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Bouncy Ball
04/26/11 05:58 am - Last edited 04/26/11 06:13 am by Bouncy BallFilter

Champion


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Group: Mod
Posts: 4057
Well... I came across this tutorial today and I thought, why not try to make some music... well its not exactly pokemon style but this is the wip result. It's definitely not pkmn-y though link It's be fun to hear others' creations as well if you guys would like to try. It is in B♭ major and I used "Lead 3 (calliope)," "Gunshot (used as drum noise)," and "Applause (used as drum noise)." and because I hate burying the Revamp topic, check out that as well :| I posted a chart of different eyes on different fatnesses of an npc.

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Iasper
04/26/11 10:37 amFilter - Reply #1

Dual Master


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Group: Member
Posts: 1099
QUOTE: Bouncy Ball
Well... I came across this tutorial today and I thought, why not try to make some music... well its not exactly pokemon style but this is the wip result. It's definitely not pkmn-y though link It's be fun to hear others' creations as well if you guys would like to try. It is in B♭ major and I used "Lead 3 (calliope)," "Gunshot (used as drum noise)," and "Applause (used as drum noise)." and because I hate burying the Revamp topic, check out that as well :| I posted a chart of different eyes on different fatnesses of an npc.
That is a really nice tutorial :o However, there are some things you should be aware of: - There is no bass. Basses are really important in Pokémon music. - Only one lead melody? Most of the Pokémon soundtracks have 2 lead melodies or even more. - For the percussion, Pokémon games only use a drum kit and a timpani. Nothing more or less. - Don't try using synthesized instruments like that lead 3 instrument. With synthesized instruments, I mean instruments that can't be played normally in real life. Synthesizers, flutes, oboes etc. can be played in real life and are thus allowed in Pokémon music. Hope that helps :) If you're trying to mimic gen III style, you should use lots of trumpets and horns, by the way.

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Bouncy Ball
04/27/11 01:58 amFilter - Reply #2

Group: Mod
Thanks for the tips! meanwhile, I found a program called gxscc that converts a midi file into an 8-bit style wav file. the results of my wip: pkmn1.WAV
NIAJABOY
04/27/11 06:12 am - Last edited 04/27/11 06:13 am by NIAJABOYFilter - Reply #3

Guild Apprentice


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Posts: 403
Nice tune mate, I love it! Though it needs to be tweaked a little here and there.

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[Friend multis, pauca hostem.]
["NIAJABOY | TELL' EM"]
Hey what's up Pantheon. Do you have any new IDEAS for the next Pokemon Twilight Game Patch, post them here:GAME PATCH IDEAS Hey Pantheon can I get a Pokedollar. Image
Bouncy Ball
04/27/11 08:17 amFilter - Reply #4

Group: Mod
Thanks.... I may change it later according to TwilightDusk's advice. shameless link to the pkmn revamp topic
Iasper
04/27/11 11:38 am - Last edited 04/27/11 06:55 pm by IasperFilter - Reply #5

Group: Member
QUOTE: Bouncy Ball
Thanks for the tips! meanwhile, I found a program called gxscc that converts a midi file into an 8-bit style wav file. the results of my wip: pkmn1.WAV
I hate to say, but GXSCC doesn't really make it 8-bit. Yeah, of course, it uses loads of synthesizers and it sounds 8-bitish, but it isn't real 8-bit. 8-bit has 2 lead channels, one bass channel and one drum channel. GXSCC doesn't decrease the number of channels, it only changes the instruments. You advertise shamelessy, I advertise shamelessy EDIT: Gen III does use some synthesized instruments, but only a few times for a short time. For example the first 2 seconds of the wild battle theme from RSE use one and then it isn't heard anymore for the rest of the song. Gen IV and V don't use it anymore at all.
Bouncy Ball
04/28/11 03:07 amFilter - Reply #6

Group: Mod
QUOTE: Bouncy Ball
8-bit style
k. I've got some ideas in mine to try to improve it but right now Im focusing on this: totally shameless link to the pkmn revamp topic
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