Dark Matter | 11/11/09 06:06 pm - Last edited 05/03/10 05:49 pm by Dark Matter | Filter |
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Champion
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| Hi everyone!
I have always had a sort of desire to make a pokemon game. I have had several attempts at it over the past few years, but I simple was not good enough for the job back then.
But now I have started a new project, being adept at Game Maker, and confident that I can pull together a pretty good engine.
I didn't want it to be outdated though, so instead of taking PT's route and basing it on the 3rd generation graphics, I have started a 4th generation graphics game, 2.5D/3D instead of 2D.
At this moment in time, I am developing all the little bits, and bringing them together later.
In this topic I will give my progress with the different sections, and you can tell me what you think of it, and what I need to do to improve it.
On each section it will tell you a bit about it, its features, what is going to be imroved on it so far, and (because I couldn't resist it) why it is better than PT's at this moment (if it is).
Progress On Battle Engine
Key
Green = Finished
Orange = Being Worked On
Red = Will Be Worked On Soon
Battle Engine Beta 0.1
Opening Animation
Menu Selection (Fight/Bag/Party/Run)
Running Away
Attacking Damage
Attacks that don't do damage
Fainting
Attacks over multiple turns
Status Problems
Accuracy/Evasion
Weather Effects
Battle Engine Beta 0.2
Levelling Up/Getting EXP/Getting correct stats up
Confusion
Attack animations
Shiny Pokemon
Abilities
Click on the pictures to go to the download page
Pokemon Jade Battle Engine Beta 0.1
The most important part of a pokemon game! The battle system! I hope to make this the best battle engine ever, but it will take time.
Features
- Attacking
- Wild battles
- Other pokemon animates
- Your pokemon animates
- Working HP/EXP
- Action menu (Attack,Bag,Pokemon,Run)
- Running
Coming Soon
- Bag
- Pokemon Party
Why it is better than PT's
- It supports many different types of attacks, unlike PT's. It will soon include move animations too. Weather effects are included.
Pokedex
The first thing I started working on. I had no intention of starting a full pokemon game at this stage, but just had a few good ideas which I wanted to put into motion. When I had finished the basics I realised what fun I was having and decided to take the whole thing a bit further.
Anyway.
This pokedex has a different GUI from others.
The names are displayed on a circlular sort of dial, which rotates (with a pokeball) as you scroll through the list. A pokeball is dispalyed by the name if you have caught it. On the right, another dial shows the pokemon currently selected, and you can also see the pokemon above and below it, at an angle of course.
It currently has three pages on the pokemon info: description, different types and area.
Here is a sort of features list:
Features
- Nice, easy to understand layout with great way fo dispalying names
- Registers whether pokemon have been seen or caught or not
- Good display dial for looking at the pokemon (if you have seen it before), which makes the pokemon above and below it loow as if they are on a dial
- Easy to add new pokemon
- Descrition page
- Different types (Male/Female/Etc)
- Area
Coming Soon
- Search Function
What it has that PT's doesn't
- It only displays the pokemon up to the last pokemon you have seen. (With PT you can always scroll right to the bottom - #150, even if you have only seen numbers #3, #6, #8, #10 and #14. With mine, you could only look at all the entries up to number #14)
Textbox
The latest thing I have been working on. This is a replica of the D/P one. Pretty much exactly the same.
Features
- Displays text
- Two textbox types, one for talking to people, one for reading signs: just like in D/P
- Scrolls text if there is too much text for one box: just like in D/P
- Yes/No questions
Coming Soon
- Nothing
Why it is better than PT's
- Apart from the cool scrolling thing and nicer textbox, there is not much difference. Textboxes are generally pretty similar.
2.5D/3D Movement
Basically the momevent/overworld. Walking, running etc. This is probably the hardest thing with this game, because as well as making it look like a pokemon game, you have to keep the fps high as well. It is going to be completely re-written soon.
Features
- Walking
- Running
- Trees
Coming Soon
Complete re-write
Buildings
Why it is better than PT's
- Frankly it's not at the moment. It needs a lot of work. Apart from the coolness of having it 3D, it isn't that good
Here is the PJ team:
Team
Dark Matter - Programmer
David C - Spriter (topic here)
Thanks!
YAY! Pokemon Jade now has a cool animated banner!
If you want to support PJ, put this code in your signature:
Replace all the { and } in the text to [ and ].
QUOTE: {center}{url=http://pycoforums.com/gff/index.php?cmd=topic&id=282}{img}http://img109.imageshack.us/img109/4367/pjbanner.gif{/img}{/url}{/center}
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Showing Replies by Dark Matter - Return to Full Replies |
Dark Matter | |
Group: Member
| The character squishing is really annoying but I'm trying to fix it.
Thanks David C, I'll PM you a link or something :)
I've just added three more pokemon and updated the pokedex to make it easier to incorporate different forms. |
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Dark Matter | 11/12/09 04:29 pm - Last edited 11/12/09 07:59 pm by Dark Matter | Filter - Reply #2 |
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Group: Member
| What do you mean? I'm using gamemaker with d3d functions...
EDIT: Just made two new pokemon - first two evolutions of the fire type starter.
EDIT: You can now try out the pokedex and see some of the pokemon - tell me what you think! (Click on the Pokedex title for link). Use Up/Down to scroll list and change which form you're looking at. Press X to look at an entry. Z to go back to main screen. |
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Dark Matter | |
Group: Member
| I got that once, but I couldn't figure out why
Thanks bouncy, I'll fix it. |
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Dark Matter | 11/13/09 04:27 pm - Last edited 11/13/09 04:41 pm by Dark Matter | Filter - Reply #4 |
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Group: Member
| I want a few more things done before I show you the movement. A few more trees for example, and I need to finish the textbox so I can put it in the game.
I've fixed the pokedex glitch. Click on the link to download the lastest one.
David C, do you think you could make a couple more trees for me? |
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Dark Matter | 11/14/09 08:07 am - Last edited 11/14/09 06:47 pm by Dark Matter | Filter - Reply #5 |
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Group: Member
| Ok. It will probably be quite a while until I actually start putting towns and stuff it though. The movement engine needs quite a bit more work, things need to be polished like the pokedex and whole engines need to be scripted like the battle engine.
Update on PkmnJade:
- Fixed a glicth with scrolling speeds.
- Revealed the 3rd evolution of the fire starter - Solarros.
- Revealed a new ice type pair - Chilkey and Frostape.
I will edit when I have uploaded it. |
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Dark Matter | 11/14/09 09:53 pm - Last edited 11/14/09 10:17 pm by Dark Matter | Filter - Reply #6 |
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Group: Member
| Sorry, I have my own style of coding and I'd prefer to do all the programming myself
It's mainly sprites at the moment that I need.
If Pokemon Jade gets bigger, with a battle engine and stuff, I might start a small team, but at the moment I'm happy working by myself.
I've updated the pokedex with a few bug fixes, and three more pokemon. I think Chilkey and Frostape are better than my others, tell me what you think. |
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Dark Matter | 11/15/09 08:28 am - Last edited 11/15/09 06:41 pm by Dark Matter | Filter - Reply #7 |
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Group: Member
| Pokemon games are hard. There's just so much in them. I can't wait to get started on the battle engine, but I have to clean a few things up first.
I've just updated the pokedex. Now Chilkey and Frostape have male and female forms.
I've just made a new pokemon - Ramblast. Coming soon to Pokedexes need you! |
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Dark Matter | 11/15/09 08:23 pm - Last edited 11/15/09 08:27 pm by Dark Matter | Filter - Reply #8 |
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Group: Member
| After I've cleaned up the textbox engine and pokedex, I'll create the party system. Then I'll make the battle engine. After that would be the storage system.
Here's Ramblast:
He doesn't look quite like a pokemon though. What's missing? |
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Dark Matter | |
Group: Member
| I'll edit it. |
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Dark Matter | 11/16/09 04:53 pm - Last edited 11/17/09 06:24 pm by Dark Matter | Filter - Reply #10 |
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Group: Member
| Sure! I don't mind what you do - Jade needs all the help it can get
I've made a tree viewer for anyone wanting to make trees.
You load 5 images, then click test to see what it would look like in game. If it looks good, post it here!
Here's the link. Also first post has got it too.
The textbox now has questions :)
Just a few more things and I'll start on the battle engine! |
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Dark Matter | |
Group: Member
| I've now started the battle engine!!!
The pokemon scripts have got even larger |
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Dark Matter | |
Group: Member
| I'm a bit embarressed to show screenies of anything else at the moment, because my spriting is so bad. Hopefully people can help me with that :) |
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Dark Matter | 11/18/09 04:35 pm - Last edited 11/18/09 04:40 pm by Dark Matter | Filter - Reply #13 |
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Group: Member
| Well, since I'm doing the programming there are two other things I need doing.
1. Spriting - anything. New pokemon / trees / better sprites etc.
2. In a while I will need the stats for all the pokemon made. It's easy to do but time consuming, esp. making the movesets :P
If I need any other help I'll tell you. |
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Dark Matter | |
Group: Member
| What do you mean "drawing it as a wall"? Anyway, I've sorted out that squashing the character thing. The trees are different from the ones in D/P, they are futher apart, that's why you can see too much of the trunk. To be honest, I don't think the movement is very good, so I might completely re-do it. |
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Dark Matter | |
Group: Member
| I'm using draw_sprite_ext() to draw the character. |
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Dark Matter | |
Group: Member
| Believe it or not, I actually know what I'm doing. As I have said, it is fixed now. I am fine with the coding. The spriting is what I need. |
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Dark Matter | |
Group: Member
| Please do not openly insult my work. The constructive critisism is welcomed but just saying it's **** is a bit depressing >_<
It would look not very good if there were too many colours used, so I chose red. What do you think should be done about it.
Also, I will fix the tab thing, if by tab you mean quitting it and scrolling through all of them.
Lastly, I know I don't have good pokemon sprites. But I can't change that until someone actually sprites better ones for me. So until I get a good pokemon spriter, they're staying as they are. |
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Dark Matter | |
Group: Member
| Ok, thanks for telling me
I'll try to fix your dislikes. |
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Dark Matter | |
Group: Member
| Please do not go off topic
I'll update this post with new details once I've updated the pokedex. |
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