Iasper | 07/04/11 02:26 pm - Last edited 07/07/11 12:06 pm by Iasper | Filter |
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Dual Master
Awards: Group: Member Posts: 1099
| Changes:
- Cows => Algar
- Pigs => Koda
- Chickens => Starlit
- Squids => Purpolis
- Sheep => Arctusk
- Lots of edits
Bugs:
- Purpolis has no eyes
- Algar has no feathers
- Koda has no yellow back
- Starlit has no grey belly
- Arctusk's horns are too small
Coming Soon:
- More and better tiles
- Bug fixes
- New hostile mobs & wolves
I still need replacements for hostile mobs. And, feel free to contribute by making a texture yourself ;)
Also, if you want to try it out, the download link is here. It is playable and can be used :)
I will, however, release a next version once the bugs are finished and I found replacements for almost everything.
So, post your tips :D
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Bouncy Ball | |
Champion
Awards: Group: Mod Posts: 4057
| The sides of dirt with grass dont work...
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Iasper | |
Group: Member
| I know. That's why this is the very very very very early release. :) |
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radiant17 | |
Guild Member
Awards:
Group: Member Posts: 978
| I don't know how much sense it would make, but you could try using Algar for the cows instead of Slagtite. And as far as I could see, Pilfur looks the most sheep-like to me.
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Ask me about my current game project, Creatures! |
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SpyShadow13 | |
Enthusiast
Awards:
Group: Member Posts: 74
| Algar actually does look a loot like a cow. As for sheep, I have no idea. However, if you plan on adding horses, a suggest Valkeran. As for the tiles, most of them are pretty good, but I
don't know what the TNT's for.
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Current Avatar: A variation of a recent sprite I've made
I now have my own sprite shop. Check it out here.
ShadowSprite Shop
CLOSED |
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Iasper | 07/05/11 06:08 am - Last edited 07/05/11 10:56 am by Iasper | Filter - Reply #5 |
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Group: Member
| Only 3 tiles got changed, so I can't really see what you're talking about. As for the sheep, I might use Sneekit, as Pilfur's too small. And I'll use Algar for the cows, then :)
EDIT: Few things changed from the original plan, but v0.1 is up nonetheless :D |
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pkmntrainermichael | 07/05/11 06:11 pm - Last edited 07/06/11 04:06 pm by pkmntrainermichael | Filter - Reply #6 |
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Adventurer
Awards:
Group: Member Posts: 91
| Re-Vamped one right here I GIVE ALL MY SINGLE FREAKIN CREDITS TO Twilight Dusk i patched one up alittle never listen to me this one is crappy the one i revamped |
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Game Fortress | |
The Big Cheese
Awards:
Group: Admin Posts: 425 Donor: $0.01
| Screenshots?
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Iasper | |
Group: Member
| Screenshots:
Still a WIP of course :)
The place where these were taken was in the Ayenn part at KaBob's server, made by me and Bouncy.
It's your house :D
Britanny's house
The lab
The river at the back
The beginning of Route 1
:D
Advancing...
Passing the Secret Power tree...
To the mossy flower
Farlgrove PokéMart
Farlgrove PokéCenter
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Bouncy Ball | |
Group: Mod
| loving the screenie. ayenn looks awesome with the pack and i see you are doing farlgrove
@those who thought i was going to be away for a week: i found free wifi to jump on :D |
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Lody | |
League Master
Awards: Group: Member Posts: 2135 Donor: $250.00
| The screenshots look alright. adds that nice pokemony feel
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Iasper | |
Group: Member
| Thanks :D
Version 0.3's up - everything becomes even more Pokémony :D
Also, if anyone has an idea for a replacement for hostile mobs or is good at spriting and wants to help out - tell me :) |
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Lody | |
Group: Member Donor: $250.00
| ok some major problems
Glass isn't transparant but the part of the furnace where fire comes out is.
as well as wood being 100% transparent. also the doors are backwards. I've got double doors with the door handle on the outer edge, also maybe make the glass on the doors transparent as well. |
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Iasper | 07/06/11 02:44 pm - Last edited 07/06/11 02:48 pm by Iasper | Filter - Reply #13 |
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Group: Member
| Ehehe...
Do you mean wooden planks are transparent? That was did on purpose to hide wooden pressure plates.
Doors are backwards? I'll flip them.
The glass was supposed to be nontransparent though, for a feature for Ayenn coming in the feature.
Also, the current texture pack will probably only support the Ayenn region and mess up the looks of other saves.
I will add a playable version with everything playable for non-Ayenn enjoyment though later :)
I'll put up the next version tomorrow, with some added features. |
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Lody | 07/06/11 02:47 pm - Last edited 07/06/11 02:49 pm by Lody | Filter - Reply #14 |
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Group: Member Donor: $250.00
| QUOTE: TwilightDusk Ehehe...
Do you mean wooden planks are transparent? That was did on purpose to hide wooden pressure plates.
Doors are backwards? I'll flip them.
The glass was supposed to be nontransparent though, for a feature for Ayenn coming in the feature.
I'll put up the next version tomorrow, with some added features.
well keep the glass stains or shine lines or wateva they are called and make the rest transprent, otherwise glass is pointless.
also just add wooden plank texture, not everyone wants the pressure plates invisible, and the transparency makes them visible on opaque textures. |
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Iasper | |
Group: Member
| I'll do that.
Expect an update tomorrow. |
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pkmntrainermichael | |
Group: Member
| you really need to remake this stuff i like it but its kinda a duosy and the fences arent there anymore and dont oyu think the flowsers need to be more pokemon but so fari m loving it |
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Bouncy Ball | |
Group: Mod
| The initial point of this pack is for the Ayenn Region remake on minecraft on the gff server. This means many things are reused to be other things. |
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Iasper | 07/06/11 06:55 pm - Last edited 07/07/11 12:06 pm by Iasper | Filter - Reply #18 |
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Group: Member
| Bouncy is pretty much right. I will probably make another version once this one is finished for the game itself, with wool staying wool, glass being transparent etc.
EDIT: v0.4's up :D |
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Dark Matter | |
Champion
Awards:
Group: Member Posts: 4563
| Can you post screenshots of the animals?
I'd like to see them :P
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