Darih | 10/14/12 01:02 pm - Last edited 01/29/13 03:14 pm by Darih | Filter |
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Dualer
Awards:
Group: Member Posts: 226
| Here's a thread for your custom Abilities, similar to the one for the custom moves but for abilities... :)
Add your Ideias here!
Here They Are:
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HOLY LIGHT - Immunity to status conditions during Daytime. [Light-Types Only] - Darih
UNHOLY DUSK - Immunity to status conditions during Night time. [Dark-Types Only] - Darih
EFFECT PANEL - Restores HP under sunlight. [Grass-Types Only] - Darih
BLACK POWDER - Damages the foe when hit by a FIRE-Type move. (Similar to ROUGH SKIN) [Fire Types Only] - Darih
ON-SWITCH - Raises the Power of ELECTRIC and LIGHT-Type moves in a Pinch. [Only for Electric/Light Types - Created for Libulex. ] - Darih
HYPNOTIST - Sleep-Inducing Moves Never Miss. [Only for Pokemon with the ability to learn Sleep-Inducing Moves] - Darih
MICROSCOPIC - Raises Evasiveness When Entering The Battle. (By One Stage) [I'm supposing that's appropriate for Mesmablob Line.] - TwilightDusk
SABOTAGE/SABOTEUR - Prevents The Foe's Ability/Item From Working. - TwilightDusk
FREEZE FANATIC - Using Any ICE-Type Moves may generate a 3 Turn-Hailstorm. (25% Chance) [I thought of it for Shriller's line] - Darih
HEAT FANATIC - Using Any FIRE-Type Moves may generate a 3 Turn-Sunny Day. (25% Chance) - Darih
MUD FANATIC - Using Any WATER/GROUND-Type Moves, may Generate a 2 Turn Sandstorm or Rain. (10% Chance Each) - Darih
IGNITION - Recovers HP when hit by a FIRE-Type Move. - NIAJABOY
LAMENT - All sound-based attacks known by the Pokemon become either ghost or dark-type. - Radiant17
TREASURE HUNTER - Encounter-Rate of Wild Pokemon holding Items increase when this pokemon is at the head of the party. The user steals the item if the Foe faints. - Radiant17
PREDATOR - Increases attack stat by one when the Pokémon is taller than the enemy, decreases it if smaller. - TwilightDusk
STAT SNATCHER - Everytime the foe increases one of its stats, the user copies the boost. - TwilightDusk
SPLIT PERSONALITIES - Switches stat changes from physical to special and vice-versa. - TwilightDusk
HOMEOSTASIS - The user resets its own stats to the base values within two turns, if they were lowered. - Darih
EXPLOSIVE - Enemy attacks deal 1.25 times the damage but if physical they also deal 1/2 the damage back. - TwilightDusk
STALKER - User's Speed Stat allways matches the foe's Speed +1. This includes Boosts and Items. - TwilightDusk
EAGERNESS - When Attack is boosted, Speed is also boosted by one stage. - Coronation
CONFIDENCE - Raises the user's Speed Stat everytime it makes a Pokémon faint. [Like "Moxie" does for Attack] - Coronation
INGRAIN - Roots body into the ground to absorb nutrients. When hurt, regains 6% of health at the beginning of each turn. Ability inactive in ice, river or sea terrain's. Prevents the use of the move drift. [Thouhgt for: Lileef, Mayflower, Dandyloft, Welion] - ICEBURG
GARDENER - Turns the ground into grass terrain upon entering battle (tall grass when in grass terrain). [Thought for: Lileef, Mayflower, Dandyloft, Welion, Warmy, Worgeddon.] - ICEBURG
WITHDRAWN - Defense and Sp. Defense gaining moves gain +1 more. [Thought for: Boggat, Gambowler, Scrug, Chambrew, Trilobur, Trilotoggle, Petraflow, Fossfian, Rotato, Pillage.] - ICEBURG
BAIT - In-battle: Bait opponent into using attack and attack stat raising moves only. Disables Ability Withdrawn. Outside Battle: Chance of catching a fished Pokemon increases by 0.5x. [Thought for: Vhine, Plooze, Dionius, Hartoom, Chillibre, Peppicore, Lemorang, Tangeromp, Mayzie, Harvesta, Shusk.] - ICEBURG
GRAZE - Grazes grass to heal itself by half of damage taken. 15% chance of activating upon taking damage. [Thought for: Gushallo, Dillidon, Kladron] - ICEBURG
UMBRELLA - Reduces damage done by water attacks and moves that attack more than one Pokemon. Negates the Foe's Ability to change Weather. [Thought for: Cherrus, Nimbillow, Downcast, Springling, Sprangling, Hartoom, Boggat, Gambowler.] - ICEBURG
WIND STORM - Whips up a torrential wind storm upon entering battle. Switches one pokemon out at the end of each turn, last 2-3 turns. [Thought for: Cycloon, Tormental] - ICEBURG
VAMPIRE - The user gets STAB on dark-type moves, attacks that involve biting restore 1/4th the damage dealt. - TwilightDusk
ACID BODY - When the user is hit with a super effective physical attack the foe loses one stage in accuracy. [Thought for: Tangeromp, Anizole, Sagerush, and Chambrew] - Zerobot
DRENCHED - User creates a pool of water upon entering the battle. Each turn all pokemon on the field lose one stage of speed. (Except water, ice, flying types and pokemon with levatate or ingrain.) [Thought For: Gushallo, Manumba, Bhrime, Squnge, and Bayleena.] - Zerobot
IGNITION - When a Pokemon with this ability is burnt, its speed greatly increases. - cruzer323
GAMBLE - Moves that are (2x) Super Effective against the foe do triple damage. However, moves weak against the foe will do no damage at all. - Clicky
MERCY RULE - All Stats increase by one stage when HP bar becomes Red. - Clicky
WILL POWER - Negates all effects that may disable the user's moves. [Negates "Disable", "Taunt", "Encore", "Torment", "Imprision", etc.] - Clicky
ORGANIC - Powers up Bug & Grass Type Moves, if HP is less than 50%. [Though for: Lumbug (Look for UPDATE 11) but can be used for any Bug/Grass Pokemon] - Darih
HARDY - When the pokemon's HP is 20% or less they receive 1/4 the damage but accuracy is lowered by 10. - Razoof
ALERT - When the pokemon's HP is 20% or less they receive 1/4 extra damage but accuracy is increased by 10. - Razoof
MAGIC COIN - In the begining a number of coins will drop from they sky equal users level and will be added to the total of coins received after battle. - Razoof
HEAVY SCENT - Increases accuracy by 2, if hp is 50% or less accuracy is increased by 5 instead. - Razoof
HIDDEN - The foe's accuracy is lowered by 15, but the user does 1/2 damage. - Razoof
PURITY - The user is stronger against Dark type and takes 1/2 normal damage, but is extra weak to ghost type and takes 2x damage. - Razoof
IRON HIDE - The user takes 1/2 damage but speed and attack is 1/2 normal. - Razoof
SPIKED FLOOR - Deals 1/8 of opponents health when they switch in. [Thought for Lolzie and Mechasnap] - mechasnap-is-awesome
FORTUNE TELLER - In wild pokemon battles you can see the foe's nature. In trainer battles you can see one of your opponents pokemon. [Thought for Vatick, Oculet & Voyant] - mechasnap-is-awesome
DEEP FREEZE - When opponent is frozen the pokemon will stay frozen for longer than usual. - mechasnap-is-awesome
SURVIVAL INSTINCT - Every turn that this pokemon is with 1/4 or less HP one of its stats is boosted by one stage. [Thought for Darusk & Deadron] - mechasnap-is-awesome
INFECTIOUS BITE - The pokemon has a 30% chance to poison the target when the pokemon uses either a draining attack or a biting attack. [Thought for Morbido] - mechasnap-is-awesome
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Feel free to add some of your own! ;)
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Showing Replies by Coronation - Return to Full Replies |
Coronation | 10/18/12 10:38 pm - Last edited 10/18/12 10:39 pm by Coronation | Filter - Reply #1 |
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Guild Member
Awards: Group: Member Posts: 833
| These abilities are pretty cool - I haven't made any that would suit any particular PT mon, so I can't really suggest anything at the moment. For Freeze Fanatic, the ability isn't bad, but it's a little towards the OP side (but it's not that bad). The hailstorm should probably last shorter than the standard five turns, or at least should rely on a percentage instead of always activating. Because I can think of a couple of ways to abuse it...
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Coronation | |
Group: Member
| Treasure Hunter is a good ability, but Compoundeyes does the exact same thing outside of battle. It should be differentiated somehow, like maybe a higher boost or having the Pokemon reveal the item as well or something. |
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Coronation | |
Group: Member
| To be honest, I don't think Gamble is OP, mainly because Gambowler isn't that strong of a Pokemon. It also depends on how much coverage it gets, but I don't know what it learns so I can't say for sure. Mercy Rule however, is definitely OP, because of the Sub-Petaya strategy, which allows the user to easily get into the ability's range to sweep. |
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Coronation | |
Group: Member
| It can very easily be overpowered. Sure, it wouldn't be too bad if you had to get lucky and survive a hit, but you can easily use Substitute to bring your HP down if you're fast enough. Additionally, having the Pokemon hold a Petaya berry gives you a Special Attack boost, so you'd be fast and powerful enough to pull off a late-game sweep. Imagine it on a Fire or strong Water type. The defense boost can even give you a chance to survive a hit if you're lucky, even if it probably won't happen. Sure, you can counter it with priority, but it has a serious potential to be devastating. |
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Coronation | |
Group: Member
| AncientPower is luck-based, so it only has a 10% chance to activate. I can force Mercy Rule to activate by using Substitute until I hit 25% HP. Holding an item that boosts a Pokemon's attack stat like a Petaya Berry for Special Attack or Salac for Speed makes this ability very easy to abuse. The reason AncientPower isn't broken is because you have to use a sucky 60 Power move and pray that it activates before you get beat up too much. Mercy Rule is made to be abused, because I can safely weaken myself until it activates. |
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Coronation | |
Group: Member
| QUOTE: Razoof Sparked-When hit with an electric attack this pokemon's SP.Attack and speed go up by 20 but accuracy is lowered by 10.
Sensitive Mind-When this Pokemon's HP is 5% or less all Psychic moves Power increased by 50.
Apocalyptic- This Pokemon does 2x damage but Receives 2x damage
Superior-If the opposing pokemon is the same type this pokemon's speed and defense is increased by 15.
Linked- If this pokemon is killed by a KO attack the opposing pokemon suffers the same fate.
Heavy-This pokemon cannot stay afloat and can be hit by ground moves, but defense is increased by 10.
Hypnotized -If the opposing pokemon is inflicted with a status effect the amount of time last 2x as long as normal.
What do those numbers mean exactly? Is it like +10%, or is the base power of the attack increasing? |
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Coronation | |
Group: Member
| The base power of attacks can be increased by a percentage too - take Rivalry for instance. if both Pokemon are the same gender, the base power of its attacks is increased by 25%. so Strength would go from 80 to 100 base power for instance. It doesn't always have to boost the stat itself, so it's good to take that into consideration. |
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Coronation | |
Group: Member
| Perhaps it could just be an ability version of Psych Up, which would simply copy the boosts the opponent has. It would be somewhat less situational that way, but it doesn't really matter much. |
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