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Item question - Showing Replies by Pazaza
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Pazaza
10/20/12 06:52 pmFilter

Dualer


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Group: Member
Posts: 210
How would one program an item while while you were using it. Enemies passed right through you and you passed through enemies. But you couldn't pass through walls. All this in a Zelda like game?

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WHAAAAA....!!???!
Showing Replies by Pazaza - Return to Full Replies
Pazaza
10/20/12 09:49 pmFilter - Reply #1

Group: Member
What's vague about it? Ok, I'll ask it a different way. Let's say your playing Zelda. And there was an item that let you pass through enemies and enemies pass through you. What is a code or way using gamemaker to do that?
Pazaza
10/22/12 09:18 amFilter - Reply #2

Group: Member
Then what?
Pazaza
10/24/12 11:44 am - Last edited 10/24/12 11:46 am by PazazaFilter - Reply #3

Group: Member
And then make it so the collision doesn't happen when the item is used? I'm guessing if the global thing is equal to 1, then collision false? Some enemies in this game will charge at you in narrow corridors or block pathways to other rooms, so this item is needed to beat the game, thank you
Pazaza
10/24/12 01:13 pmFilter - Reply #4

Group: Member
More often enemies will be passing through you. Charging in fact. And thank you
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