skip navigation
Game Plague Forums
Not a member? ( Register )
User Name: Password:
Pokemon Jade - Showing Replies by Dark Matter
Pages: [1] 2 3 4 5 6 7 8 -
Dark Matter
11/11/09 06:06 pm - Last edited 05/03/10 05:49 pm by Dark MatterFilter

Champion


Awards:

Group: Member
Posts: 4563
Hi everyone! I have always had a sort of desire to make a pokemon game. I have had several attempts at it over the past few years, but I simple was not good enough for the job back then. But now I have started a new project, being adept at Game Maker, and confident that I can pull together a pretty good engine. I didn't want it to be outdated though, so instead of taking PT's route and basing it on the 3rd generation graphics, I have started a 4th generation graphics game, 2.5D/3D instead of 2D. At this moment in time, I am developing all the little bits, and bringing them together later. In this topic I will give my progress with the different sections, and you can tell me what you think of it, and what I need to do to improve it. On each section it will tell you a bit about it, its features, what is going to be imroved on it so far, and (because I couldn't resist it) why it is better than PT's at this moment (if it is). Progress On Battle Engine Key Green = Finished Orange = Being Worked On Red = Will Be Worked On Soon Battle Engine Beta 0.1 Opening Animation Menu Selection (Fight/Bag/Party/Run) Running Away Attacking Damage Attacks that don't do damage Fainting Attacks over multiple turns Status Problems Accuracy/Evasion Weather Effects Battle Engine Beta 0.2 Levelling Up/Getting EXP/Getting correct stats up Confusion Attack animations Shiny Pokemon Abilities Click on the pictures to go to the download page Pokemon Jade Battle Engine Beta 0.1 Image The most important part of a pokemon game! The battle system! I hope to make this the best battle engine ever, but it will take time. Features - Attacking - Wild battles - Other pokemon animates - Your pokemon animates - Working HP/EXP - Action menu (Attack,Bag,Pokemon,Run) - Running Coming Soon - Bag - Pokemon Party Why it is better than PT's - It supports many different types of attacks, unlike PT's. It will soon include move animations too. Weather effects are included. Pokedex Image The first thing I started working on. I had no intention of starting a full pokemon game at this stage, but just had a few good ideas which I wanted to put into motion. When I had finished the basics I realised what fun I was having and decided to take the whole thing a bit further. Anyway. This pokedex has a different GUI from others. The names are displayed on a circlular sort of dial, which rotates (with a pokeball) as you scroll through the list. A pokeball is dispalyed by the name if you have caught it. On the right, another dial shows the pokemon currently selected, and you can also see the pokemon above and below it, at an angle of course. It currently has three pages on the pokemon info: description, different types and area. Here is a sort of features list: Features - Nice, easy to understand layout with great way fo dispalying names - Registers whether pokemon have been seen or caught or not - Good display dial for looking at the pokemon (if you have seen it before), which makes the pokemon above and below it loow as if they are on a dial - Easy to add new pokemon - Descrition page - Different types (Male/Female/Etc) - Area Coming Soon - Search Function What it has that PT's doesn't - It only displays the pokemon up to the last pokemon you have seen. (With PT you can always scroll right to the bottom - #150, even if you have only seen numbers #3, #6, #8, #10 and #14. With mine, you could only look at all the entries up to number #14) Textbox Image The latest thing I have been working on. This is a replica of the D/P one. Pretty much exactly the same. Features - Displays text - Two textbox types, one for talking to people, one for reading signs: just like in D/P - Scrolls text if there is too much text for one box: just like in D/P - Yes/No questions Coming Soon - Nothing Why it is better than PT's - Apart from the cool scrolling thing and nicer textbox, there is not much difference. Textboxes are generally pretty similar. 2.5D/3D Movement Image Basically the momevent/overworld. Walking, running etc. This is probably the hardest thing with this game, because as well as making it look like a pokemon game, you have to keep the fps high as well. It is going to be completely re-written soon. Features - Walking - Running - Trees Coming Soon Complete re-write Buildings Why it is better than PT's - Frankly it's not at the moment. It needs a lot of work. Apart from the coolness of having it 3D, it isn't that good Here is the PJ team: Team Dark Matter - Programmer David C - Spriter (topic here) Thanks! YAY! Pokemon Jade now has a cool animated banner! If you want to support PJ, put this code in your signature: Replace all the { and } in the text to [ and ].
QUOTE:
{center}{url=http://pycoforums.com/gff/index.php?cmd=topic&id=282}{img}http://img109.imageshack.us/img109/4367/pjbanner.gif{/img}{/url}{/center}


------------
Want to know when a pokemon evolves or what moves it learns? Having trouble uncovering hidden items? Visit the Official Pokemon Twilight Guide! Got any questions about PT or the forums? Visit the FAQ!
Official Beta Tester for Pokemon Twilight Highest poster on the GFF Most active member on the GFF 66 (+2 special) out of 66 Pokemon Obtained on PTV5! Every single one of 'em! Image
Showing Replies by Dark Matter - Return to Full Replies
Dark Matter
11/12/09 06:29 amFilter - Reply #1

Group: Member
The character squishing is really annoying but I'm trying to fix it. Thanks David C, I'll PM you a link or something :) I've just added three more pokemon and updated the pokedex to make it easier to incorporate different forms.
Dark Matter
11/12/09 04:29 pm - Last edited 11/12/09 07:59 pm by Dark MatterFilter - Reply #2

Group: Member
What do you mean? I'm using gamemaker with d3d functions... EDIT: Just made two new pokemon - first two evolutions of the fire type starter. EDIT: You can now try out the pokedex and see some of the pokemon - tell me what you think! (Click on the Pokedex title for link). Use Up/Down to scroll list and change which form you're looking at. Press X to look at an entry. Z to go back to main screen.
Dark Matter
11/13/09 07:16 amFilter - Reply #3

Group: Member
I got that once, but I couldn't figure out why Thanks bouncy, I'll fix it.
Dark Matter
11/13/09 04:27 pm - Last edited 11/13/09 04:41 pm by Dark MatterFilter - Reply #4

Group: Member
I want a few more things done before I show you the movement. A few more trees for example, and I need to finish the textbox so I can put it in the game. I've fixed the pokedex glitch. Click on the link to download the lastest one. David C, do you think you could make a couple more trees for me?
Dark Matter
11/14/09 08:07 am - Last edited 11/14/09 06:47 pm by Dark MatterFilter - Reply #5

Group: Member
Ok. It will probably be quite a while until I actually start putting towns and stuff it though. The movement engine needs quite a bit more work, things need to be polished like the pokedex and whole engines need to be scripted like the battle engine. Update on PkmnJade: - Fixed a glicth with scrolling speeds. - Revealed the 3rd evolution of the fire starter - Solarros. - Revealed a new ice type pair - Chilkey and Frostape. I will edit when I have uploaded it.
Dark Matter
11/14/09 09:53 pm - Last edited 11/14/09 10:17 pm by Dark MatterFilter - Reply #6

Group: Member
Sorry, I have my own style of coding and I'd prefer to do all the programming myself It's mainly sprites at the moment that I need. If Pokemon Jade gets bigger, with a battle engine and stuff, I might start a small team, but at the moment I'm happy working by myself. I've updated the pokedex with a few bug fixes, and three more pokemon. I think Chilkey and Frostape are better than my others, tell me what you think.
Dark Matter
11/15/09 08:28 am - Last edited 11/15/09 06:41 pm by Dark MatterFilter - Reply #7

Group: Member
Pokemon games are hard. There's just so much in them. I can't wait to get started on the battle engine, but I have to clean a few things up first. I've just updated the pokedex. Now Chilkey and Frostape have male and female forms. I've just made a new pokemon - Ramblast. Coming soon to Pokedexes need you!
Dark Matter
11/15/09 08:23 pm - Last edited 11/15/09 08:27 pm by Dark MatterFilter - Reply #8

Group: Member
After I've cleaned up the textbox engine and pokedex, I'll create the party system. Then I'll make the battle engine. After that would be the storage system. Here's Ramblast: Image He doesn't look quite like a pokemon though. What's missing?
Dark Matter
11/16/09 07:15 amFilter - Reply #9

Group: Member
I'll edit it.
Dark Matter
11/16/09 04:53 pm - Last edited 11/17/09 06:24 pm by Dark MatterFilter - Reply #10

Group: Member
Sure! I don't mind what you do - Jade needs all the help it can get I've made a tree viewer for anyone wanting to make trees. You load 5 images, then click test to see what it would look like in game. If it looks good, post it here! Here's the link. Also first post has got it too. The textbox now has questions :) Just a few more things and I'll start on the battle engine!
Dark Matter
11/17/09 06:25 pmFilter - Reply #11

Group: Member
I've now started the battle engine!!! The pokemon scripts have got even larger
Dark Matter
11/18/09 06:34 amFilter - Reply #12

Group: Member
I'm a bit embarressed to show screenies of anything else at the moment, because my spriting is so bad. Hopefully people can help me with that :)
Dark Matter
11/18/09 04:35 pm - Last edited 11/18/09 04:40 pm by Dark MatterFilter - Reply #13

Group: Member
Well, since I'm doing the programming there are two other things I need doing. 1. Spriting - anything. New pokemon / trees / better sprites etc. 2. In a while I will need the stats for all the pokemon made. It's easy to do but time consuming, esp. making the movesets :P If I need any other help I'll tell you.
Dark Matter
11/19/09 04:23 pmFilter - Reply #14

Group: Member
What do you mean "drawing it as a wall"? Anyway, I've sorted out that squashing the character thing. The trees are different from the ones in D/P, they are futher apart, that's why you can see too much of the trunk. To be honest, I don't think the movement is very good, so I might completely re-do it.
Dark Matter
11/20/09 06:24 amFilter - Reply #15

Group: Member
I'm using draw_sprite_ext() to draw the character.
Dark Matter
11/20/09 04:29 pmFilter - Reply #16

Group: Member
Believe it or not, I actually know what I'm doing. As I have said, it is fixed now. I am fine with the coding. The spriting is what I need.
Dark Matter
11/21/09 07:49 amFilter - Reply #17

Group: Member
Please do not openly insult my work. The constructive critisism is welcomed but just saying it's **** is a bit depressing >_< It would look not very good if there were too many colours used, so I chose red. What do you think should be done about it. Also, I will fix the tab thing, if by tab you mean quitting it and scrolling through all of them. Lastly, I know I don't have good pokemon sprites. But I can't change that until someone actually sprites better ones for me. So until I get a good pokemon spriter, they're staying as they are.
Dark Matter
11/21/09 09:08 amFilter - Reply #18

Group: Member
Ok, thanks for telling me I'll try to fix your dislikes.
Dark Matter
11/21/09 10:26 amFilter - Reply #19

Group: Member
Please do not go off topic I'll update this post with new details once I've updated the pokedex.
Pages: [1] 2 3 4 5 6 7 8 -