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Complete Feature List - Showing Replies by everydayghost
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KaBob799
09/12/12 04:46 pm - Last edited 09/13/12 12:55 am by KaBob799Filter

Dual Master


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Hey guys, for development of the PT engine I'd like to compile a complete list of features that a pokemon game needs. I'll get the list started to show what you mean, then you guys can post and help me fill it up. Just keep in mind that PT will not have every single thing from the real games, we wont have triple battles for example. Also, don't just say stuff like "battle engine" you have to split it up into tiny pieces. I'll edit valid suggestions into the list every once in a while. Overworld: Walking Running Biking Can't bike on tall grass Surfing Fishing Grass/Tall grass Weather Day/night trainers/npcs which stand still trainers/npcs which walk around trainers can only see you if they are facing you cuttable tree rock smash rock strength rock slippery ice waterfalls cant use bike in buildings doors ledges signs sign that pops up when changing locations location based music cutscenes Battles: multiple battle intro animations status effects including stuff like attract and confuse stat lowering/raising multi-turn moves like wrap charge moves (solar beam) need-to-rest moves (hyper beam) flinch priority moves variable damage moves (magnitude, grass knot, etc) double battles switching pokemon learning attacks all hold items abilities evs unique moves (so that we dont have to list half the attacks that exist, like transform and pay day) evolving pp catching pokemon Other: breeding pokedex party screen start menu mystery gift npc trades eggs tms hidden items and itemfinder bag rebattling trainers renaming pokemon

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This user has donated to Pycoeverydayghost
09/12/12 04:57 pm - Last edited 09/12/12 05:01 pm by everydayghostFilter - Reply #1

Guild Master


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You forgot secret bases :) EDIT: One-hit KO's EDIT 2: Possibly safari zone? EDIT 3: I'm not sure if this was continued after gen 3 but i remember the two bike types and how there were certain areas you could only access with each bike. I thought that was pretty cool and meant you needed to change bikes every so often to advance to a new area.

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This user has donated to Pycoeverydayghost
09/12/12 06:11 pmFilter - Reply #2

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@Coronation, this is a list of what an engine needs, that includes what's already programmed in.
This user has donated to Pycoeverydayghost
09/13/12 01:48 amFilter - Reply #3

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If you're referring to multi-turn moves, that's already on the list
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