Dark Matter | 11/11/09 06:06 pm - Last edited 05/03/10 05:49 pm by Dark Matter | Filter |
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Champion
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Group: Member Posts: 4563
| Hi everyone!
I have always had a sort of desire to make a pokemon game. I have had several attempts at it over the past few years, but I simple was not good enough for the job back then.
But now I have started a new project, being adept at Game Maker, and confident that I can pull together a pretty good engine.
I didn't want it to be outdated though, so instead of taking PT's route and basing it on the 3rd generation graphics, I have started a 4th generation graphics game, 2.5D/3D instead of 2D.
At this moment in time, I am developing all the little bits, and bringing them together later.
In this topic I will give my progress with the different sections, and you can tell me what you think of it, and what I need to do to improve it.
On each section it will tell you a bit about it, its features, what is going to be imroved on it so far, and (because I couldn't resist it) why it is better than PT's at this moment (if it is).
Progress On Battle Engine
Key
Green = Finished
Orange = Being Worked On
Red = Will Be Worked On Soon
Battle Engine Beta 0.1
Opening Animation
Menu Selection (Fight/Bag/Party/Run)
Running Away
Attacking Damage
Attacks that don't do damage
Fainting
Attacks over multiple turns
Status Problems
Accuracy/Evasion
Weather Effects
Battle Engine Beta 0.2
Levelling Up/Getting EXP/Getting correct stats up
Confusion
Attack animations
Shiny Pokemon
Abilities
Click on the pictures to go to the download page
Pokemon Jade Battle Engine Beta 0.1
The most important part of a pokemon game! The battle system! I hope to make this the best battle engine ever, but it will take time.
Features
- Attacking
- Wild battles
- Other pokemon animates
- Your pokemon animates
- Working HP/EXP
- Action menu (Attack,Bag,Pokemon,Run)
- Running
Coming Soon
- Bag
- Pokemon Party
Why it is better than PT's
- It supports many different types of attacks, unlike PT's. It will soon include move animations too. Weather effects are included.
Pokedex
The first thing I started working on. I had no intention of starting a full pokemon game at this stage, but just had a few good ideas which I wanted to put into motion. When I had finished the basics I realised what fun I was having and decided to take the whole thing a bit further.
Anyway.
This pokedex has a different GUI from others.
The names are displayed on a circlular sort of dial, which rotates (with a pokeball) as you scroll through the list. A pokeball is dispalyed by the name if you have caught it. On the right, another dial shows the pokemon currently selected, and you can also see the pokemon above and below it, at an angle of course.
It currently has three pages on the pokemon info: description, different types and area.
Here is a sort of features list:
Features
- Nice, easy to understand layout with great way fo dispalying names
- Registers whether pokemon have been seen or caught or not
- Good display dial for looking at the pokemon (if you have seen it before), which makes the pokemon above and below it loow as if they are on a dial
- Easy to add new pokemon
- Descrition page
- Different types (Male/Female/Etc)
- Area
Coming Soon
- Search Function
What it has that PT's doesn't
- It only displays the pokemon up to the last pokemon you have seen. (With PT you can always scroll right to the bottom - #150, even if you have only seen numbers #3, #6, #8, #10 and #14. With mine, you could only look at all the entries up to number #14)
Textbox
The latest thing I have been working on. This is a replica of the D/P one. Pretty much exactly the same.
Features
- Displays text
- Two textbox types, one for talking to people, one for reading signs: just like in D/P
- Scrolls text if there is too much text for one box: just like in D/P
- Yes/No questions
Coming Soon
- Nothing
Why it is better than PT's
- Apart from the cool scrolling thing and nicer textbox, there is not much difference. Textboxes are generally pretty similar.
2.5D/3D Movement
Basically the momevent/overworld. Walking, running etc. This is probably the hardest thing with this game, because as well as making it look like a pokemon game, you have to keep the fps high as well. It is going to be completely re-written soon.
Features
- Walking
- Running
- Trees
Coming Soon
Complete re-write
Buildings
Why it is better than PT's
- Frankly it's not at the moment. It needs a lot of work. Apart from the coolness of having it 3D, it isn't that good
Here is the PJ team:
Team
Dark Matter - Programmer
David C - Spriter (topic here)
Thanks!
YAY! Pokemon Jade now has a cool animated banner!
If you want to support PJ, put this code in your signature:
Replace all the { and } in the text to [ and ].
QUOTE: {center}{url=http://pycoforums.com/gff/index.php?cmd=topic&id=282}{img}http://img109.imageshack.us/img109/4367/pjbanner.gif{/img}{/url}{/center}
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Showing Replies by David - Return to Full Replies |
David | 11/12/09 06:12 am - Last edited 11/12/09 06:13 am by David | Filter - Reply #1 |
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Pyco Artist
Awards: Group: Member Posts: 704
| Nicely done at the moment! I'll see to making a new tree layer type when I have time :P Also, if you want, send me the pokemon/pokedex sprites and I'll see what I can do.
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David | |
Group: Member
| Hmm... I'd much rather make Pokemon than edit your pokedex graphics so can I do that instead? :P |
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David | 11/24/09 02:00 pm - Last edited 11/24/09 02:05 pm by David | Filter - Reply #3 |
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Group: Member
| Here's some sprites for the pokedex, the starter 3. The back sprites will be added soon.
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David | 11/25/09 02:59 am - Last edited 11/25/09 04:50 am by David | Filter - Reply #4 |
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Group: Member
| Okay, fire starters. Front only + animation. (I will definitely revamp the grass starter sprites I made, I don't think they're very good...)
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David | 11/25/09 07:16 am - Last edited 11/25/09 08:01 am by David | Filter - Reply #5 |
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Group: Member
| Do the back sprites need animation? I mean, they didn't have any in D/P
But here they are w/o animations
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David | 11/25/09 10:01 am - Last edited 11/25/09 10:07 am by David | Filter - Reply #6 |
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Group: Member
| Which ones are you talking about? I used 3-4 shades of each colour used except for the yellow... |
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David | 11/25/09 11:20 pm - Last edited 11/25/09 11:29 pm by David | Filter - Reply #7 |
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Group: Member
| QUOTE: Bouncy Ball they look alot like Torkoal....
The shell is different, they have evolutions, different colours, no smoke coming out from their bodies, first evolution has two feet. These were made from scratch with no intention of a Torkoal resemblance... but oh well.
Here is the back sprite animation with the last evolution made to fit 80x80. As for the names, I'll tell you when I think I have a good idea for one. For some reason I can't post in the topic you created =/. Also, I need some ideas for the water starter
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David | |
Group: Member
| a catfish. You guys sure about this, I mean all the starters in gens 1 through 4 have had four legs and could walk on land. I dunno, just saying - and imo, catfish aren't the greatest to look at.. but thanks for the ideas anyway. If nothing else comes up I'll stick to the catfish. |
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David | 11/27/09 05:53 am - Last edited 11/27/09 06:09 am by David | Filter - Reply #9 |
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Group: Member
| I was thinking an icy animal? An animal that lives in Antarctica. |
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David | |
Group: Member
| Sailfish it is. Don't worry about the land issue anymore, it's not like anyone's making an anime about Pokemon Jade . It's a good idea =D, now to put it into pixels... |
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David | |
Group: Member
| I realised that too, but it's only for the letters that have a loop and come back down again like "e" or "a". Nevertheless, it's easily fixed :) |
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David | 12/07/09 01:44 am - Last edited 12/07/09 01:45 am by David | Filter - Reply #12 |
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Group: Member
| I'll post a revamp of the textbox DM made in the next sprite sheet update - it was requested by him anyway so obviously this is not going to be the final textbox. The first once imo was good but still looked too much like the original D/P one. |
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David | |
Group: Member
| QUOTE: Bouncy Ball The text looks off.... the little letters should be uniform in height.
I know you posted this ages ago, but a new font has been made and is in use. |
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David | |
Group: Member
| I better get working with the sprites >< |
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David | |
Group: Member
| The FPS is fine on my computer. It was just the battery setting that did it for me. Except on high perfermance, if set to 60 FPS it only runs on 45-50, however it runs at a constant 30 if set to 30. Weird o_O |
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David | |
Group: Member
| I get the extra pixel over the exp bar and hp bars too. It's different on everyones computeres unfortunately. |
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David | |
Group: Member
| Do you guys get more pixels for the other sprites? Like the HUD and pokemon. |
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David | |
Group: Member
| He's not really stealing, the battle engine and pokemon are going to be all custom made and later, possibly even the overworld NPC's and buildings - only possibly. But the 2.5D thing is open for anyone to do, although of course you were joking :D |
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David | |
Group: Member
| Try it out :D The screenshots are all old, even the battle engine. I'm not sure about the overworld screenshot but the downloadable only has the battle engine so that doesn't matter. |
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