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Complete Feature List - Showing Replies by GoldenGoshawk
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KaBob799
09/12/12 04:46 pm - Last edited 09/13/12 12:55 am by KaBob799Filter

Dual Master


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Group: Admin
Posts: 1027
Hey guys, for development of the PT engine I'd like to compile a complete list of features that a pokemon game needs. I'll get the list started to show what you mean, then you guys can post and help me fill it up. Just keep in mind that PT will not have every single thing from the real games, we wont have triple battles for example. Also, don't just say stuff like "battle engine" you have to split it up into tiny pieces. I'll edit valid suggestions into the list every once in a while. Overworld: Walking Running Biking Can't bike on tall grass Surfing Fishing Grass/Tall grass Weather Day/night trainers/npcs which stand still trainers/npcs which walk around trainers can only see you if they are facing you cuttable tree rock smash rock strength rock slippery ice waterfalls cant use bike in buildings doors ledges signs sign that pops up when changing locations location based music cutscenes Battles: multiple battle intro animations status effects including stuff like attract and confuse stat lowering/raising multi-turn moves like wrap charge moves (solar beam) need-to-rest moves (hyper beam) flinch priority moves variable damage moves (magnitude, grass knot, etc) double battles switching pokemon learning attacks all hold items abilities evs unique moves (so that we dont have to list half the attacks that exist, like transform and pay day) evolving pp catching pokemon Other: breeding pokedex party screen start menu mystery gift npc trades eggs tms hidden items and itemfinder bag rebattling trainers renaming pokemon

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Showing Replies by GoldenGoshawk - Return to Full Replies
GoldenGoshawk
09/12/12 05:24 pmFilter - Reply #1

Pyco Artist


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Group: Member
Posts: 697
- relearning/forgetting moves - releasing pokémon - pokémon cries - pokémon friendship - contests maybe?

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Image ^ Pokedollars ^ (Click it!) DeviantArt
GoldenGoshawk
09/13/12 05:19 pm - Last edited 09/13/12 06:10 pm by GoldenGoshawkFilter - Reply #2

Group: Member
- Darkness in caves - Buying / selling items - Trainer Card EDIT: - Tutorial for catching pokémon at the beginning of the game - NPCs being able to follow you (as part of the storyline, like escorting someone out of the forest [temporarily wild double battles occur]) - You being able to follow an NPC (as part of the storyline, like when someone shows you the pokécenter and pokémart) - Wild double battles - Running from battles - Missing a move - HP - That move when no pp is left - Pokerus - Options screen (volume etc) - Online features - Tag Battles - Switching moves - Gym leader rematch (with a different and stronger team)
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