skip navigation
Game Plague Forums
Not a member? ( Register )
User Name: Password:
Pokemon Jade - Showing Replies by David
Pages: [1] 2 -
Dark Matter
11/11/09 06:06 pm - Last edited 05/03/10 05:49 pm by Dark MatterFilter

Champion


Awards:

Group: Member
Posts: 4563
Hi everyone! I have always had a sort of desire to make a pokemon game. I have had several attempts at it over the past few years, but I simple was not good enough for the job back then. But now I have started a new project, being adept at Game Maker, and confident that I can pull together a pretty good engine. I didn't want it to be outdated though, so instead of taking PT's route and basing it on the 3rd generation graphics, I have started a 4th generation graphics game, 2.5D/3D instead of 2D. At this moment in time, I am developing all the little bits, and bringing them together later. In this topic I will give my progress with the different sections, and you can tell me what you think of it, and what I need to do to improve it. On each section it will tell you a bit about it, its features, what is going to be imroved on it so far, and (because I couldn't resist it) why it is better than PT's at this moment (if it is). Progress On Battle Engine Key Green = Finished Orange = Being Worked On Red = Will Be Worked On Soon Battle Engine Beta 0.1 Opening Animation Menu Selection (Fight/Bag/Party/Run) Running Away Attacking Damage Attacks that don't do damage Fainting Attacks over multiple turns Status Problems Accuracy/Evasion Weather Effects Battle Engine Beta 0.2 Levelling Up/Getting EXP/Getting correct stats up Confusion Attack animations Shiny Pokemon Abilities Click on the pictures to go to the download page Pokemon Jade Battle Engine Beta 0.1 Image The most important part of a pokemon game! The battle system! I hope to make this the best battle engine ever, but it will take time. Features - Attacking - Wild battles - Other pokemon animates - Your pokemon animates - Working HP/EXP - Action menu (Attack,Bag,Pokemon,Run) - Running Coming Soon - Bag - Pokemon Party Why it is better than PT's - It supports many different types of attacks, unlike PT's. It will soon include move animations too. Weather effects are included. Pokedex Image The first thing I started working on. I had no intention of starting a full pokemon game at this stage, but just had a few good ideas which I wanted to put into motion. When I had finished the basics I realised what fun I was having and decided to take the whole thing a bit further. Anyway. This pokedex has a different GUI from others. The names are displayed on a circlular sort of dial, which rotates (with a pokeball) as you scroll through the list. A pokeball is dispalyed by the name if you have caught it. On the right, another dial shows the pokemon currently selected, and you can also see the pokemon above and below it, at an angle of course. It currently has three pages on the pokemon info: description, different types and area. Here is a sort of features list: Features - Nice, easy to understand layout with great way fo dispalying names - Registers whether pokemon have been seen or caught or not - Good display dial for looking at the pokemon (if you have seen it before), which makes the pokemon above and below it loow as if they are on a dial - Easy to add new pokemon - Descrition page - Different types (Male/Female/Etc) - Area Coming Soon - Search Function What it has that PT's doesn't - It only displays the pokemon up to the last pokemon you have seen. (With PT you can always scroll right to the bottom - #150, even if you have only seen numbers #3, #6, #8, #10 and #14. With mine, you could only look at all the entries up to number #14) Textbox Image The latest thing I have been working on. This is a replica of the D/P one. Pretty much exactly the same. Features - Displays text - Two textbox types, one for talking to people, one for reading signs: just like in D/P - Scrolls text if there is too much text for one box: just like in D/P - Yes/No questions Coming Soon - Nothing Why it is better than PT's - Apart from the cool scrolling thing and nicer textbox, there is not much difference. Textboxes are generally pretty similar. 2.5D/3D Movement Image Basically the momevent/overworld. Walking, running etc. This is probably the hardest thing with this game, because as well as making it look like a pokemon game, you have to keep the fps high as well. It is going to be completely re-written soon. Features - Walking - Running - Trees Coming Soon Complete re-write Buildings Why it is better than PT's - Frankly it's not at the moment. It needs a lot of work. Apart from the coolness of having it 3D, it isn't that good Here is the PJ team: Team Dark Matter - Programmer David C - Spriter (topic here) Thanks! YAY! Pokemon Jade now has a cool animated banner! If you want to support PJ, put this code in your signature: Replace all the { and } in the text to [ and ].
QUOTE:
{center}{url=http://pycoforums.com/gff/index.php?cmd=topic&id=282}{img}http://img109.imageshack.us/img109/4367/pjbanner.gif{/img}{/url}{/center}


------------
Want to know when a pokemon evolves or what moves it learns? Having trouble uncovering hidden items? Visit the Official Pokemon Twilight Guide! Got any questions about PT or the forums? Visit the FAQ!
Official Beta Tester for Pokemon Twilight Highest poster on the GFF Most active member on the GFF 66 (+2 special) out of 66 Pokemon Obtained on PTV5! Every single one of 'em! Image
Showing Replies by David - Return to Full Replies
David
11/12/09 06:12 am - Last edited 11/12/09 06:13 am by DavidFilter - Reply #1

Pyco Artist


Awards:

Group: Member
Posts: 704
Nicely done at the moment! I'll see to making a new tree layer type when I have time :P Also, if you want, send me the pokemon/pokedex sprites and I'll see what I can do.

------------
.
David
11/16/09 07:55 amFilter - Reply #2

Group: Member
Hmm... I'd much rather make Pokemon than edit your pokedex graphics so can I do that instead? :P
David
11/24/09 02:00 pm - Last edited 11/24/09 02:05 pm by DavidFilter - Reply #3

Group: Member
Here's some sprites for the pokedex, the starter 3. The back sprites will be added soon. Image
David
11/25/09 02:59 am - Last edited 11/25/09 04:50 am by DavidFilter - Reply #4

Group: Member
Okay, fire starters. Front only + animation. (I will definitely revamp the grass starter sprites I made, I don't think they're very good...) Image
David
11/25/09 07:16 am - Last edited 11/25/09 08:01 am by DavidFilter - Reply #5

Group: Member
Do the back sprites need animation? I mean, they didn't have any in D/P But here they are w/o animations Image
David
11/25/09 10:01 am - Last edited 11/25/09 10:07 am by DavidFilter - Reply #6

Group: Member
Which ones are you talking about? I used 3-4 shades of each colour used except for the yellow...
David
11/25/09 11:20 pm - Last edited 11/25/09 11:29 pm by DavidFilter - Reply #7

Group: Member
QUOTE: Bouncy Ball
they look alot like Torkoal.... Image
The shell is different, they have evolutions, different colours, no smoke coming out from their bodies, first evolution has two feet. These were made from scratch with no intention of a Torkoal resemblance... but oh well. Here is the back sprite animation with the last evolution made to fit 80x80. As for the names, I'll tell you when I think I have a good idea for one. For some reason I can't post in the topic you created =/. Also, I need some ideas for the water starter Image
David
11/26/09 11:50 pmFilter - Reply #8

Group: Member
a catfish. You guys sure about this, I mean all the starters in gens 1 through 4 have had four legs and could walk on land. I dunno, just saying - and imo, catfish aren't the greatest to look at.. but thanks for the ideas anyway. If nothing else comes up I'll stick to the catfish.
David
11/27/09 05:53 am - Last edited 11/27/09 06:09 am by DavidFilter - Reply #9

Group: Member
I was thinking an icy animal? An animal that lives in Antarctica.
David
11/27/09 06:33 amFilter - Reply #10

Group: Member
Sailfish it is. Don't worry about the land issue anymore, it's not like anyone's making an anime about Pokemon Jade . It's a good idea =D, now to put it into pixels...
David
12/06/09 10:51 pmFilter - Reply #11

Group: Member
I realised that too, but it's only for the letters that have a loop and come back down again like "e" or "a". Nevertheless, it's easily fixed :)
David
12/07/09 01:44 am - Last edited 12/07/09 01:45 am by DavidFilter - Reply #12

Group: Member
I'll post a revamp of the textbox DM made in the next sprite sheet update - it was requested by him anyway so obviously this is not going to be the final textbox. The first once imo was good but still looked too much like the original D/P one.
David
12/11/09 04:57 amFilter - Reply #13

Group: Member
QUOTE: Bouncy Ball
The text looks off.... the little letters should be uniform in height.
I know you posted this ages ago, but a new font has been made and is in use.
David
12/14/09 01:47 amFilter - Reply #14

Group: Member
I better get working with the sprites ><
David
12/19/09 10:49 pmFilter - Reply #15

Group: Member
The FPS is fine on my computer. It was just the battery setting that did it for me. Except on high perfermance, if set to 60 FPS it only runs on 45-50, however it runs at a constant 30 if set to 30. Weird o_O
David
12/24/09 02:03 amFilter - Reply #16

Group: Member
I get the extra pixel over the exp bar and hp bars too. It's different on everyones computeres unfortunately.
David
12/24/09 11:21 amFilter - Reply #17

Group: Member
Do you guys get more pixels for the other sprites? Like the HUD and pokemon.
David
01/19/10 12:17 pmFilter - Reply #18

Group: Member
He's not really stealing, the battle engine and pokemon are going to be all custom made and later, possibly even the overworld NPC's and buildings - only possibly. But the 2.5D thing is open for anyone to do, although of course you were joking :D
David
01/19/10 12:47 pmFilter - Reply #19

Group: Member
Try it out :D The screenshots are all old, even the battle engine. I'm not sure about the overworld screenshot but the downloadable only has the battle engine so that doesn't matter.
Pages: [1] 2 -