Please don't bump topics, there's been a copy of this topic as he accidentally double posted where his question has been answered already.
i honestly don't see the other thread. i'm talking about like when Mario collides with an enemy, he will shortly be invincible for a short time flashing (while losing the power-up, but not relevant). i guess adjust the pass through enemies event with a collision event and a timer?
You want to create an "invincible" variable and set it to true when he's invincible, and deactivate collision events when the variable is true.
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