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KaBob799
09/12/12 04:46 pm - Last edited 09/13/12 12:55 am by KaBob799Filter

Dual Master


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Group: Admin
Posts: 1027
Hey guys, for development of the PT engine I'd like to compile a complete list of features that a pokemon game needs. I'll get the list started to show what you mean, then you guys can post and help me fill it up. Just keep in mind that PT will not have every single thing from the real games, we wont have triple battles for example. Also, don't just say stuff like "battle engine" you have to split it up into tiny pieces. I'll edit valid suggestions into the list every once in a while. Overworld: Walking Running Biking Can't bike on tall grass Surfing Fishing Grass/Tall grass Weather Day/night trainers/npcs which stand still trainers/npcs which walk around trainers can only see you if they are facing you cuttable tree rock smash rock strength rock slippery ice waterfalls cant use bike in buildings doors ledges signs sign that pops up when changing locations location based music cutscenes Battles: multiple battle intro animations status effects including stuff like attract and confuse stat lowering/raising multi-turn moves like wrap charge moves (solar beam) need-to-rest moves (hyper beam) flinch priority moves variable damage moves (magnitude, grass knot, etc) double battles switching pokemon learning attacks all hold items abilities evs unique moves (so that we dont have to list half the attacks that exist, like transform and pay day) evolving pp catching pokemon Other: breeding pokedex party screen start menu mystery gift npc trades eggs tms hidden items and itemfinder bag rebattling trainers renaming pokemon

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Showing Replies by Dark Matter - Return to Full Replies
Dark Matter
09/15/12 09:34 amFilter - Reply #1

Champion


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Group: Member
Posts: 4563
It'd be very nice if it was actually a checklist — so you told us what parts of that you did or didn't have. Also, some things seem to be very specific... Walking NPCs and standing NPCs should just be: NPCs. You don't need to add "Can't cycle on grass" as a feature... that's simple a line of code or two you can add in if you want. It'd be better to format it like this: Overworld Movement: Walking, Running, Bike, Surfing Fishing Tiles: Grass, Cave, Water, Ice Weather: Mild, Sunny, Windy, Sandstorm Time: Day, Night NPCs Trainers Field Effects: Cut, Rock Smash, Strength Buildings Ledges Visual Effects: Route Signs Cutscenes etc.

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Dark Matter
09/16/12 12:07 pmFilter - Reply #2

Group: Member
QUOTE: KaBob799
QUOTE:
You don't need to add "Can't cycle on grass" as a feature... that's simple a line of code or two you can add in if you want.
The complexity of the code doesn't matter.
That's not what I was getting at. I mean, you're making very niche things "features". I could say: > Can surf on sea water > Can surf on fresh water > Pokemon appear in tall grass > Pokemon appear on water > Pokemon appear in caves > You can walk up > You can walk down > You can walk left etc. The point is, some features are part of an overlying feature - you don't need to list every detail of it. If we did, the list would span several thousand lines (or more).
Dark Matter
09/17/12 04:56 pmFilter - Reply #3

Group: Member
QUOTE: KaBob799
Its a thing called common sense, if I say you can walk then you know I mean all 4 directions. If I say theres tall grass, how is it obvious if you can bicycle in it or not?
It's more about specificity than obviousness. I'm just saying, if you want to be that specific, you list is going to be gargantuan. It'd be far better to be more general about things. For example, you could say: >Can't use all the menu items from the very beginning. >Pokemon you see appear in the Pokedex, but don't have all their information. >Pokemon you catch have all their information in the Pokedex. >You can't run from trainer battles. >There's a beeping noise when your Pokemon are on red health. >You can continue to take poison damage in the overworld. All these things aren't obvious, unless you've playing a Pokemon game. We're assuming the person reading this list has, and doesn't need to be given specific information. They just need to know the general engines that need to be built. I'm not trying to be contrary — I'm trying to be helpful. It'll be a lot easier this way.

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