I've been working on this project in my free time ever since I got Game Maker: Studio in December and it's finally time to publically reveal it!
TCOK 1.1 is a small update to the Game Fortress classic, the main differences you will notice is that the game now supports widescreen play and each level now has a checkpoint so you don't have to redo the entire level if you die near the end. There is 1 checkpoint per level and they are usually in the first half. You wont need to seek them out though, they are invisible and are impossible to pass by without activating. This demo also has support for xinput based gamepads, such as the 360 and PS3 controllers.
Anyway, I need people to play through the game and send me picture and descriptions of any crashes or glitches that you see. I'm mostly looking for issues that didn't exist in the older version but if you aren't sure post it anyway.
Known Issues:
Gamepad support is incomplete
Pop up messages exit fullscreen mode
A couple levels are laggy
http://files.64digits.com/KaBob799/tcok_beta9.zip
Niiice! :P I've played the YoyoGames Version one of this days, and thought it had a lot of potential. :P
Assuming TCOK stands for The Curse of Kaumaha xD
Awesome, I'll play it and tell you if I find something that isn't right!
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Pantheon, please give me 1 Pokedollar! :-) Thank you! :-D
Highest lvl pokemon: lvl 56 Infernox
Got all fully evolved starters!
Got all rare and ultra rare pokemon!
Got Mechasnap and Slagtite!
Got over 95 hours of play! :)
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