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Pokemon Jade - Showing Replies by Bouncy Ball
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Dark Matter
11/11/09 06:06 pm - Last edited 05/03/10 05:49 pm by Dark MatterFilter

Champion


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Group: Member
Posts: 4563
Hi everyone! I have always had a sort of desire to make a pokemon game. I have had several attempts at it over the past few years, but I simple was not good enough for the job back then. But now I have started a new project, being adept at Game Maker, and confident that I can pull together a pretty good engine. I didn't want it to be outdated though, so instead of taking PT's route and basing it on the 3rd generation graphics, I have started a 4th generation graphics game, 2.5D/3D instead of 2D. At this moment in time, I am developing all the little bits, and bringing them together later. In this topic I will give my progress with the different sections, and you can tell me what you think of it, and what I need to do to improve it. On each section it will tell you a bit about it, its features, what is going to be imroved on it so far, and (because I couldn't resist it) why it is better than PT's at this moment (if it is). Progress On Battle Engine Key Green = Finished Orange = Being Worked On Red = Will Be Worked On Soon Battle Engine Beta 0.1 Opening Animation Menu Selection (Fight/Bag/Party/Run) Running Away Attacking Damage Attacks that don't do damage Fainting Attacks over multiple turns Status Problems Accuracy/Evasion Weather Effects Battle Engine Beta 0.2 Levelling Up/Getting EXP/Getting correct stats up Confusion Attack animations Shiny Pokemon Abilities Click on the pictures to go to the download page Pokemon Jade Battle Engine Beta 0.1 Image The most important part of a pokemon game! The battle system! I hope to make this the best battle engine ever, but it will take time. Features - Attacking - Wild battles - Other pokemon animates - Your pokemon animates - Working HP/EXP - Action menu (Attack,Bag,Pokemon,Run) - Running Coming Soon - Bag - Pokemon Party Why it is better than PT's - It supports many different types of attacks, unlike PT's. It will soon include move animations too. Weather effects are included. Pokedex Image The first thing I started working on. I had no intention of starting a full pokemon game at this stage, but just had a few good ideas which I wanted to put into motion. When I had finished the basics I realised what fun I was having and decided to take the whole thing a bit further. Anyway. This pokedex has a different GUI from others. The names are displayed on a circlular sort of dial, which rotates (with a pokeball) as you scroll through the list. A pokeball is dispalyed by the name if you have caught it. On the right, another dial shows the pokemon currently selected, and you can also see the pokemon above and below it, at an angle of course. It currently has three pages on the pokemon info: description, different types and area. Here is a sort of features list: Features - Nice, easy to understand layout with great way fo dispalying names - Registers whether pokemon have been seen or caught or not - Good display dial for looking at the pokemon (if you have seen it before), which makes the pokemon above and below it loow as if they are on a dial - Easy to add new pokemon - Descrition page - Different types (Male/Female/Etc) - Area Coming Soon - Search Function What it has that PT's doesn't - It only displays the pokemon up to the last pokemon you have seen. (With PT you can always scroll right to the bottom - #150, even if you have only seen numbers #3, #6, #8, #10 and #14. With mine, you could only look at all the entries up to number #14) Textbox Image The latest thing I have been working on. This is a replica of the D/P one. Pretty much exactly the same. Features - Displays text - Two textbox types, one for talking to people, one for reading signs: just like in D/P - Scrolls text if there is too much text for one box: just like in D/P - Yes/No questions Coming Soon - Nothing Why it is better than PT's - Apart from the cool scrolling thing and nicer textbox, there is not much difference. Textboxes are generally pretty similar. 2.5D/3D Movement Image Basically the momevent/overworld. Walking, running etc. This is probably the hardest thing with this game, because as well as making it look like a pokemon game, you have to keep the fps high as well. It is going to be completely re-written soon. Features - Walking - Running - Trees Coming Soon Complete re-write Buildings Why it is better than PT's - Frankly it's not at the moment. It needs a lot of work. Apart from the coolness of having it 3D, it isn't that good Here is the PJ team: Team Dark Matter - Programmer David C - Spriter (topic here) Thanks! YAY! Pokemon Jade now has a cool animated banner! If you want to support PJ, put this code in your signature: Replace all the { and } in the text to [ and ].
QUOTE:
{center}{url=http://pycoforums.com/gff/index.php?cmd=topic&id=282}{img}http://img109.imageshack.us/img109/4367/pjbanner.gif{/img}{/url}{/center}


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Want to know when a pokemon evolves or what moves it learns? Having trouble uncovering hidden items? Visit the Official Pokemon Twilight Guide! Got any questions about PT or the forums? Visit the FAQ!
Official Beta Tester for Pokemon Twilight Highest poster on the GFF Most active member on the GFF 66 (+2 special) out of 66 Pokemon Obtained on PTV5! Every single one of 'em! Image
Showing Replies by Bouncy Ball - Return to Full Replies
Bouncy Ball
11/11/09 10:39 pmFilter - Reply #1

Champion


Awards:

Group: Mod
Posts: 4057
this looks awesome but the character looks squished.

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Bouncy Ball
11/12/09 02:31 pmFilter - Reply #2

Group: Mod
How are you rendering it? in "true" gmkr 3d or in a homemade one?
Bouncy Ball
11/13/09 03:26 amFilter - Reply #3

Group: Mod
___________________________________________ ERROR in action number 4 of Draw Event for object pokedex: Error in code at line 33: imagename=pkmndata_formname[dex_tempvar[11,2]] //changes the gender at position 12: Unknown variable pkmndata_formname or array index out of bounds if you go up from the first pkmn when looking at the male form this happens....
Bouncy Ball
11/13/09 02:34 pmFilter - Reply #4

Group: Mod
Kay.... can we see the movement?
Bouncy Ball
11/13/09 11:55 pmFilter - Reply #5

Group: Mod
Ill help with mapping if you can make a program... like external map maker...
Bouncy Ball
11/14/09 08:46 pmFilter - Reply #6

Group: Mod
ill help with programming too.....
Bouncy Ball
11/15/09 05:51 amFilter - Reply #7

Group: Mod
kay.... im working on one as a side prject too btw :D
Bouncy Ball
11/15/09 07:27 pmFilter - Reply #8

Group: Mod
Id do the battle engine first... or at least set down a pokemon storage system.....
Bouncy Ball
11/15/09 11:39 pmFilter - Reply #9

Group: Mod
Tye red is too contrasting.... The fourth leg is chopped off..... and the shading on the horn is wrong.
Bouncy Ball
11/18/09 02:05 amFilter - Reply #10

Group: Mod
screenie? demo?
Bouncy Ball
11/18/09 02:45 pmFilter - Reply #11

Group: Mod
Kay.... so what can we do?
Bouncy Ball
11/19/09 03:23 pmFilter - Reply #12

Group: Mod
I agree with the angle, the character is because he is drawing it as a wall instead of as a sprite out of 3d
Bouncy Ball
11/20/09 12:31 amFilter - Reply #13

Group: Mod
as using 3d functions. not as a draw_sprite()
Bouncy Ball
11/20/09 02:30 pmFilter - Reply #14

Group: Mod
really? give us the line... maybe xscale is off or yscale....
Bouncy Ball
11/20/09 11:49 pmFilter - Reply #15

Group: Mod
cool... maybe later...
Bouncy Ball
11/21/09 12:50 amFilter - Reply #16

Group: Mod
I agree with the red part...
Bouncy Ball
11/21/09 04:54 pmFilter - Reply #17

Group: Mod
Personally, I thinke the tab system is okay... except I think the pictures of the pkmn should only show the front and it should be off to the side always and the rest of the tabs would be to the right of them. That way, If you scroll up or down with the tabs, you an go to the next pkmn like in real games.
Bouncy Ball
11/21/09 10:25 pmFilter - Reply #18

Group: Mod
picture to left when looking at pkmn. info to right. scroll left/right to change information type. scroll up/down to change pkmn.
Bouncy Ball
11/24/09 02:28 pm - Last edited 11/24/09 10:52 pm by Bouncy BallFilter - Reply #19

Group: Mod
QUOTE: Dark Matter
How would you scroll forms though?
You couldn't.
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