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Pokemon Jade
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mango ken
12/22/09 03:32 pmFilter - Reply #120

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kewl

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12/24/09 01:25 amFilter - Reply #121
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ok a few things u got wrong. scold?! its scald! heres proof: scald (correct spelling): http://dictionary.reference.com/browse/scald scold (incorrect spelling, laughable almost): http://dictionary.reference.com/browse/scold spelling in cases such as these are very important, cos that particular moved confused the hell outta me until i used it and realised it was wrong spelling. dissapointing really, DM, seeing as you were the one finding grammatical errors in PT. now I may be wrong on this error, you might be right but shouldn't the other pokemon should lose hp first and then say "...was hurt by it's burn." also the blue bar over the exp is too big as it doesn't fit. but I really do like the battle engine, its pretty cool.

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David
12/24/09 02:03 amFilter - Reply #122

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I get the extra pixel over the exp bar and hp bars too. It's different on everyones computeres unfortunately.

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12/24/09 03:15 amFilter - Reply #123

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The battle engine is very nice! I especially like the Pokemon animations. The only thing I don't like about it is that the "throwing the Pokeball" animation looks kinda jumpy, and the effect when you release a Pokemon could be worked on a bit, but other than that, I like it! Keep up the good work, and David C, your sprites are awesome!

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Watching the world burn Dancing in the flames Image
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12/24/09 05:56 amFilter - Reply #124
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QUOTE: David C
I get the extra pixel over the exp bar and hp bars too. It's different on everyones computeres unfortunately.
i think on mine it was a bit over an extra pixel. it looked like 2-3 extra pixels to me
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12/24/09 06:17 amFilter - Reply #125

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That happens depending on your screen's resolution. On my 1024x768 moniter, I never get that effect, but on school PCs with bigger moniters I do.
mango ken
12/24/09 08:18 amFilter - Reply #126

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mine fits perfectly
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12/24/09 10:00 amFilter - Reply #127
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so bigger resolutions get more pixels? cos my res is 1650x1080
David
12/24/09 11:21 amFilter - Reply #128

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Do you guys get more pixels for the other sprites? Like the HUD and pokemon.
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12/24/09 12:16 pmFilter - Reply #129
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dont think so... ill check some other time.
Dark Matter
12/27/09 09:18 pmFilter - Reply #130

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The screen size problems are really annoying. I may have to make there be several settings for different resolutions so it fits everyone. Sorry about the spelling mistake, punctuation's the thing I'm good at, not too much spelling. I'll fix it. How could the bit where you release the pokemon be improved cruzer? I tried adding light rays but it didn't really look that good.

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Want to know when a pokemon evolves or what moves it learns? Having trouble uncovering hidden items? Visit the Official Pokemon Twilight Guide! Got any questions about PT or the forums? Visit the FAQ!
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12/28/09 12:27 amFilter - Reply #131
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what causes the drawing functions to draw things differently depending on screen resolutions?
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12/28/09 01:01 amFilter - Reply #132

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Well, when you release the pokemon, it kind of just appears, instead of being released as a scaled down version and then expanding to normal size (I can't think of any other way to explain what I mean...). Like PT, that pokemon releasing thing looks great.
Dark Matter
12/28/09 06:54 amFilter - Reply #133

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I think I know what you mean. I think that's a good idea
Clark 707
12/31/09 08:45 amFilter - Reply #134

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Very nice battle engine.

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Image Complete! Image Next Goal ^^
Dark Matter
01/02/10 08:57 pmFilter - Reply #135

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Thanks. Pokemon Jade's development will be a bit slower for the while as I'm working on a game for the competition with David C. Progress will still continue though, and will go back to normal speed after the competition.
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01/03/10 12:04 amFilter - Reply #136

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And because my copy of 3DS MAX expires in less than 2 weeks... I'll do some modelling before it expires, so you have something to work with, then try and "fix" it... Hehehehehe...
Clark 707
01/03/10 01:59 amFilter - Reply #137

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you do 3d modeling? nice lol.. ive always wanted to.. and this is like one of the only 3d pokemon game ive ever seen except for the old school games on the gamecube and n64.
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01/03/10 02:37 amFilter - Reply #138

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Yes, I do modelling. And this is going to be 2.5D, D/P/Pt style.
Bouncy Ball
01/07/10 03:17 pmFilter - Reply #139

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i can model but texturing is a pain for me...

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