Dark Matter | 11/11/09 06:06 pm - Last edited 05/03/10 05:49 pm by Dark Matter | Filter |
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Champion
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Group: Member Posts: 4563
| Hi everyone!
I have always had a sort of desire to make a pokemon game. I have had several attempts at it over the past few years, but I simple was not good enough for the job back then.
But now I have started a new project, being adept at Game Maker, and confident that I can pull together a pretty good engine.
I didn't want it to be outdated though, so instead of taking PT's route and basing it on the 3rd generation graphics, I have started a 4th generation graphics game, 2.5D/3D instead of 2D.
At this moment in time, I am developing all the little bits, and bringing them together later.
In this topic I will give my progress with the different sections, and you can tell me what you think of it, and what I need to do to improve it.
On each section it will tell you a bit about it, its features, what is going to be imroved on it so far, and (because I couldn't resist it) why it is better than PT's at this moment (if it is).
Progress On Battle Engine
Key
Green = Finished
Orange = Being Worked On
Red = Will Be Worked On Soon
Battle Engine Beta 0.1
Opening Animation
Menu Selection (Fight/Bag/Party/Run)
Running Away
Attacking Damage
Attacks that don't do damage
Fainting
Attacks over multiple turns
Status Problems
Accuracy/Evasion
Weather Effects
Battle Engine Beta 0.2
Levelling Up/Getting EXP/Getting correct stats up
Confusion
Attack animations
Shiny Pokemon
Abilities
Click on the pictures to go to the download page
Pokemon Jade Battle Engine Beta 0.1
The most important part of a pokemon game! The battle system! I hope to make this the best battle engine ever, but it will take time.
Features
- Attacking
- Wild battles
- Other pokemon animates
- Your pokemon animates
- Working HP/EXP
- Action menu (Attack,Bag,Pokemon,Run)
- Running
Coming Soon
- Bag
- Pokemon Party
Why it is better than PT's
- It supports many different types of attacks, unlike PT's. It will soon include move animations too. Weather effects are included.
Pokedex
The first thing I started working on. I had no intention of starting a full pokemon game at this stage, but just had a few good ideas which I wanted to put into motion. When I had finished the basics I realised what fun I was having and decided to take the whole thing a bit further.
Anyway.
This pokedex has a different GUI from others.
The names are displayed on a circlular sort of dial, which rotates (with a pokeball) as you scroll through the list. A pokeball is dispalyed by the name if you have caught it. On the right, another dial shows the pokemon currently selected, and you can also see the pokemon above and below it, at an angle of course.
It currently has three pages on the pokemon info: description, different types and area.
Here is a sort of features list:
Features
- Nice, easy to understand layout with great way fo dispalying names
- Registers whether pokemon have been seen or caught or not
- Good display dial for looking at the pokemon (if you have seen it before), which makes the pokemon above and below it loow as if they are on a dial
- Easy to add new pokemon
- Descrition page
- Different types (Male/Female/Etc)
- Area
Coming Soon
- Search Function
What it has that PT's doesn't
- It only displays the pokemon up to the last pokemon you have seen. (With PT you can always scroll right to the bottom - #150, even if you have only seen numbers #3, #6, #8, #10 and #14. With mine, you could only look at all the entries up to number #14)
Textbox
The latest thing I have been working on. This is a replica of the D/P one. Pretty much exactly the same.
Features
- Displays text
- Two textbox types, one for talking to people, one for reading signs: just like in D/P
- Scrolls text if there is too much text for one box: just like in D/P
- Yes/No questions
Coming Soon
- Nothing
Why it is better than PT's
- Apart from the cool scrolling thing and nicer textbox, there is not much difference. Textboxes are generally pretty similar.
2.5D/3D Movement
Basically the momevent/overworld. Walking, running etc. This is probably the hardest thing with this game, because as well as making it look like a pokemon game, you have to keep the fps high as well. It is going to be completely re-written soon.
Features
- Walking
- Running
- Trees
Coming Soon
Complete re-write
Buildings
Why it is better than PT's
- Frankly it's not at the moment. It needs a lot of work. Apart from the coolness of having it 3D, it isn't that good
Here is the PJ team:
Team
Dark Matter - Programmer
David C - Spriter (topic here)
Thanks!
YAY! Pokemon Jade now has a cool animated banner!
If you want to support PJ, put this code in your signature:
Replace all the { and } in the text to [ and ].
QUOTE: {center}{url=http://pycoforums.com/gff/index.php?cmd=topic&id=282}{img}http://img109.imageshack.us/img109/4367/pjbanner.gif{/img}{/url}{/center}
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Showing Replies by Bouncy Ball - Return to Full Replies |
Bouncy Ball | |
Champion
Awards: Group: Mod Posts: 4057
| this looks awesome but the character looks squished.
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Bouncy Ball | |
Group: Mod
| How are you rendering it? in "true" gmkr 3d or in a homemade one? |
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Bouncy Ball | |
Group: Mod
| ___________________________________________
ERROR in
action number 4
of Draw Event
for object pokedex:
Error in code at line 33:
imagename=pkmndata_formname[dex_tempvar[11,2]] //changes the gender
at position 12: Unknown variable pkmndata_formname or array index out of bounds
if you go up from the first pkmn when looking at the male form this happens.... |
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Bouncy Ball | |
Group: Mod
| Kay.... can we see the movement? |
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Bouncy Ball | |
Group: Mod
| Ill help with mapping if you can make a program... like external map maker... |
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Bouncy Ball | |
Group: Mod
| ill help with programming too..... |
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Bouncy Ball | |
Group: Mod
| kay.... im working on one as a side prject too btw :D |
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Bouncy Ball | |
Group: Mod
| Id do the battle engine first... or at least set down a pokemon storage system..... |
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Bouncy Ball | |
Group: Mod
| Tye red is too contrasting.... The fourth leg is chopped off..... and the shading on the horn is wrong. |
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Bouncy Ball | |
Group: Mod
| screenie? demo? |
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Bouncy Ball | |
Group: Mod
| Kay.... so what can we do? |
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Bouncy Ball | |
Group: Mod
| I agree with the angle, the character is because he is drawing it as a wall instead of as a sprite out of 3d |
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Bouncy Ball | |
Group: Mod
| as using 3d functions. not as a draw_sprite() |
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Bouncy Ball | |
Group: Mod
| really? give us the line... maybe xscale is off or yscale.... |
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Bouncy Ball | |
Group: Mod
| cool... maybe later... |
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Bouncy Ball | |
Group: Mod
| I agree with the red part... |
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Bouncy Ball | |
Group: Mod
| Personally, I thinke the tab system is okay... except I think the pictures of the pkmn should only show the front and it should be off to the side always and the rest of the tabs would be to the right of them. That way, If you scroll up or down with the tabs, you an go to the next pkmn like in real games. |
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Bouncy Ball | |
Group: Mod
| picture to left when looking at pkmn. info to right. scroll left/right to change information type. scroll up/down to change pkmn. |
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Bouncy Ball | 11/24/09 02:28 pm - Last edited 11/24/09 10:52 pm by Bouncy Ball | Filter - Reply #19 |
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Group: Mod
| QUOTE: Dark Matter How would you scroll forms though?
You couldn't. |
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