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Pokemon Menagerie - Showing Replies by Dark Matter
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KaBob799
05/05/11 11:08 pmFilter

Dual Master


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Group: Admin
Posts: 1027
So today I had the idea of making a Pokemon game based on Zoo Tycoon. So instead of training to defeat Team ____ and the Elite 4, you would be training to collect pokemon for your zoo. Half the game would be managing the zoo, like Zoo Tycoon, and the other half would be wandering around the region battling and catching pokemon (like the real games). This game will run on the OpenPokemon engine I've been writing, but will involve a non-traditional battle engine. For example, pokemon attacks will be somewhat like they are in the anime. No limit to the amount you can learn, but it takes time and practice to master attacks and weak pokemon wont be able to use stronger attacks. So you might be able to teach your level 5 charmander flamethrower if you get lucky, but the chance of it successfully using it in battle would be pretty low until it had practiced more and levelled up. Levels will be much less important in this game, so pokemon will still be dangerous even if your 10 levels higher than them. As far as the zoo goes, you would place pokemon in exhibits and have to make the exhibit match what the pokemon likes. You would be able to hire pokemon trainers and nurses to care for the pokemon and you would be able to place things like everstones and berry plants in the exhibits. Unlike Zoo Tycoon, Pokemon would not die of old age. Once they reach full maturity you can sell them or trade them if you don't want them anymore, or store them in your pokemon box if you need more room in the exhibit.

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Showing Replies by Dark Matter - Return to Full Replies
Dark Matter
05/06/11 03:23 pmFilter - Reply #1

Champion


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Posts: 4563
I only like this idea if it's like Zoo Tycoon. At the moment, you're changing the formula too much to be desirable.

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Dark Matter
08/29/11 09:15 amFilter - Reply #2

Group: Member
He's not working on this.
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