KaBob799 | 09/12/12 04:46 pm - Last edited 09/13/12 12:55 am by KaBob799 | Filter |
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Dual Master
Awards:
Group: Admin Posts: 1027
| Hey guys, for development of the PT engine I'd like to compile a complete list of features that a pokemon game needs. I'll get the list started to show what you mean, then you guys can post and help me fill it up. Just keep in mind that PT will not have every single thing from the real games, we wont have triple battles for example. Also, don't just say stuff like "battle engine" you have to split it up into tiny pieces. I'll edit valid suggestions into the list every once in a while.
Overworld:
Walking
Running
Biking
Can't bike on tall grass
Surfing
Fishing
Grass/Tall grass
Weather
Day/night
trainers/npcs which stand still
trainers/npcs which walk around
trainers can only see you if they are facing you
cuttable tree
rock smash rock
strength rock
slippery ice
waterfalls
cant use bike in buildings
doors
ledges
signs
sign that pops up when changing locations
location based music
cutscenes
Battles:
multiple battle intro animations
status effects including stuff like attract and confuse
stat lowering/raising
multi-turn moves like wrap
charge moves (solar beam)
need-to-rest moves (hyper beam)
flinch
priority moves
variable damage moves (magnitude, grass knot, etc)
double battles
switching pokemon
learning attacks
all hold items
abilities
evs
unique moves (so that we dont have to list half the attacks that exist, like transform and pay day)
evolving
pp
catching pokemon
Other:
breeding
pokedex
party screen
start menu
mystery gift
npc trades
eggs
tms
hidden items and itemfinder
bag
rebattling trainers
renaming pokemon
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Showing Replies by GoldenGoshawk - Return to Full Replies |
GoldenGoshawk | |
Pyco Artist
Awards:
Group: Member Posts: 697
| - relearning/forgetting moves
- releasing pokémon
- pokémon cries
- pokémon friendship
- contests maybe?
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GoldenGoshawk | 09/13/12 05:19 pm - Last edited 09/13/12 06:10 pm by GoldenGoshawk | Filter - Reply #2 |
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Group: Member
| - Darkness in caves
- Buying / selling items
- Trainer Card
EDIT:
- Tutorial for catching pokémon at the beginning of the game
- NPCs being able to follow you (as part of the storyline, like escorting someone out of the forest [temporarily wild double battles occur])
- You being able to follow an NPC (as part of the storyline, like when someone shows you the pokécenter and pokémart)
- Wild double battles
- Running from battles
- Missing a move
- HP
- That move when no pp is left
- Pokerus
- Options screen (volume etc)
- Online features
- Tag Battles
- Switching moves
- Gym leader rematch (with a different and stronger team) |
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