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Craftamari Devlogs
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KaBob799
01/08/21 05:33 pmFilter

Dual Master


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Group: Admin
Posts: 1027
Craftamari is a single player/multiplayer mod for Minecraft. The current (3rd) revision of it is based on Minecraft 1.16 and began development on Dec 3, 2020. It is currently only available for my patreon patrons but this will change sometime in the coming months. The mod is intended to be a general minecraft mod that adds a wide variety of content with no specific focus. However, I do intend on the primary long term goal of the mod to be adding 2 or more dimensions that serve as post-"The End" content. I want to leave the vanilla minecraft experience of starting the game to beating the end dragon mostly intact so any overpowered new content will be obtained in those dimensions. I intend on waiting for 1.17 to actually add a new dimension so right now I am adding random content and learning/implementing things that help me prepare for the eventual new dimension(s). Every time I release an update I'm going to release a devlog going through all the additions. Here's the first one which covers the first 3 alpha releases. I expect to be releasing Alpha 4 in about a week or so, I'll post the devlog here when that happens.

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KaBob799
01/17/21 03:10 amFilter - Reply #1

Group: Admin
I've been hard at work on Alpha 4 of Craftamari and it is finally here! Changelog (sorry it's a bit disorganized): Added Ash and Compacted Ash Added lignite, this block generates underground in swamps and burns half the time of a piece of coal. Can be cooked in a furnace to create a coal block. Added dragonstone armor and tools, is the next tier up for gold armor. Iron horse armor in the end is replaced with dragonstone horse armor. Added slime boots, they bounce. Added ender helmet, prevents enderman from noticing you looking at them Added corrupt dirt, which can be obtained from blight touching normal dirt or grass. Added blight ice, blight water and polluted water source blocks can now both freeze in cold biomes (but at a lower temperature threshold than water) Added green and blue correep, which spreads similar to grass on corrupt dirt and can be obtained occasionally when blight converts grass blocks into corrupt dirt. Blue is much rarer. Can spread onto farmland, normal dirt and coarse dirt but much, much slower. Can't replace grass or any other block. Does poison you but not constantly. Added corrupt logs/wood, stripped logs/wood, planks, slabs, stairs, fences, fence gates, pressure plates and buttons. corrupt logs/wood can spread to neighboring log/wood so an entire tree will slowly convert and then lose its leaves. Nonflammable and -slightly- tougher than normal wood. Buttons/Plates have inverted redstone signals. Made piglins like dragonstone and run from solid liquice Added orange wood, buttons, pressure plates, fences, fence gates, slabs and stairs Added polished quartzite and quartzite buttons, pressure plates, slabs, stairs and walls. As well as quartzite bricks also with slabs, stairs and walls. Added pumice/slate slabs and stairs When placing pumice, it will go on top of liquid source blocks when possible Improved rendering of solid liquice and fixed bug where it could freeze blightwater into regular ice Improved blightwater poison code and made it so it can create polluted ice and corrupt logs/planks as well as turns farmland/mycelium into corrupt dirt. Sea grass and kelp will now die randomly when next to blight water or polluted water. Polluted water now turns neigboring farmland, grass and mycelium into dirt. Added the Correeper, a corrupted creeper. Their explosions don't destroy blocks but they do leave a poison cloud for a short time and corrupt any corruptable blocks within range. Fluids do not absorb their explosion effect. Charged correepers have a boost to correep spawn chance, as well as a chance to spawn blightwater/ice directly from water/ice. Regular creepers have a chance of transforming into these when they have less than half health and have the poison effect while swimming in blightwater. If a normal creeper spawns on correep, it has a 10% chance of becoming a correeper. If it explodes, it drops Ashes. Otherwise it will drop either blight dust or gun powder. Correepers will heal slowly when in contact with correep and gain regeneration/speed buffs when in contact with blightwater/ice. Blight Dust can be used on blocks to convert them to corrupt versions, has a 50% chance of acting empowered (like a charged correeper) Added the thermometer, which gives you an idea of what the temperature is at your current location. This is based on biome and height, not on proximity to things like lava or liquice Added Forest Spiders, these spiders are smaller than cave spiders and will only attack you if you attack first. They can bred by feeding them any meat that works on wolves. They spawn rarely in dark forests, giant tree taiga and giant spruce taiga biomes. If hurt, forest spiders will call nearby forest spiders to their aid. They will also become aggressive to baby entities until they are back at full health. They heal half a heart for every successful attack. I also added a config file where you can disable them spawning if you don't like spiders. When breeding them, there is a 1/2000 chance of an albino spider spawning. Albino spiders have an additive 5% increased chance of spawning an albino spider when bred, so 10% if both parents. Added Fish Zombies, fish become zombies when exposed to blightwater for too long. They can jump out of water to pursue you but they wont purposefully jump out into sunlight Blight Water can now transform standard horses/villagers into zombie horses/villagers. It will attempt to maintain their existing stats, although armor will be lost. Added water mob spawn dungeons, they spawn rarely on the sea floor in ocean biomes with a random zombie fish spawner and chest(s) containing loot. Added corruption potion effect, this effect is incomplete and the potions are therefore unobtainable in survival. Added midnight chickens, these chickens are slightly faster than normal chickens. Have half a heart more health. Drop century eggs every 20-30 minutes. Are aggressive if attacked but will return to peaceful if they lose you as a target, they also slow fall a little faster when aggressive so they can chase you better. They count as a corrupted mob and if they come into contact with blight water/ice they will gain a temporary corruption effect which will make them aggressive to players for its duration. When breeding midnight chickens they have a 20% chance of their child being a midnight chicken. This chance is halved if only one parent is a midnight chicken. Interbreeding is considering a lower priority than standard breeding, in fact they wil prioritize seeds over interbreeding. They remember which type of chicken they were before conversion, so their children can reflect that. Blight Water will convert chickens into midnight chickens similar to other mob conversions. They can spawn naturally within 5 seconds of midnight (minecraft world time) with the chance increasing from less than 1% to 5% the closer it is to midnight. This only applies to natural (not during chunk generation) spawning and when breeding normal chickens. Added centurynog, this will skip time forward between 30 seconds and 2 minutes of real time. Added Stormy chickens, these chickens have a 1% chance of spawning or being bred during rain. Added amber chickens, these are around a 1/2000 chance when breeding any chickens (except midnight which will slightly reduce the odds further). Worms can now be used to heal chickens, additionally you can feed worms to stormy chickens to either end existing rain a minute sooner or delay rain from coming by 5 extra minutes. Added skewbald chickens, these have a 1% chance of being born when breeding chickens in the end. Added the Pycandra Tree, this rare tree can spawn in any biome with rain. The logs are not flammable and cannot be crafted into anything except wood and stripped logs/wood. You need stone tools or better to harvest the logs. Added dairy cows, these have a 2% chance of being born when a normal cow would be born. Added cream cows, these have a 2% chance of being born when breeding 2 dairy cows. All mod cows can eat grass to heal or speed up growth Added cups of chocolate and strawberry milk, these can be used to make milkshakes and also function similar to cups of milk (but give more saturation) Added chocolate and strawberry cows. These cows can give you cups of chocolate/strawberry milk but there is a cooldown for it. They can also give buckets of regular milk at any time. Eating grass or unloading them resets the cooldown. Feeding cocoa beans/strawberries to a dairy cow will have a 10% chance of converting it into a flavored cow. Added albino cows, these are a 1/2000 rare breeding variant the same as albino forest spiders and amber chickens. Added the secret dev item the inspector wand
KaBob799
01/16/23 04:53 pmFilter - Reply #2

Group: Admin
Alright, 2 years later and it's finally alpha 5 time! Changelog: Added Corrupt/Orange Doors/Trapdoors and Obsidian Trapdoors Added Raw Cassava (same stats as poisonous potato) Cassava Plants spawn rarely in jungles and savannas, they can be planted using cassava cuttings obtained from harvesting them or from using shears on them when they are full grown. Added cabbage, they are incomplete. Added Green Onions, these can rarely be found growing in rainy biomes that aren't too warm. Added gooseberry bushes, they don't hurt like sweet berry bushes but they do still slow you down somewhat. They generate in forests. Added fruit salad, crafted with a bowl and any 6 fruits. Skewbald Chickens now have a chance of occasionally dropping a feather. This is about 1/3 the drop rate of eggs and does not affect the egg rate. This also applies to midnight chickens that used to be skewbald, although their reduced egg rate also reduces the feather rate. Stormy Chickens are now healed by lightning instead of hurt. The fire can still kill them though. This also applies to midnight chickens that used to be stormy chickens. Normal chickens that get hit by lightning have a 2% chance of converting into a stormy chicken. Stormy chickens that are hit by lightning will become powered. When powered, hurting them will depower them and cause lightning damage to whoever attacked them. Added poison extract, obtainable by crafting 9 poison potatoes together. Can be crafted with a spider eye, pufferfish, lily of the valley and wither rose to make blight dust. Added Balloon Squids, these are like normal squids except they can float in the air and come in a variety of colors. They can despawn but not as easily as normal squid. They can fly as high as Y 340 and they can be attached to a lead (they also wont despawn when leashed). They have a chance of spawning every time a baby mob is born or a low chance when a player wakes up from sleep (in both cases, you must be below Y 270 to give them space to spawn in open sky high above you). The chances decrease the more there are in an area. They have a chance of dropping Luft Sacs or ink sacs. Added Ashen Cows, these cows give ashes when you try to milk them. They have to eat grass to produce more ashes. They are immune to magma blocks. They are a 2% chance when breeding cows in the nether. Dairy cows no longer have a 2% chance of being born from normal cows in the nether. Sunset cows have a 2% chance of being born during sunset. If they eat grass during sunset while under the open sky they have a chance of dropping leather. They will have to eat grass at least once during the day after dropping leather before they can drop it again during sunset. Added Sea Cows, these cows can be bred occasionally if the parents are in the water or in an ocean biome (higher chance if both) They can breath underwater and will dry out slowly if not in water/rain/snow (faster in hot dry biomes) although eating grass will rehydrate them. They will sometimes contain the genetics of one of their parents which may influence their offspring if bred with other types of cows. They provide buckets of water, although if they are in a warm dry location they will need to eat grass to produce more. They breed using kelp instead of wheat. Added mottled pigs, these pigs start out smaller than normal pigs but eventually grow to be much bigger. The amount of porkchops they drop depends on their size. Blight Air source blocks now despawn randomly if they are next to or under a non-solid block. Added slate pressure plates. These require either 2 living entities or a living entity riding/being ridden by another entity. Added the dragonstone pressure plate, only opens to players. Added the pumice pressure plate, this plate will only activate if all the entities standing on it are young (baby animals, zombies, etc) Added Music Disc - Alpha which plays the credits music. Obtainable by crafting the 13 and cat discs together. Added slime sheep, these sheep give Slime Wool when sheared and have a 2% chance of being bred in swamps or slime chunks. Added Quartz Sandstone, crafted from 8 sandstone surrounding a nether quartz. Can be blast smelted into quartzite. Added Endflowers, which can be found randomly in the end. They can be used to make levitation potions. You can bonemeal them to produce more, however they are less likely to multiply if there are other endflowers nearby. 50% of wandering traders will have a new 7th offer for a Craftamari item. Added baddeleyite ore, this is a rare ore in the overworld that requires iron or better pickaxe and that drops the Baddeleyite item. There is also a deepslate variant. Added Warped Wart, it can grow on warped nylium and soul sand/soil as well. It is found in the warped forest biome. Its only use right now is crafting blocks. Added glowshroom, it glows with a light level of 8 and spreads like normal mushrooms. Using bonemeal on it can grow it into a shroomlight, it also has a low chance of growing into a shroomlight when planted on mycelium and sufficiently protected from direct sunlight. They can be found rarely in the nether wastes and mushroom fields biomes. Added Petrified Logs/Wood, obtained by blast smelting Corrupt Logs/Wood. Can be combined with bones to produce petrified tools which are similar to stone tools but with higher durability and lower enchantability. Also added the Macomitl, which is like the Macuahuitl except with bones/petrified wood. Added Warpstone, made from an ender pearl and 3 stone. When broken (without silk touch) it teleports to another dimension and will randomly appear back later if its original location is undisturbed. Added Warpstone Frames, currently no use. They can be powered by using a chorus fruit on them to make them glow at light level 8. Added Orange Signs and Boats I had to rewrite all of my world generation code for 1.19 which resulted in some small intentional and unintentional changes to the generation of things, mostly in terms if how common they may be. Added Onyx Ore/Onyx/Onyx Block. Onyx Ore generates in the nether and is fireproof like netherite. It doesn't have any uses yet. Added spawn eggs for some of the added mobs Added Dying Grass: Correep will turn grass it is touching into Dying Grass. Dying Grass has a chance of turning into coarse dirt when sprinted on by any entity that can sprint (cats and players, I believe) or stood on by a mob that has a passenger and it will also always turn to coarse dirt when jumped on. It can randomly turn back into normal grass if there is no correep on the same Y level touching it. Minor Tweaks: The inspector wand now deals 1.5 hearts of damage when used as a weapon. Fixed the inventory icon of lobster cages Split out stormy chickens to use the entity id chicken_stormy Fixed stats of dragonstone hoe, just in case somebody is insane enough to make one and then use it as a weapon. Added non-snowy pebbles to the list of blocks an enderman can pick up Added effect icon for the Corrupt Effect, there is no way to see it in survival. Using glowstone dust on corrupt dirt that is in full direct sunlight in the overworld will convert it to regular dirt and has a 10% chance of consuming the glowstone dust. Blight dust can now be used on water Improved the hitboxes of most of my custom mobs Made forest spiders immune to sweet berry bush damage Podzol now corrupts into corrupt dirt, empowered corruption effects now have a chance of turning grass paths into correep Blight Ice now melts faster when next to a bright light source and in the nether it will turn into blight air. Made my modded animals make noise slightly less often than vanilla mobs The inspector wand can now tell you if you are standing a slime chunk if you right click it on nothing Polluted Ice is now obtainable with silk touch Slightly increased the speed of correepers and gave them 1 extra heart of health Gave the stormy chicken half a heart more health Made the warden immune to blight/polluted/liquice stuff
KaBob799
02/15/23 06:32 pmFilter - Reply #3

Group: Admin
Not even a month later and it's alpha 6 time! Changelog: Added Deepslate Silver Ore that gives Silver which smelts into Silver Ingot (which can be made into a Silver Block). Does not currently do anything. Has a 50% chance per chunk of generating at Y=8 or below, it's hard to find but this won't be the only way to get it long term. Gave Forest Spiders spider related noises, but no ambient sound because annoying. Gave them the ability to climb. Added Bone Spiders. These are the corrupted version of forest spider, cave spider and regular spiders. Their size will match what they were beforehand. If a baby forest spider is corrupted, it will still age normally into an adult. They will obtain the corrupt effect from blightwater and blight ice. They have more health than normal spiders and move as fast as forest spiders. They can fire bone shard projectiles at the player if they are more than 5 blocks away. They do not care about light and take reduced fall damage. Added Glow Slimes. They can spawn in swamps and under Y 50 in all overworld biomes except the deep dark. Their spawn rate in swamps is inverted from normal slimes moon schedule but they are also rarer. They create a layer of glow slime trail wherever they go, including on water, as long as mob griefing is turned on. It decays quickly on water and in rain and very slowly elsewhere. They drop glow balls when killed and glow slime trail has a low chance of giving glow balls. Added the glowstick. This is a torch-like block made from a stick and glow ball. It is waterloggable, so it can be placed underwater. If outside of water, it will slowly drop in light level from 14 to 9. It can be placed on ceilings, unlike torches. Added Hedgehogs. These are a breedable animal that spawn in Flower Forest, Meadow and Lush Caves biomes. They eat worms and have a thorns effect if you attack them, they are immune to sweet berry bushes. Balloon Squids don't like being near them. They have a 25% chance of turning into a blue hedgehog when hit by a swiftness potion effect. They will turn into Shadow Hedgehogs when corrupted. Shadow Hedgehogs attack when attacked and will also freely attack players/balloon squids when under the corrupt effect. Blue/Shadow hedgehogs are twice as fast. If a hedgehog is injured, it can eat a worm left on the ground to gain half a heart of health. They also eat worms that have been left out for a while, even if they aren't hurt. Hedgehogs will attempt to dig up a worm every minute or two, from the following blocks in order of success rate: mud/podzol/wet farmland, dry farmland, dirt, coarse dirt. The block must have air above it. Finished the Obsidian Furnace, made by crafting a blast furnace with 8 obsidian blocks. It works as a normal furnace, but with the speed boost for ores from the blast furnace, plus access to a new type of smelting called Inferno Smelting which uses Inferno Powder as the fuel source. The fire timer will be darker when it is in inferno smelting mode. Quartz Sandstone will become blast resistant Ceramic Glass using this method. Ceramic Glass isn't explosion proof but if a creeper goes off next to your window the stuff on the other side will thank you for using it. Added the Compactor. This is another machine block intended to allow for a few new recipes as well as automation of existing recipes. It has a 3x3 crafting grid with 2 outputs and can be used for a lot of recipes that involve compacting items together (IE: block of diamond). It can also be used to extract slime balls from slime wool. Added the Cooking Cauldron. This cauldron can be used for cooking that involves boiling/etc. It is the only way to cook cassava. Added Cubic Zirconia, created by Inferno Smelting regular Zirconia. Mostly useless right now, can be used in place of diamond for jukebox and crafting station. Added Ducks. They only spawn in river biomes. They can swim faster than chickens and drop 1-3 feathers when killed. Normal ducks have a 20% chance of becoming Runner Ducks when hit by a movement speed buff. They lay duck eggs at a slightly slower rate than chickens lay eggs. Their eggs can be used for the same purposes. During world generation, ducks have a chance of spawning with a group of 1-6 babies. Added Otters. They can hold their breath for 7.5 minutes, are tamable using fish and can either follow the player or wander randomly (you can't make them sit). They spawn in river biomes. Added the Crusher. This block is powered by a redstone signal and will slowly crush blocks into other blocks/items. This is the only way to obtain zirconia from baddeleyite, as well as a way to obtain renewable sand by doing stone->cobblestone->gravel->sand in the crusher. The crusher is slow by default, it will have 2 additional power levels in the future to speed it up. It's main purpose beyond zirconia/sand is to allow automation of certain crafting recipes. Obsidian Torches can now be waterlogged. They will emit no light underwater. Waterlogging them can put the light out, you will have to activate them with an empty hand to relight them when this happens. Interacting with a lit obsidian torch will let you cycle its brightness between 1,3, 5, 7, 9, 11 and 14. If they are hit by an explosion, their brightness is set to 2 and will recover to 14 slowly unless interacted with. Added Rocky Sheep. which give Rock Wool. You have a rare chance of obtaining a rocky sheep when breeding sheep in the Stony Peaks biome. Rock Wool is like wool but not flammable and very slightly stronger. Added the obsidian pressure plate, which is activated by explosions. Added Piranha. These fish spawn in jungle biomes (which makes them rare, due to how rivers count as a separate biome) and will attack cows foolish enough to swim nearby. They are scared of otters and will defend themselves if attacked, although they have very little health. They also have a zombie form like other fish, which can very rarely spawn in jungle biomes, which has also been added to the list of possible water dungeon spawners. They can be fished using a fishing rod but only in the biomes they spawn in. Added Anchovy. These tiny schooling fish spawn in groups of 3-12 in the ocean and deep ocean biomes (no other temperature variants). They have a zombie variant that can also appear in water dungeon spawners. They can be fished using a fishing rod but only in the biomes they spawn in. Added Bread Rolls, crafted from bread Added Hardboiled Egg, a food made in the cooking cauldron using eggs or duck eggs. Added Cassava Cake, crafted like normal cake but with boiled cassava instead of wheat. Gives 3 slices when crafted. Added Boiled Potato, same stats as a cooked potato. Can be used in rabbit stew or combine 3 of them with a bowl to make mashed potatoes. Added Boiled Cabbage, slightly better than plain cabbage Small Changes: Polluted Water now turns grass blocks into dying grass instead of dirt. Increased the odds of correep turning a spawning creeper into a correeper by 10%. Added same chance for Spider/Cave Spider->Bone Spider Swapped the wandering traders Baddeleyite Trade to a Silver trade Forest Spiders can now fall an additional 2 blocks before taking fall damage Bats can now be corrupted into phantoms Creepers can now occasionally spawn as Correepers if the regional difficulty is high enough. This will not happen in Easy mode. If a fish gets hit by lightning it will turn into its undead variant Fixed some world generation related bugs/regressions caused by the upgrade to 1.19. Replaced the extremely temporary cabbage texture with a new temporary texture that at least looks good from a distance. Lowered their model to be 1/16 of a block lower, to match farmland Green Onions can now sometimes appear in snow plains village farms, cassava can now sometimes appear in savannah villages Added sheep and cows to the river biome spawn list to stop ducks/otters from spawning way too often. They may be removed again in the future if I add new mobs to balance things out. Added burnt lobster as an extremely rare junk item for fishing Added an advancement for obtaining the crusher
KaBob799
03/16/23 03:55 pmFilter - Reply #4

Group: Admin
Another quick one: The corrupdate Added the Long Nosed Sheep, which is the rare variant of sheep. It gives 2-3 brown wool and is otherwise just for show. Added the Ghost Sheep, this is the corrupt version of sheep. It gets aggressive when attacked or affected by the corrupt effect. They can eat correep. They give ghost wool, which can be crafted into ghost carpet. Added the Honey Slime. This is a neutral mob. If you use a glass bottle on it when it is not attacking you, you get honey. But it also deals 1 damage to the slime and makes it attack you. Also, hurting it will anger nearby bees. They are a very rare spawn in flower forest, forest, meadow, birch forest and old growth birch forest biomes. The biggest size has a 50% chance of dropping a honey block when dying. Added the Corrupt Slime, which leaves a trail of corrupt slime everywhere it goes. The trail despawns slowly like glow slime trail, but if you break it with a non-shovel item then it has a high chance of corrupting the block underneath it. It will also turn the grass under it into dying grass and has similar effects on entities to correep. Added the Glow Slime Block which I somehow forgot about in Alpha 6. Also added the corrupt slime block, only obtainable by corrupting slime blocks. Added Tin Ore. This ore can sometimes be found in slate, andesite, granite and deepslate. It can be smelted into an ingot and then combined with 8 copper ingots to create a raw bronze block, which is then smelted to make bronze. Bronze ingots can be used to make nuggets, tools, weapons and armor. The armor is the exact same as iron armor, the tools are slightly slower and lower tier enchantable but slightly more durable. The sword is just slightly more durable. Added Sapphires as a really rare bonus drop from baddeleyite ore, 9 of them can be crafted into a sapphire block. Added Sapphire Glass, which is resistant to tnt and normal creepers but can be broken by charged creepers. Created by inferno smelting a sapphire block to get 3 glass. Added Raw Electrum Block, crafted with 6 gold ingots, 2 silver ingots and 1 copper ingot. Can be smelted into an electrum block which can be crafted into electrum ingots which can then be made into tools/equipment. Added the Bronzed Chicken. This chicken can lay a Bronzed Egg, which can be smelted into an ingot. To obtain this chicken, put 8 bronze ingots and an egg into the compressor and then throw it for a chance of spawning a bronzed chicken. They breed using bronze nuggets. They can't swim and often aren't smart enough to jump out of the water before they drown. Added Blight Grass, the corrupted version of grass/tall grass/wheat. It can grow 2 blocks tall and has a low chance of spreading. It has a low chance of dropping either blight seeds or blight wheat. It is very flammable, but will occasionally survive being burned. Added the Blight Bale, a corrupt version of the Hay Block that can be made from blight wheat. It has the fall damage reduction of hay but won't interact with campfires. Added the Wooly Cow, spawns rarely in a good portion of the snowy biomes as well as being a rare breeding chance in any area that is cold enough to snow. They are immune to powder snow and solid liquice and because they are a natural species they can be bred together without having a chance of normal cows being born. They also take reduced damage from liquid liquice. Added the Umbra Cow, this is the corrupt variant of cows. They have the same aggression mechanics as midnight chickens and are immune to powder snow and solid liquice. They also take reduced damage from liquid liquice. Added Creepers Hiss. This is a prank item that plays the sound of a creeper. It has 10 uses before it must be repaired with a goat horn. Added the Shifty Pad, a corrupted lily pad. It turns intangible for 4 seconds after being stood on, but if you are fast you can jump off it. Added Onyx Tools/Equipment, onyx equipment will be generally the same as diamond but slightly more enchantable (less than netherite) and the pickaxe is 3x faster than diamond at mining obsidian related blocks. Making stuff out of onyx requires the Crafting Station. Added the Salt Block. This block can be found under oceans. It will hurt slimes that step on it. It will make particles like floating sand does, but isn't affected by gravity. Added the Duskwing Duck. This is the corrupt version of the duck, it has the same aggression mechanics as the midnight chicken. Added the Bass. This is a fish that spawns commonly in rivers and is very slightly better food than salmon. As usual, it has an undead variant. It can be found while fishing but is rare. Added Wooly Hair and Umbra Hair, which can be sheared from their respective cows. Can be made into decorative blocks which dampen sound like wool does. They count as insulation for liquice and can be crafted into twice the amount of carpet that wool can. Small Changes: Updated the mod sheep model to allow for each leg to have a different texture Correep now has a chance of corrupting mobs, blue correep has double the chance of green. Blight Ice can now corrupt all entities, instead of just creepers A correeper explosion has a 20% chance of corrupting entities affected by the explosion Corrupted mobs will be immune to correeper explosion damage, some undead mobs are immune to corruption but are not considered corrupt for these situations. Stone can now be corrupted into Slate, or rarely into Pyrite. Craftamari Sheep now heal 1 health when eating grass/correep Split the rocky and slime sheeps into their own entity types. Updated the onyx ore texture The recipe book now works with all craftamari recipe types. Onyx can now be used to make a jukebox in the Crafting Station. Fixed a bug causing excessive ducks
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