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Geometric RPG
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X of spades
06/27/10 08:33 pm - Last edited 07/04/10 02:04 am by X of spadesFilter

Jr. Trainer


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Disclaimer:this game is the first game im really gonna work HARD on. when its completed i plan on putting on to CD's and selling it. that will take from months to years without other peoples help cause i Suck at game maker. "hint hint" Im making a new game calle Geometric RPG. You might be able to guess what its about. its like everyone's favorite RPG game but your character is a Square. you begin in Quadrilateral Ville, a small town in the middle eastern area of Geometria. the game is some what like pokemon, except you dont catch other guys, as you level up you learn different attacks and magic. Idea link: Geo Land RPG(not copying this game has copyrighted music and sounds from pokemon AND kingdom Hearts.) anyway so far the game is total crap and you cant do anything but i dont even know how to make a health bar so i made this topic to look for people to help. the point of the game is simply to level up to level... well i dunno levels will possibly be unlimited or it will be to level 350. Features: Large land to explore The magician Polygon can change you into any shape you have collected a specific drop from many attacks and magic for different shapes and some shapes that look like many put together. i have some test battle sprites for V1. Octech Img Fail XD I know it Sucks but theyre just until i have the time to work hard on them PLEASE PM SOUNDS AND MUSIC I CAN USE THAT ARE NOT COPY RIGHTED! Done: basic controls text box sprites NPC sprites for 1st town. 1st quest Working on: music and sounds larger town 2nd area (triangle tribe camp) Needs to be done: map battle system 1st route and further the magician polygon enemies to battle shop gold system inventory other scripts better sprites for V3 and up

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06/28/10 01:51 amFilter - Reply #1
League Master


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umm game maker should not be used for serious games that'll be on CD (DVD's, etc.) like you could use it to make a game that people pay to download. but for a full on proffesional game, you'd have to use a real programming language like visual c++

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X of spades
06/28/10 03:12 am - Last edited 06/28/10 03:24 am by X of spadesFilter - Reply #2

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well of course i have to admit it will be a 5 buck game that ill sell to my friends but if you ask me when PT is finished, if it wasnt against the law and we could sell it would be worth 40 bucks. And remember i made this topic to find people who are good with GM
X of spades
06/28/10 03:13 am - Last edited 06/28/10 03:22 am by X of spadesFilter - Reply #3

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Oh no double post glitch! i edited this to say this :P i was gonna say that pay to download means later money, you need to pay for the hosting, AND you need to make the website download, so CD would be much more efficient, even if you had to buy the dvds, it would be worth it.
KaBob799
06/28/10 03:32 amFilter - Reply #4

Dual Master


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Theres no reason you couldn't make a professional game in Game Maker. It's just very hard to find a quality programmer that doesn't want to use a different language.

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06/28/10 06:39 amFilter - Reply #5
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but it would be slow if it was really professional. the only possible way out of it being slow is by use of a dll or by use of many dlls or even extensions. the point is proffesional games are better off being created in an actual programming language such as delphi or visual c++ as opposed to game maker which has been many times criticised for it's obvious speed issues in high resource games. and also PT wouldn't be worth 40 bucks at all. it would range from $5-$15 tops.
Dark Matter
06/28/10 03:51 pmFilter - Reply #6

Champion


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You wouldn't need dlls. For 2d games, it is perfectly possible to create quality games that run at a constant good speed. I do agree though - GM would not really be the best choice.

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X of spades
06/28/10 06:35 pm - Last edited 06/28/10 06:50 pm by X of spadesFilter - Reply #7

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okay i have to admit Gm isnt the best idea but knowing i dont know how to script Squat this is my only chance. and im almost broke so this is a good idea :P PT WOULD BE WORTH ATLEAST 25$ ITS JUST TAT AWESOME D=< no offense lody and remember this topic is to find ppl who want to help me with this game, not tell me to use a different program the game is still pointless right now. there are only like 5 rooms and only 3 are really noticable cause i suck at GM. i have made a game though, and no matter how pointless it is, all my friends are Addicted to it.
pyro freak
06/28/10 07:04 pm - Last edited 06/28/10 07:05 pm by pyro freakFilter - Reply #8

Jr. Trainer


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i will give him credit anyone who has time out of their lives to try and make something is cool ...even ifit does suck
X of spades
06/29/10 12:37 amFilter - Reply #9

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:) thx. plus remember. tell me if you can help!
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06/29/10 07:12 amFilter - Reply #10
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QUOTE: Dark Matter
You wouldn't need dlls. For 2d games, it is perfectly possible to create quality games that run at a constant good speed. I do agree though - GM would not really be the best choice.
DM even 2D can lag. the deactivating instances code hardly optimizes game speed at all. on a 1.6ghz cpu pokemon twilight lags and its 2D do not start an argument because trust me, if he wants this game to be massive, then even in 2d, without at least the cleanmem.dll, it will eat up tons of memory on pc's and obviously destroy old notebooks.
X of spades
06/29/10 10:13 pmFilter - Reply #11

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1. its going to be 2D with no walking sprites, they are SHAPES. no walking sprites means WAAAAAAY less lag. 2.its not going to be like PT cause in PT its one HUGE room. while in GRPG the rooms are separate. 3. there will be a low use of scripts and a high use of normal controls meaning much less lag. those are three reasons it wont use 50% of the PC like PT
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06/30/10 09:08 amFilter - Reply #12
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It will still use more memory than necessary unless you use the cleanmem.dll, simple.
X of spades
06/30/10 06:00 pmFilter - Reply #13

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oh i know that. but if people are going to buy this game theyre gonna want system requirements and if they dont have em then too bad.
Bouncy Ball
06/30/10 08:21 pmFilter - Reply #14

Champion


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Plus you can add options to deactivate sparkly effects and such to make it run faster....

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X of spades
06/30/10 10:08 pmFilter - Reply #15

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yah that too. not only will there be sparkly options but underwater effects can be turned off 2! W00t!
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07/01/10 08:39 amFilter - Reply #16
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but people would read the system requirements and see: 2.4ghz processor 2GB RAM and think wtf is wrong with this, what a waste. anyway using cleanmem.dll is easy, it has 3 functions (and you only have to use 2)
Dark Matter
07/02/10 04:00 pmFilter - Reply #17

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Skell plays well so far and it's not going to slow down. It proves what you can do with GM (with a fantastic programmer and brilliant spriter ).
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07/03/10 02:14 amFilter - Reply #18
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but it uses alot more memory than it should. with cleanmem the memory usage would go way down. a gm game that uses over 160 000kb goes down to a mere 4000, give or take. A brilliant spriter would increase memory usage too you idiot. and not to mention programming in gm hardly counts a programming at all as it's a hell of a lot eaiser than real programming. British Translation for DM: but it uses a lot more memory than it should. with cleanmem the memory usage would go way down. A gm game that uses over 160 000kb goes down to a mere 4000, give or take. A brill spriter would increase memory usage too, yeh clot. and not to mention programming in gm hardly counts a programming at all as it's a hell of a lot eaiser than real programming.
X of spades
07/04/10 02:02 amFilter - Reply #19

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Stop arguing over how to make my game! Instead help me make my game for gawd sake!
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