) LOL So, go ahead! :)
Darih
10/21/12 01:33 pmFilter - Reply #10

Group: Member
QUOTE: Sad Riolu
It doesn't and shouldn't need to require a different name. You simply put the cruzer's opinion of the ability under ignition too and state they are two different options on how the ability will work. Just because someone used a word first doesnt mean it is exempt from being used as the name for a different ability, that would be ridiculous and its rather petty for anyone to be upset for someone else using the same ability name so that won't be an issue if that does occur.
I was just trying to avoid that, but your alternative is good too. :)
Darih
10/21/12 01:52 pmFilter - Reply #11

Group: Member
QUOTE: TwilightDusk
Vampire: The user gets STAB on dark-type moves, attacks that involve biting restore 1/4th the damage dealt
Added ;)
Darih
10/22/12 01:14 pmFilter - Reply #12

Group: Member
QUOTE: ICEBURG
Fired-Up - Gets the blood boiling in fire pokemon. 10% chance of burning oponent, healing ability holder or raising attack or speed stat +1 Would that be around the desired effect you were going for?
I didn't understand your question but that's a good ability anyway. ^^
Darih
10/23/12 11:35 amFilter - Reply #13

Group: Member
QUOTE: Zerobot
Here are some ones that might be good . Acid Body-When the user is hit with a super effective physical attack the oppenent loses one stage in accuracy. users: Tangeromp, Anizole, Sagerush, and Chambrew. Drenched-User creates a pool of water upon entering the battle. Each turn all pokemon on the field (except water, ice, and flying types and also pokemon with either the ability levatate or ingrain) lose one stage of speed. Users: Gushallo, Manumba, Bhrime, Squnge, and Bayleena.
Very nice ones!! ;) Added!
Darih
10/24/12 06:11 pmFilter - Reply #14

Group: Member
QUOTE: cruzer323
So is my version of ignition not being added, or...?
You'll have to be more specific about your Ability. It was a vague way of submitting it. Tell me, is it the same as the other and with that extra effect you said? Is it ONLY the effects you said? I didn't get the official description of your Ability, so, I didn't add it, but at any time you can tell me your official description and I'll add it^^,
Darih
10/25/12 11:40 amFilter - Reply #15

Group: Member
QUOTE: cruzer323
I said I was submitting my own version, meaning it used the same name but had a different effect. Ignition: When a Pokemon with this ability is burnt, its speed greatly increases. I don't know all the proper terminology so I assume what I've said makes sense lol
Done, then... :) The thing was, your post was vague, at that time, you just dropped that and I couldnt get if you were trying to make a different version, or add your effect to the one that was already added. lol Sorry for the mess, it is added now... :)
Darih
10/26/12 05:48 pmFilter - Reply #16

Group: Member
QUOTE: Clicky
Gamble - Moves that are Super Effective against the foe do triple damage. However, moves weak against the foe will do no damage at all.
Niiice! :P Good one for Gambowler :P
Darih
10/26/12 09:29 pmFilter - Reply #17

Group: Member
QUOTE: TwilightDusk
Isn't Mercy Rule a tiny bit OP? :P Also, if super effective moves deal 3x, does a move that'd normally deal 4x deal 9x? Becuse that would be way overpowered as well.
It isnt, if its only one time, and one stage each, I think. As for Super-Effective, I think he meant 2x damaging :P
Darih
01/28/13 11:33 pmFilter - Reply #18

Group: Member
New Ability added: ORGANIC! ;) Aaand UP! :p
Darih
01/29/13 03:16 pmFilter - Reply #19

Group: Member
Just added all those you both submitted! :) Keep them coming! :D And just take a look at that beautiful list! We have so many, right now! I'm quite proud of what we have here! :D Thank you for participating so much! :D
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