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[SIDE-PROJECT] Beetland
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Zapchu25
04/05/11 01:38 am - Last edited 04/05/11 04:14 am by Zapchu25Filter

Trainer


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Posts: 145
Image Beet Part Test So basically I'm asking if anyone would like to help come up with ideas and what not. It's not a full fledged idea yet, but with a little prodding, I think a fun game could be created.

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Bouncy Ball
04/05/11 02:23 amFilter - Reply #1

Champion


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Sounds like Spore/Hero whatever... but cool still. Would this be turn-based or action/real-time?

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Zapchu25
04/05/11 02:37 amFilter - Reply #2

Group: Member
QUOTE: Bouncy Ball
Sounds like Spore/Hero whatever... but cool still. Would this be turn-based or action/real-time?
Turn based incorporated into real time... sorta' haha
NIAJABOY
04/05/11 03:33 am - Last edited 04/05/11 03:35 am by NIAJABOYFilter - Reply #3

Guild Apprentice


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This Beetland idea sounds great!!! It looks very promising! If I have any ideas for it then I'll be sure to tell you.

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[Friend multis, pauca hostem.]
["NIAJABOY | TELL' EM"]
Hey what's up Pantheon. Do you have any new IDEAS for the next Pokemon Twilight Game Patch, post them here:GAME PATCH IDEAS Hey Pantheon can I get a Pokedollar. Image
Bouncy Ball
04/05/11 03:48 am - Last edited 04/05/11 04:16 am by Bouncy BallFilter - Reply #4

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Though some of the lines could use some work, the logo looks cool :D I feel like there needs to be some more direction provided to us before we can give good suggestions though... For example: What does the game play like? Personally, I believe that there should be various stats that each body part affect so for wings there could be: - jump height - jump control when not on ground - weight (contributes to overall speed) Elaborating on weight, I think it should be the stat that limits how "good" your beetle can be... The strength of the beetle would be controlled by how high of level it is to prevent a low level beetle from getting high level parts. Legs could give: attacks (stabbing?) speed boosts? but then again... this sounds a lot like Spore doesn't it.... :/
Zapchu25
04/05/11 04:17 amFilter - Reply #5

Group: Member
QUOTE: Bouncy Ball
Though some of the lines could use some work, the logo looks cool :D I feel like there needs to be some more direction provided to us before we can give good suggestions though... For example: What does the game play like?
Meh, the lines are fine. I specifically made the squares increase in width as it goes to the right. Also.. this topic isn't exactly about the spriting haha. Also, I just added some more info.. I believe
Bouncy Ball
04/05/11 04:18 amFilter - Reply #6

Group: Mod
And I added some stuff in my last post after you added this one :]
Zapchu25
04/05/11 04:19 amFilter - Reply #7

Group: Member
QUOTE: Bouncy Ball
Though some of the lines could use some work, the logo looks cool :D I feel like there needs to be some more direction provided to us before we can give good suggestions though... For example: What does the game play like? Personally, I believe that there should be various stats that each body part affect so for wings there could be: - jump height - jump control when not on ground - weight (contributes to overall speed) Elaborating on weight, I think it should be the stat that limits how "good" your beetle can be... The strength of the beetle would be controlled by how high of level it is to prevent a low level beetle from getting high level parts. Legs could give: attacks (stabbing?) speed boosts? but then again... this sounds a lot like Spore doesn't it.... :/
Sounds interesting! I've never actually played Spore :D
Bouncy Ball
04/05/11 04:25 am - Last edited 04/05/11 04:25 am by Bouncy BallFilter - Reply #8

Group: Mod
This one... its major part plays pretty much in combo of how we have described it... Though technically Darkspore is more like what we have described...
Zapchu25
04/05/11 04:31 amFilter - Reply #9

Group: Member
I think it's mainly going to go that most parts have a different wait on them. The higher the level, the more wait the Beet can hold. So different combinations of a part would have different weights. And this would directly effect battle, because the heavier the opponent, the harder it is to push them out of the ring. Heads would have a stat called "Push" the more push a head has, the more force is inflicted on the opponent. Wings and legs would give the Beet Extra speed, so even with the amount of wight the carry, they still can move faster. Bodies will be used for extra weight only and no extra characteristic.
Bouncy Ball
04/05/11 04:38 amFilter - Reply #10

Group: Mod
Sounds different enough to not be a spin off :]
Zapchu25
04/05/11 04:40 am - Last edited 04/05/11 04:41 am by Zapchu25Filter - Reply #11

Group: Member
QUOTE: Bouncy Ball
Sounds different enough to not be a spin off :]
YESSSSSS!!!! So what do you think... storyline... or just driven by achievment? Because.. uhh.. story causes me to make more sprites... and program more haha.
Bouncy Ball
04/05/11 04:53 amFilter - Reply #12

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story. yes. but what view? platform? top down?
Zapchu25
04/05/11 05:00 amFilter - Reply #13

Group: Member
I was kind of thinking just sort of point and click
Bouncy Ball
04/05/11 05:04 amFilter - Reply #14

Group: Mod
... point of view ≠ point and click. point of view = like mario with a side view of point of view = like zelda with a over the head view point of view ≠ point and click.
Zapchu25
04/05/11 05:14 amFilter - Reply #15

Group: Member
QUOTE: Bouncy Ball
... point of view ≠ point and click. point of view = like mario with a side view of point of view = like zelda with a over the head view point of view ≠ point and click.
Mistaken. ^^ Pont of view = first person point and click. Appearance of player controlled character is minimal to absent.
Bouncy Ball
04/05/11 05:19 amFilter - Reply #16

Group: Mod
Mistaken. ^^
QUOTE: Zapchu25
I was kind of thinking just sort of point and click
this does not say first person.
QUOTE: Zapchu25
Pont of view = first person point and click
Now you have point of view and interaction type :] besides point and click can be third person eg: Machinarium or Samorost
Zapchu25
04/05/11 05:24 amFilter - Reply #17

Group: Member
QUOTE: Bouncy Ball
Mistaken. ^^
QUOTE: Zapchu25
I was kind of thinking just sort of point and click
this does not say first person.
QUOTE: Zapchu25
Pont of view = first person point and click
Now you have point of view and interaction type :] besides point and click can be third person eg: Machinarium or Samorost
Wow, those are some cool little games there! And I feel that if a game is based on the computer, it should have controlls that any average user could use. (ie, mouse)
Bouncy Ball
04/05/11 05:27 amFilter - Reply #18

Group: Mod
Yes they are :] Any average user should be able to use the keyboard >.> sure I was just wondering the point of view... so how would point and click work with what you described? is this in 3d?
Zapchu25
04/05/11 05:32 am - Last edited 04/05/11 05:45 am by Zapchu25Filter - Reply #19

Group: Member
QUOTE: Bouncy Ball
Yes they are :] Any average user should be able to use the keyboard >.> sure I was just wondering the point of view... so how would point and click work with what you described? is this in 3d?
Yeas, but not most computor users are experienced gamers that know basic keyboard control patterns. Mouse is simple. Game is Controlled by various screens and such.
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