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PT Pokémon Overworlds
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Iasper
03/31/11 03:09 pm - Last edited 03/31/11 05:23 pm by IasperFilter

Dual Master


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Posts: 1099
Well, I've been trying something and I thought it was a good idea. I made an OW for Singet, just for fun, then I made one for Searus because it was easy to make, and then I couldn't stop. Here are the ones I've right now: Image WIP means work in progress - I am working on them right now RE means remade - I am probably going to remake them later C&C is welcome :)

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Dark Matter
03/31/11 04:22 pmFilter - Reply #1

Champion


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Posts: 4563
They're pretty good for your first tried Singet's head is a bit too big and round. Searus's hands need to be bigger. They're not quite in the pokemon style, but I can't really tell you why - you should ask David about that sort of stuff Looking forward to seeing more :D

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Official Beta Tester for Pokemon Twilight Highest poster on the GFF Most active member on the GFF 66 (+2 special) out of 66 Pokemon Obtained on PTV5! Every single one of 'em! Image
Iasper
03/31/11 05:24 pmFilter - Reply #2

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Fixed Singet's head and Searus's claws. Added the WIPs from the grass starters aswell :)
David
03/31/11 10:16 pmFilter - Reply #3

Pyco Artist


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Posts: 704
There's no reason why you couldn't have just posted this in my "PT Sprite Revamps" topic. (:

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flairina
03/31/11 10:44 pmFilter - Reply #4

Graduate


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Not bad. Some of them could use a bit of work, but not bad at all.

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In case you were wondering, that is my fake pokemon Fractabrae in my avatar. Cool, huh? Hope you like it as much as I do. DO NOT STEAL! Citrine Quartz Fakedex (Still a WIP). Pokemon Lovecraft Dex coming soon! Pokemon Lovecraft Topic- updated 5/24/11
Bouncy Ball
03/31/11 10:44 pm - Last edited 03/31/11 10:49 pm by Bouncy BallFilter - Reply #5

Champion


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The perspective is weird abnd varies btw pkmn... eg singet seems to be viewed from lower down than spiquil The shading needs a rework too. look at spiquil: its pillow shaded. Urich's spikes bug me too... they need to be taller in the middle I think If you look at real pokemon then you can see the difference. There tends to be a dark outline(but not black) around the edge of the hue that it touches and all inside outlines are less dark idk... thats my 2 cents but I think they are a great start...

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David
04/01/11 05:51 amFilter - Reply #6

Group: Member
Decrease the number of colours in the palette and take a look at the real examples like BB said.
Clicky
04/01/11 08:04 amFilter - Reply #7

Pyco Artist


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Really good!

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Iasper
04/01/11 02:38 pm - Last edited 04/01/11 07:16 pm by IasperFilter - Reply #8

Group: Member
QUOTE: Bouncy Ball
The perspective is weird abnd varies btw pkmn... eg singet seems to be viewed from lower down than spiquil The shading needs a rework too. look at spiquil: its pillow shaded. Urich's spikes bug me too... they need to be taller in the middle I think If you look at real pokemon then you can see the difference. There tends to be a dark outline(but not black) around the edge of the hue that it touches and all inside outlines are less dark idk... thats my 2 cents but I think they are a great start...
Singet is an edit of Slowpoke and Spiquill's an edit of Charizard, and as I used a base I don't really get why they look different, but yeah. I know Spiquill's pillow shaded and I tried to avoid pillowshading but it didn't exactly worked. I'll remake Spiquill's shading later. Does someone have tips to prevent pillowshading?
Bouncy Ball
04/01/11 11:37 pmFilter - Reply #9

Group: Mod
dont shade from the center? cause thats what pillow shading is...
Iasper
04/02/11 06:59 amFilter - Reply #10

Group: Member
QUOTE: Bouncy Ball
dont shade from the center? cause thats what pillow shading is...
Yes I know, but I make the outline, fill it in and then start shading, and on some reason I get almost always a pillowshaded figure.
Bouncy Ball
04/07/11 12:11 amFilter - Reply #11

Group: Mod
Try shading only when you are drawing on the top/left of a line for now, then add where you think it absolutely must be... Lets see where that gets you
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