skip navigation
Game Plague Forums
Not a member? ( Register )
User Name: Password:
A pokemon sprite
Pages: [1] 2 3 -
PHantomHP
04/20/11 06:43 pm - Last edited 04/22/11 05:04 am by PHantomHPFilter

Student


Awards:

Group: Member
Posts: 21
Hey all, I'm new here and a big fan of the game. I decided to check out the forum for once and I must say I was intrigued by a few artists here. I haven't really tried pokemon styled sprites before but they look easy enough so I thought I would start on something. This is my 20 minute rough start, still needs work on the pallet, shading, ect. Tell me what you guys think!! ImageImageImageImageImageImageImage Name: Kycaotel Type: Flying Fire that's all I've got really, thought up the little guy about a half hour ago. If I remember I'm probably going to make a profile in the art section showing off some stuff of mine. Please feel free to critique this and I will listen to all suggestions and criticism you'll throw at me. I'm still learning as far as sprites go so any help would be wonderful! New attempt Image cleaned up some shading and added more details. Image fixed more shading and added more details. Image Image
Bouncy Ball
04/20/11 06:56 pmFilter - Reply #1

Champion


Awards:

Group: Mod
Posts: 4057
That is a great start! Try to avoid aa and black. Use a dark near black color to outline using a darkest color only in places of little to no light

------------
CD20
04/20/11 07:50 pmFilter - Reply #2

Dualer


Awards:

Group: Member
Posts: 202
this is a brilliant sprite keep the work up

------------
Image MC: Real_CD20 Xbox: Real CD20
GoldenGoshawk
04/20/11 07:52 pmFilter - Reply #3

Pyco Artist


Awards:

Group: Member
Posts: 697
Looks good! Maybe you could make the end of the tail more curved Nice avatar btw, have you made it yourself?

------------
Image ^ Pokedollars ^ (Click it!) DeviantArt
PHantomHP
04/20/11 07:54 pm - Last edited 04/20/11 08:18 pm by PHantomHPFilter - Reply #4

Group: Member
QUOTE: Bouncy Ball
That is a great start! Try to avoid aa and black. Use a dark near black color to outline using a darkest color only in places of little to no light
I always thought that the sprites had a black outline on half of the sprite. Just looked back and I was very wrong, just as you said. As for the aa I guess I made the same mistake and assumed it was more common then it really is. Thanks for the input!! Also, any recommendations on what I should do to add flavor to this baby? Right now it's just some plain rip-off of Quetzalcoatl. Maybe I'll add fire in random places or something. Taking suggestions. Also I don't care if you guys use this or not I'm just making it right now for the sake of making it. EDIT: tail more curvy? I like the idea. didn't get to you on my first post because I was busy posting!! anyway thanks for the advice and I'll experiment with it right now. Also avatar is completely mine and all that. Thanks for the complement! EDIT2: look up.
NIAJABOY
04/20/11 10:00 pmFilter - Reply #5

Guild Apprentice


Awards:

Group: Member
Posts: 403
This looks awesome and very promising, keep up the good work!

------------
[Friend multis, pauca hostem.]
["NIAJABOY | TELL' EM"]
Hey what's up Pantheon. Do you have any new IDEAS for the next Pokemon Twilight Game Patch, post them here:GAME PATCH IDEAS Hey Pantheon can I get a Pokedollar. Image
David
04/21/11 12:00 amFilter - Reply #6

Pyco Artist


Awards:

Group: Member
Posts: 704
Nice sprite, some tips.. Avoid using too much dithering if you're aiming for a gen4/5 style. Your outlines need to be more defined as well, you've used too little black in this case and also used it in unnecessary places. Keep the palette small and only add colours when you really need to. Redundancy of colours in the palette is a huge issue with nearly all pokemon spriters, avoid it at all costs to avoid unprofessionalism! Overall, just keep practising. The best way to improve is just to take a look at the original sprites and try to copy what they do and recognise any recurring patterns in the style. Hope that helped, looking good so far! (:

------------
.
Bouncy Ball
04/21/11 12:30 amFilter - Reply #7

Group: Mod
The right wing looks a bit short... maybe its the perspective though
PHantomHP
04/21/11 01:44 amFilter - Reply #8

Group: Member
Thanks for the advice all. Still trying to find a palette I'm happy with, need to study the prof. color schemes more. David, thank you so much for your very thorough analysis, it will help a good deal on my next improvement. I did notice the little amount of shades used in my last attempt but I'm still working on limiting it. My more recent project has been making me use as many shades as possible so it's kind of a transition for me but still very important. Bouncy Ball, I think your right, it was just me being too lazy to extend my boundary on the sprite. I had better get on extending that then. Two more things; I'm thinking of changing his type to maybe psychic dragon or psychic flying, possibly just flying. I don't want him to be flying dragon though because there are too many of them anyway and I don't think ice needs to be even more useful than it already is. Wouldn't mind opinions on his type. Second this is I am unsure what to do with the eye. I may need to just study some sheets actually instead of jumping in and trying to make the eye, but outsider input would be appreciated.
Bouncy Ball
04/21/11 02:00 amFilter - Reply #9

Group: Mod
try looking at the sprite with a light background and the shading problems really pop. Image
PHantomHP
04/21/11 03:00 am - Last edited 04/21/11 03:01 am by PHantomHPFilter - Reply #10

Group: Member
Image The lighting point really did help me out a ton, thanks! The right wing was having a small disagreement with me so I've temporarily erased it. I'm still unhappy with my palette, but that can't be helped for the moment. This is mostly a huge change to the shading, but I still have a long way to go. It's been fun so far so don't stop helping me. I also have mixed opinions about my new coils.
Bouncy Ball
04/21/11 04:16 amFilter - Reply #11

Group: Mod
I liked it MUCH better without those segments... they make dont match the curve and are too dark...
Hionsu
04/21/11 12:01 pmFilter - Reply #12
Student


Awards:

Group: Member
Posts: 21
I actually like the coils--- reminds me of a sandshrew sprite!
Bouncy Ball
04/21/11 02:36 pmFilter - Reply #13

Group: Mod
I like the idea of them I just don't think they were implemented well
Zapchu25
04/21/11 02:53 pmFilter - Reply #14

Trainer


Awards:

Group: Member
Posts: 145
Very nice, could still use a smaller palette. (Usually only three shades per color) and a more defined outline would help. I do like the segments better, though. Try not to make your sprites rigid and give the lines more "flow" by making them rounder. I try to make most of my lines into a parabola instead of using straight diagonals/horizontals/verticals.

------------
Want to see some of my work? Visit my deviantART page!
Bouncy Ball
04/21/11 03:03 pmFilter - Reply #15

Group: Mod
I agree on the palette but I think having straighter lines are fine.. too curvy makes it overexagerated and cartoony
PHantomHP
04/21/11 03:37 pmFilter - Reply #16

Group: Member
alright so, adjust the palette, fix the coils, and experiment with the lines? sounds good. I also need to do something about that right wing, I've been studying pidgeotto for that and I think I haven't been able to implement what I'm seeing due to my color choice. I'll probably post an update sometime way later today because I have lots to do. Busy Easter weekend for me coming up.
This user has donated to PycoGame Fortress
04/21/11 03:44 pm - Last edited 04/21/11 03:45 pm by Game FortressFilter - Reply #17

The Big Cheese


Awards:

Group: Admin
Posts: 425
Donor: This user has donated to Pyco$0.01
I actually really like the design, and Bouncy has given you some great advice. With your permission we MAY use this design in the game. Would that be ok? We're a fan of contradictory types in PT so we may make it ground/flying :)

------------
Image Image Image PT SERVER: OFFLINE
PHantomHP
04/21/11 06:25 pmFilter - Reply #18

Group: Member
I would be overjoyed if you used my design!! I am seeing the ground flying though with the coils and the color. It's all up to you.
This user has donated to PycoGame Fortress
04/21/11 08:18 pm - Last edited 04/21/11 08:18 pm by Game FortressFilter - Reply #19

Group: Admin
Donor: This user has donated to Pyco$0.01
no promises, we may or may not use it. Haven't decided yet, thank you for permission :)
Pages: [1] 2 3 -