Darih | 10/14/12 01:02 pm - Last edited 01/29/13 03:14 pm by Darih | Filter |
|
Dualer
Awards:
Group: Member Posts: 226
| Here's a thread for your custom Abilities, similar to the one for the custom moves but for abilities... :)
Add your Ideias here!
Here They Are:
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
HOLY LIGHT - Immunity to status conditions during Daytime. [Light-Types Only] - Darih
UNHOLY DUSK - Immunity to status conditions during Night time. [Dark-Types Only] - Darih
EFFECT PANEL - Restores HP under sunlight. [Grass-Types Only] - Darih
BLACK POWDER - Damages the foe when hit by a FIRE-Type move. (Similar to ROUGH SKIN) [Fire Types Only] - Darih
ON-SWITCH - Raises the Power of ELECTRIC and LIGHT-Type moves in a Pinch. [Only for Electric/Light Types - Created for Libulex. ] - Darih
HYPNOTIST - Sleep-Inducing Moves Never Miss. [Only for Pokemon with the ability to learn Sleep-Inducing Moves] - Darih
MICROSCOPIC - Raises Evasiveness When Entering The Battle. (By One Stage) [I'm supposing that's appropriate for Mesmablob Line.] - TwilightDusk
SABOTAGE/SABOTEUR - Prevents The Foe's Ability/Item From Working. - TwilightDusk
FREEZE FANATIC - Using Any ICE-Type Moves may generate a 3 Turn-Hailstorm. (25% Chance) [I thought of it for Shriller's line] - Darih
HEAT FANATIC - Using Any FIRE-Type Moves may generate a 3 Turn-Sunny Day. (25% Chance) - Darih
MUD FANATIC - Using Any WATER/GROUND-Type Moves, may Generate a 2 Turn Sandstorm or Rain. (10% Chance Each) - Darih
IGNITION - Recovers HP when hit by a FIRE-Type Move. - NIAJABOY
LAMENT - All sound-based attacks known by the Pokemon become either ghost or dark-type. - Radiant17
TREASURE HUNTER - Encounter-Rate of Wild Pokemon holding Items increase when this pokemon is at the head of the party. The user steals the item if the Foe faints. - Radiant17
PREDATOR - Increases attack stat by one when the Pokémon is taller than the enemy, decreases it if smaller. - TwilightDusk
STAT SNATCHER - Everytime the foe increases one of its stats, the user copies the boost. - TwilightDusk
SPLIT PERSONALITIES - Switches stat changes from physical to special and vice-versa. - TwilightDusk
HOMEOSTASIS - The user resets its own stats to the base values within two turns, if they were lowered. - Darih
EXPLOSIVE - Enemy attacks deal 1.25 times the damage but if physical they also deal 1/2 the damage back. - TwilightDusk
STALKER - User's Speed Stat allways matches the foe's Speed +1. This includes Boosts and Items. - TwilightDusk
EAGERNESS - When Attack is boosted, Speed is also boosted by one stage. - Coronation
CONFIDENCE - Raises the user's Speed Stat everytime it makes a Pokémon faint. [Like "Moxie" does for Attack] - Coronation
INGRAIN - Roots body into the ground to absorb nutrients. When hurt, regains 6% of health at the beginning of each turn. Ability inactive in ice, river or sea terrain's. Prevents the use of the move drift. [Thouhgt for: Lileef, Mayflower, Dandyloft, Welion] - ICEBURG
GARDENER - Turns the ground into grass terrain upon entering battle (tall grass when in grass terrain). [Thought for: Lileef, Mayflower, Dandyloft, Welion, Warmy, Worgeddon.] - ICEBURG
WITHDRAWN - Defense and Sp. Defense gaining moves gain +1 more. [Thought for: Boggat, Gambowler, Scrug, Chambrew, Trilobur, Trilotoggle, Petraflow, Fossfian, Rotato, Pillage.] - ICEBURG
BAIT - In-battle: Bait opponent into using attack and attack stat raising moves only. Disables Ability Withdrawn. Outside Battle: Chance of catching a fished Pokemon increases by 0.5x. [Thought for: Vhine, Plooze, Dionius, Hartoom, Chillibre, Peppicore, Lemorang, Tangeromp, Mayzie, Harvesta, Shusk.] - ICEBURG
GRAZE - Grazes grass to heal itself by half of damage taken. 15% chance of activating upon taking damage. [Thought for: Gushallo, Dillidon, Kladron] - ICEBURG
UMBRELLA - Reduces damage done by water attacks and moves that attack more than one Pokemon. Negates the Foe's Ability to change Weather. [Thought for: Cherrus, Nimbillow, Downcast, Springling, Sprangling, Hartoom, Boggat, Gambowler.] - ICEBURG
WIND STORM - Whips up a torrential wind storm upon entering battle. Switches one pokemon out at the end of each turn, last 2-3 turns. [Thought for: Cycloon, Tormental] - ICEBURG
VAMPIRE - The user gets STAB on dark-type moves, attacks that involve biting restore 1/4th the damage dealt. - TwilightDusk
ACID BODY - When the user is hit with a super effective physical attack the foe loses one stage in accuracy. [Thought for: Tangeromp, Anizole, Sagerush, and Chambrew] - Zerobot
DRENCHED - User creates a pool of water upon entering the battle. Each turn all pokemon on the field lose one stage of speed. (Except water, ice, flying types and pokemon with levatate or ingrain.) [Thought For: Gushallo, Manumba, Bhrime, Squnge, and Bayleena.] - Zerobot
IGNITION - When a Pokemon with this ability is burnt, its speed greatly increases. - cruzer323
GAMBLE - Moves that are (2x) Super Effective against the foe do triple damage. However, moves weak against the foe will do no damage at all. - Clicky
MERCY RULE - All Stats increase by one stage when HP bar becomes Red. - Clicky
WILL POWER - Negates all effects that may disable the user's moves. [Negates "Disable", "Taunt", "Encore", "Torment", "Imprision", etc.] - Clicky
ORGANIC - Powers up Bug & Grass Type Moves, if HP is less than 50%. [Though for: Lumbug (Look for UPDATE 11) but can be used for any Bug/Grass Pokemon] - Darih
HARDY - When the pokemon's HP is 20% or less they receive 1/4 the damage but accuracy is lowered by 10. - Razoof
ALERT - When the pokemon's HP is 20% or less they receive 1/4 extra damage but accuracy is increased by 10. - Razoof
MAGIC COIN - In the begining a number of coins will drop from they sky equal users level and will be added to the total of coins received after battle. - Razoof
HEAVY SCENT - Increases accuracy by 2, if hp is 50% or less accuracy is increased by 5 instead. - Razoof
HIDDEN - The foe's accuracy is lowered by 15, but the user does 1/2 damage. - Razoof
PURITY - The user is stronger against Dark type and takes 1/2 normal damage, but is extra weak to ghost type and takes 2x damage. - Razoof
IRON HIDE - The user takes 1/2 damage but speed and attack is 1/2 normal. - Razoof
SPIKED FLOOR - Deals 1/8 of opponents health when they switch in. [Thought for Lolzie and Mechasnap] - mechasnap-is-awesome
FORTUNE TELLER - In wild pokemon battles you can see the foe's nature. In trainer battles you can see one of your opponents pokemon. [Thought for Vatick, Oculet & Voyant] - mechasnap-is-awesome
DEEP FREEZE - When opponent is frozen the pokemon will stay frozen for longer than usual. - mechasnap-is-awesome
SURVIVAL INSTINCT - Every turn that this pokemon is with 1/4 or less HP one of its stats is boosted by one stage. [Thought for Darusk & Deadron] - mechasnap-is-awesome
INFECTIOUS BITE - The pokemon has a 30% chance to poison the target when the pokemon uses either a draining attack or a biting attack. [Thought for Morbido] - mechasnap-is-awesome
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Feel free to add some of your own! ;)
------------
|
|
Iasper | |
Dual Master
Awards: Group: Member Posts: 1099
| Microscopic: raises evasiveness by one stage when entering the battlefield.
------------
|
|
Darih | |
Group: Member
| QUOTE: TwilightDusk Microscopic: raises evasiveness by one stage when entering the battlefield.
Added! Keep'em Coming! ;) |
|
ICEBURG | 10/18/12 06:19 am - Last edited 10/20/12 03:04 am by ICEBURG | Filter - Reply #3 |
|
Dualer
Awards:
Group: Member Posts: 267
| This is pretty interesting, gonna have to dig through my pics, but I'm sure I've got a few to add, I'll edit this post later, ok
Edit:
Name: Ingrain
Description: Roots body into the ground to absorb nutrients. When hurt, regains 6% of health at the beginning of each turn. Ability inactive in ice, river or sea terrain's. Prevents the use of the move drift.
Pokemon with ability (possibly): Lileef, Mayflower, Dandyloft, Welion.
Name: Gardener
Description: Turns the ground into grass terrain upon entering battle (tall grass when in grass terrain).
Pokemon with ability (possibly): Lileef, Mayflower, Dandyloft, Welion, Warmy, Worgeddon.
Name: Withdrawn
Description: Defense and Sp. Defense gaining moves gain +1 more. Effect cancelled when battling a pokemon with the ability Bait..
Pokemon with ability (possibly): Boggat, Gambowler, Scrug, Chambrew, Trilobur, Trilotoggle, Petraflow, Fossfian, Rotato, Pillage.
Name: Bait
Description:
In-battle: Bait opponent into using attack and attack stat raising moves only. Disables Ability Withdrawn.
Outside Battle: Chance of catching a pokemon when fishing increases by 0.5x.
Pokemon with ability (possibly): Vhine, Plooze, Dionius, Hartoom, Chillibre, Peppicore, Lemorang, Tangeromp, Mayzie, Harvesta, Shusk
Name: Graze
Description: Graze's grass to heal itself by half of damage taken. 15% of activating upon taking damage.
Pokemon with ability (possibly): Gushallo, Dillidon, Kladron
Name: Umbrella
Description: Reduces damage done by water attacks and moves that attack more than one Pokemon. Cancels effects of Hail, Sunny Day, Sandstorm, Rain and Wind Storm on Ability users side of the field.
Pokemon with ability (possibly): Cherrus, Nimbillow, Downcast, Springling, Sprangling, Hartoom, Boggat, Gambowler.
Name: Wind Storm
Description: Whips up a torrential wind storm upon entering battle. Switches one pokemon out at the end of each turn, last 2-3 turns.
Pokemon with ability (possibly): Cycloon, Tormental
------------
|
|
Darih | |
Group: Member
| QUOTE: ICEBURG This is pretty interesting, gonna have to dig through my pics, but I'm sure I've got a few to add, I'll edit this post later, ok
OK, Be sure to do that, so we can update the thread with some new Abilities! :)
And I'm glad you find it interesting^^, It thought it would be, too... :P |
|
NIAJABOY | |
Guild Apprentice
Awards:
Group: Member Posts: 403
| Ignition (flame absorb): pokemon recovers health when hit with a fire attack.
------------
[Friend multis, pauca hostem.]
["NIAJABOY | TELL' EM"]
Hey what's up Pantheon.
Do you have any new IDEAS for the next Pokemon Twilight Game Patch, post them here:GAME PATCH IDEAS
Hey Pantheon can I get a Pokedollar.
|
|
Darih | |
Group: Member
| QUOTE: NIAJABOY Ignition (flame absorb): pokemon recovers health when hit with a fire attack.
I Like Ignition the most, so I'm gonna go with that one, OK? :P
Hope you dont mind |
|
Coronation | 10/18/12 10:38 pm - Last edited 10/18/12 10:39 pm by Coronation | Filter - Reply #7 |
|
Guild Member
Awards: Group: Member Posts: 833
| These abilities are pretty cool - I haven't made any that would suit any particular PT mon, so I can't really suggest anything at the moment. For Freeze Fanatic, the ability isn't bad, but it's a little towards the OP side (but it's not that bad). The hailstorm should probably last shorter than the standard five turns, or at least should rely on a percentage instead of always activating. Because I can think of a couple of ways to abuse it...
------------
|
|
Darih | 10/18/12 11:21 pm - Last edited 10/18/12 11:25 pm by Darih | Filter - Reply #8 |
|
Group: Member
| QUOTE: Coronation These abilities are pretty cool - I haven't made any that would suit any particular PT mon, so I can't really suggest anything at the moment. For Freeze Fanatic, the ability isn't bad, but it's a little towards the OP side (but it's not that bad). The hailstorm should probably last shorter than the standard five turns, or at least should rely on a percentage instead of always activating. Because I can think of a couple of ways to abuse it...
Yes, maybe you're right... maybe, a 60% chance of activating? :P
Is it too much? :/ lol
EDIT: Changed it to 60% chance of a 3 Turn. (So, both of your warnings. lol) |
|
everydayghost | |
Guild Master
Awards: Group: Member Posts: 1776 Donor: $20.00
| To me, the word "ignition" doesn't sound like a regenerative ability, it sounds more like a stat-boosting one. Like when you ignite something, a reaction happens. I dunno how to explain it but that's what I think of.
------------
Watching the world burn
Dancing in the flames
|
|
Iasper | |
Group: Member
| Mud Fanatic is a too OP because if you have 50% for both then you have about 100% of it becoming either rain or sandstorm. All weather abilities are way overpowered in my opinion because of the high chances actually. Also I agree with cruzer, Ignition could raise Special Attack or Speed or something, because it doesn't fit the effect. |
|
radiant17 | |
Guild Member
Awards:
Group: Member Posts: 978
| This is an interesting thread. If I may, I have a couple abilities to contribute, as well.
Dirge (or Lament)
All sound-based attacks known by the Pokemon become either ghost or dark-type.
Treasure Hunter
When this Pokemon is at the head of the team, the chances of wild Pokemon holding items increases.
------------
Ask me about my current game project, Creatures! |
|
Darih | |
Dualer
Awards:
Group: Member Posts: 226
| As for "Ignition", it was not submited by me, so, I have no say in the matter...
As for the "Fanatic" abilities, you might want to help me with that, I wouldn't want it to become OP. But bear in mind that Those are not common abilities, they may be for only one or two species of poke. and they are Rare. So, maybe not that OP. :/ I dont know... Throw me some Ideias and I might change them. lol
Radiant submitted two good ones, I'm adding them to the list now^^,
------------
|
|
Coronation | |
Group: Member
| Treasure Hunter is a good ability, but Compoundeyes does the exact same thing outside of battle. It should be differentiated somehow, like maybe a higher boost or having the Pokemon reveal the item as well or something. |
|
Darih | |
Group: Member
| QUOTE: Coronation Treasure Hunter is a good ability, but Compoundeyes does the exact same thing outside of battle. It should be differentiated somehow, like maybe a higher boost or having the Pokemon reveal the item as well or something.
Maybe steal it, if you faint the pokemon, or something... :P
And I didn't know that Compoundeyes had that effect... :/ lol |
|
radiant17 | |
Group: Member
| QUOTE: Coronation Treasure Hunter is a good ability, but Compoundeyes does the exact same thing outside of battle. It should be differentiated somehow, like maybe a higher boost or having the Pokemon reveal the item as well or something.
I wasn't aware compoundeyes had that effect, either. In that case, it can give the item to the trainer when the opponent faints (only in a wild battle, of course). |
|
Iasper | |
Group: Member
| Well keep in mind PT won't have any existing abilities so I see no need in removing Treasure Hunter personally. |
|
Darih | |
Group: Member
| QUOTE: TwilightDusk Well keep in mind PT won't have any existing abilities so I see no need in removing Treasure Hunter personally.
Yes, but I think we can have both effects, don't you? :) Stealing the Item would be like "Pick-up"... And I like that Ability A LOT!! xDD |
|
ICEBURG | |
Group: Member
| Lists look like its coming along nicely, I'd love to see all these abilities in the game |
|
Darih | 10/20/12 01:12 pm - Last edited 10/20/12 02:07 pm by Darih | Filter - Reply #19 |
|
Group: Member
| QUOTE: ICEBURG Lists look like its coming along nicely, I'd love to see all these abilities in the game
You think? Cool! :)
You can add your own, if you think of a Custom Ability of your own, don't hesitate to come here and drop a comment!
I'll be more than happy to add it to the list! :)
EDIT:
Thank you for your Submissions, and for letting me know by PM! It would have passed through me if you haven't :P
All your Abilities were added, I tried to shorten some of them, taking out redundant information or re-writing the stuff in a shorter way. :P
Hope you don't mind. |
|